Videos Web

Powered by NarviSearch ! :3

3 Quick Ways To Make Encounters Actually Fun - GM Tips

https://www.youtube.com/watch?v=-LweO88OyX0
Encounters, are you making them fun? We look at 3 key aspects that will ensure your encounters are fun and memorable for your players. We look at the stakes,

Use This One Trick to Make Your Encounters Twice as Fun

https://www.roleplayingtips.com/running-games/use-this-one-trick-to-make-your-encounters-twice-as-fun/
It's fast, free, and I can replay as often as I like. Catch Logic Bombs that would derail my design. Anticipate what actions the party will take. Anticipate what choices the players will make. Improve my CombatScape and 3-Round Combat Plans. Improve my monster design and NPC design. Improve treasure and rewards.

What Makes Encounters Fun? - Roleplaying Tips

https://www.roleplayingtips.com/players-characters/what-makes-encounters-fun/
Have more fun at every game! P.S. When you are ready, here are +4 vorpal ways I can help you with your campaign: +1 Take the Free GM Organization Challenge Stop the confusion and frustration of not having what you need to prep and run games at your finger tips. Become an organized GM in just one week: Enroll at no charge here and start getting

3 More Tips for GMs To Make Your Encounters Incredible

https://nerdist.com/article/3-more-tips-for-gms-to-make-your-encounters-incredible/
GM Tips, hosted by the talented veteran Game Master Satine Phoenix, is our show to help Dungeon Masters and Game Masters improve their craft and create memorable roleplaying experiences. Last week

Making Exciting Encounters - GM Tips — Dump Stat Adventures

https://dumpstatadventures.com/the-gm-is-always-right/making-exciting-encounters-gm-tips
These scenarios put a time constraint on you either to move quickly or to act quickly. It calls on the party to use their resources fast, there is no point in saving your 9th-level spell slot when the world is going to end in 3 rounds and there will be no 'later' later. Time is used for burning through resources fast.

How to Make RPG Encounters Intense - Roleplaying Tips Blog

https://www.roleplayingtips.com/gm-techniques/how-to-make-your-encounters-more-intense/
Static RPG encounters become predictable. We roll initiative. PCs choose their targets. Grind until the last hit point. However, there's a concept I've penned in my 5 Room Dungeons book called Intensify.I'll share it with you now so you can use the Intensify technique to make encounters come alive, surprise the PCs, and keep your players thoroughly entertained.

A Deep Dive Into The 3 Pillars of Encounters With GM Tips

https://nerdist.com/article/a-deep-dive-into-the-3-pillars-of-encounters-with-gm-tips/
Legend of the Five Rings taught me a great trick called Focus, Challenge, Strike. It's a quick rule that translates well to any game system you run that works both vertically and horizontally

How to Build F$&%ing Awesome Encounters! | The Angry GM

https://theangrygm.com/how-to-build-awesome-encounters/
First, it shows the players one or two obvious paths to their goal, or at least suggests some. Second, it creates exigency, a need to act. A sense of urgency. Not every encounter has the same level of exigency, but most encounters are served well with some sense that the time to act is limited in some way.

GM Tips | Roll20 GM Hub

https://gmhub.roll20.net/categories/gm-tips/
TTRPG Safety Toolkit. Making sure that the GM, players, and potential audience feel safe is important. This is a quick reference guide on how to incorporate safety tools. Videos, tips, and tricks to make you a more confident GM and have even more fun while you do it.

GM tips: Random Encounters : r/dndnext - Reddit

https://www.reddit.com/r/dndnext/comments/mpzoa6/gm_tips_random_encounters/
1) Set a time frame that your players will probably be in an area or how long they will be traveling. Start with the lowest time possible and add an upper time estimate for complications. (i.e. 10-15 days of travel, or 5-10 hours inside the dungeon). 2) Roll for random encounters as per random encounter table.

GM: Bring The Environment To Life For Dynamic Combat Encounters

https://nerdist.com/article/gm-tips-for-creating-wickedly-fun-dynamic-combat-encounters/
GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we talked about tugging on heartstrings in encounters, and

What are the best ways to make encounters feel fun rather than ... - Reddit

https://www.reddit.com/r/AskGameMasters/comments/hnvrni/what_are_the_best_ways_to_make_encounters_feel/
31K subscribers in the AskGameMasters community. This subreddit is for Game Masters (GM's) of Tabletop Role Playing Games (RPG's) It's for advice and

How can I make combat more tactically interesting for me as a DM?

https://rpg.stackexchange.com/questions/69528/how-can-i-make-combat-more-tactically-interesting-for-me-as-a-dm
Faster evolution=more chances to change tactics in interesting ways. But combat doesn't just have to be about tactics vs. going toe-to-toe. I challenge myself to include more role-play in combat every session. (It's actually a written note-to-self on the backside of my table-tent.) Some of the actions this brings out:

A Simple Trick For Encounter Inspiration - Roleplaying Tips

https://www.roleplayingtips.com/adventure-building/a-simple-trick-for-encounter-inspiration/
Here's one of my tips for encounters. ... Most Popular GM Tips The Ultimate Guide to 5 Room Dungeons. How to Create Situations With 5 Room Dungeons. Left Hooks: 24 Plot Twist Ideas. ... 2 Ways to Make Your Mundane Items Marvelous; Here's How One GM Improvises Plots & Campaigns;

GM Tips For Roleplaying Game Sessions - The Mudworld Blog

https://themudworldblog.com/gm-tips-roleplaying-game-sessions/
Running a roleplaying game is both fun and rewarding. Here are my best GM Tips and practices to run the best possible rpg sessions for Dungeons and Dragons, Pathfinder RPG and other fantasy roleplaying games. Tools of the Trade, or How to Create the Ultimate GM Binder. Player Agency, of the Secret of Saying Yes. Random is the Key.

Steal My Ideas: 9 Ways to Enhance Encounters (Mostly Social ... - Reddit

https://www.reddit.com/r/DnDBehindTheScreen/comments/58agmm/steal_my_ideas_9_ways_to_enhance_encounters/
I love trying to make encounters as dynamic and interesting as possible, I'll list a few encounters I've done that went over really well with players. A chariot race where cheating is perfectly okay. A dwarven forge with an intricate minecart system the players arrive on. Chasing a carrivan of wagons (fighting atop / across the wagons.

GM Tips: Random Encounters That Don't Suck - Headless Hydra Press

https://www.headlesshydrapress.com/post/gm-tips-random-encounters-that-don-t-suck
Random Encounters and Wandering Monsters have long been a cornerstone of D&D and - just being totally honest here - they can be pretty lame. The only thing worse than a game session getting bogged down by a lengthy encounter with a random group of 1d6+1 dire wolves is when that encounter results in a PC death. That's not to say that random encounters have to suck. I think a lot of the time

GM Quick Tip: Remix Old Encounters to Help With Last-Minute ... - Nerdist

https://nerdist.com/article/gm-quick-tip-remix-old-encounters-to-help-with-last-minute-session-planning/
The GM Quick Tips are single hacks discovered in the minds of storytellers everywhere. There you are, on game day with players due to arrive any minute, and your table is still a mess of books and

GM Tips: Better Random Encounters - Headless Hydra Press

https://www.headlesshydrapress.com/post/gm-tips-better-random-encounters
You can do this via random encounters. Generally, when exploring, it's good to only have those if they can reinforce the feeling of exploring. Having a pack of random wolves or goblins attack the party doesn't really serve much purpose, unless you want to highlight that the area is dangerous or something else of that nature.

How To Make Every Encounter Interesting - Roleplaying Tips

https://www.roleplayingtips.com/running-games/how-to-make-every-encounter-interesting/
Reward players who pay attention. Reward good ideas, good roleplay, and taking action. Keep up a brisk pace. If action, provide an interesting CombatScape. If roleplay, provide interesting 3 Line NPCs. If puzzle, provide clarity in detail and replies. Hook as much detail to world, campaign, adventure, or Loop. Note these are encounter level goals.

How to Build Great Random Encounters [Advice] - Reddit

https://www.reddit.com/r/AskGameMasters/comments/l48poa/how_to_build_great_random_encounters_advice/
Random Encounters are exciting to think about, but most random encounter tables aren't as fun in practice. The idea of rolling to find out what interesting thing the players will discover is great, but often the table just turns up entries like "2d4 wolves" or "two gnomes are arguing about which way the nearest town is".

3 Ways To Make Your Life As GM Easier - Roleplaying Tips

https://www.roleplayingtips.com/tools/3-ways-to-make-your-life-as-gm-easier/
Listed below are methods that, with a little time and effort, will make your life as a GM easier. 1. Use Technology to Your Advantage, Not Your Annoyance. Depending upon who you talk to, modern technology is only serving to make us all depressed, helpless, and frustrated as we surrender our lives to machines and computers.

5 Ways You Can Make Travel Interesting Or Important

https://www.roleplayingtips.com/news/5-ways-you-can-make-travel-interesting-or-important/
Step 3: Using tip #1, add a one to two sentence background to each encounter.You now have a list of encounters that, depending on the background detail you gave them, you can drop in any time travel gets boring or taken for granted by the players. Here's a brief list of travel encounter ideas to get you started: