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Week 1 Solo Flawless Prophecy (Kell Echo Kill)
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374 Views • Jun 15, 2020 • Click to toggle off description
As the title says, here is my Season 11 Week 1 solo flawless dungeon completion. The encounters in this dungeon are: Phalanx Echo (I know there's the opening bit with the light/dark pillars but I consider the first boss to be the first obstacle of the run), Wasteland, Cube, Rainbow Road, and Kell Echo.

My loadout consists of:

Kinetic: Mountaintop, Long Shadow w/ snapshot triple tap (not shown, I only use this for Wasteland and Rainbow Road to complement Xenophage for long distance combat versus hobgoblins).

Energy: Last Hope (quickdraw rampage appended mag. This is my close range bread and butter add clearing weapon.), Point of the Stag (can't remember what perks I run on it, but at 1061 power I found mid encounter that without minor spec I could not one shot the hobbies, so I make the switch to it).

Power: Sword (relentless strikes/whirlwind blade, used for Phalanx Echo. With well and healing rift after well runs out, you can 1 cycle this boss.), Xenophage (Wasteland, Cube, Rainbow Road for long distance combat and add clearing power on Cube.), and Anarchy (DPS/knight/ogre killing on Kell Echo).

My armor mod setup consists of taken and hive barrier stacked, taken armaments, taken invigoration, which gives me my class ability back upon killing a major, and Transversive Steps to help me reload my weapons.

All in all, I got this on my second attempt. I knew before my first attempt what my mod setup was going to be and what weapons I was going to use for each encounter. On my first attempt I died on Phalanx Echo trying to cleanse a light/dark pillar while the boss and 2 knights were shooting at me. So I learned that I need to either wait for my healing grenade to be up or I need to make a really speedy approach or a high approach so I don't get torn apart.

I love this dungeon. This solo flawless, for me, was much easier than solo flawless Pit. Totems is a really rough encounter, although I did master it pretty early on. I only died twice on totems, once because I got overwhelmed and once because a big knight teleported behind the plate and killed me while I was killing adds. I died 4 times to the jumping puzzle encounter right after totems.

The Prophecy dungeon seems to be much more manageable as the rooms you fight in are larger, with the exception of maybe Phalanx Echo. Cube room got stressful at times but I just took my time and waited for taken/hive armaments to proc before going up each floor, making sure to top off on heavy and my grenade back before going up.

The most sus moments on boss were where I got hit by the captain bubble, almost killing me (luckily I was in my well and at full hp), the time my jump accelerated funny on first DPS phase and I had to panic well to drop myself without falling over the edge, and the 3rd room where I only go in with 4 anarchy shots and waste my first grenade on the knight and get no armaments back for my heavy. But, we did it. :)
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Views : 374
Genre: Gaming
Date of upload: Jun 15, 2020 ^^


Rating : 5 (0/6 LTDR)
RYD date created : 2024-05-06T12:16:20.5733153Z
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