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3,186,754 Views • May 24, 2023 • Click to toggle off description
I imported REAL LIFE PLACES into Minecraft without Mods!!
Massive thanks to Godlander for making this possible! twitter.com/Godlanderp
and cosmicmatt for making the final model not crash! twitter.com/cosmicmatt
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downloads & bonuses! join.mewo.club/
community, fan-art, & forums! discord.com/invite/mysticat
silly tweets & updates! twitter.com/mysticatyay
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i like to show u cool things u can do in minecraft! :D subscribe 4 more videos!
(comment "mewo" if you found this secret mewo :3) #minecraft
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Metadata And Engagement

Views : 3,186,754
Genre: Gaming
Date of upload: May 24, 2023 ^^


Rating : 4.89 (3,018/106,657 LTDR)
RYD date created : 2024-05-17T07:59:44.052656Z
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YouTube Comments - 3,405 Comments

Top Comments of this video!! :3

@YouTube

11 months ago

importing the Super Mario 64 world was a W choice, it came out great!

15K |

@mysticat

11 months ago

a lot of ppl are asking y i didn't just Decimate the final model in Blender. I did! 6 times lol, it was still over 1.5 mil poly :(

1.2K |

@kittydemonoverkill

7 months ago

5:28 Baking textures is actually really easy if you know what you're doing. The main difficulty is getting good enough UVs to not waste a bunch of texture space, and figuring out what texture resolution to do that balances what your computer can handle, and being high-res enough to get all the necessary details in. Then there's the time consuming part of waiting for it to bake.

76 |

@user-eg6tt4gy9n

9 months ago

Hi guys! I was born, and now I am in the capital of Ukraine - Kyiv. I can't speak English fluently yet, so I'm using a translator now. BUT, your videos help me learn English. I'm not sure if the author of the channel will read this, but whoever you are, thank you! Good luck to all

45 |

@bluegamemc1403

11 months ago

7:30 as someone who experiments with 3d scans, the reason there are so many logs is because they are 1. easy to find 2. easy to scan from all angles 3. has details but a simple overall shape 4. looks good without having to fix the mesh (usually) These are also the reasons there are so many rock scans.

938 |

@Yuri_R

11 months ago

Imagine just 3d scanning your house into Minecraft and still being realistic then the real house

3K |

@Benutt12

7 months ago

That fire adds a nice touch 0:41

10 |

@dark_sonic_power999

9 months ago

Bro what is your search history

5 |

@imperfectimp

11 months ago

As someone who is learning Blender to take builds from Minecraft and put them in Blender, I never considered the opposite direction a possibility. 🤔

1.2K |

@TwigCM

11 months ago

this is cursed on SO MANY levels… we need to make whole new level at this point

486 |

@Spot_The_Dalmatian

8 months ago

How are you so good at this? I’m impressed genuinely. 👍

7 |

@TNight00

8 months ago

This is amazing! One of the best videos xD

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@Pixelcraftian

11 months ago

mario in minecraft!?!??!!? honestly this is the closest we can probably get to actually porting mario 64 into minecraft without mods and i'll take that awesome video!!! loved it :D

228 |

@xomik5455

10 months ago

Imagine a horror map made entirely out of these models. I think that would be really cool.

345 |

@schoolstem

7 months ago

In blender left click the item then click smooth or go to modifiers and add a subdivide mudifier to make the circle smoother

2 |

@bvironnn

5 months ago

it's super fun to watch your videos, there are few times that someone manages to make me laugh and you've done it!!!! Thanks for making such funny videos ♥

1 |

@MandMs05

11 months ago

As someone who uses Blender a lot but has never done 3D photo scanning, the sheer number of polygons on that tunnel model had me absolutely floored If I were making that from scratch, it'd probably have a few thousand polygons, and then most of the detail would be in things like normal maps. (A "normal" is basically the direction away from any point on the surface of an object. A normal map is a texture that uses RGB color channels to hold data about angles on the surface of an object, which is then used to tell the program how to reflect light off a surface, which makes it look like the surface has fine topological detail, when in reality light is just bouncing off it in the wrong direction)

40 |

@pogsterplays

11 months ago

Should've made the crate a cauldron for the hitbox lol

130 |

@Skullbrothers

8 months ago

next time try to clear polygons from the models so they run smoother. There is a button to reduce by percentage.

17 |

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