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374,278 Views • Mar 18, 2024 • Click to toggle off description
Covering everything there is to know about Ultimate's funny grab counter.

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Music used in this video: pastebin.com/TJ5qLS4z
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Views : 374,278
Genre: Gaming
Date of upload: Mar 18, 2024 ^^


Rating : 4.981 (105/21,438 LTDR)
RYD date created : 2024-05-11T11:48:48.787468Z
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YouTube Comments - 728 Comments

Top Comments of this video!! :3

@FireThePyroYT

1 month ago

I'm looking to get back into making stuff. Likes, sharing, and subscribing would be heavily appreciated to fight the algorithm. Next video is already in the works, expect something at least once a month.

740 |

@jackoven8675

1 month ago

Cons - Sucks in damn near every catagory Pros - Funny

1.1K |

@just-mees

1 month ago

Counter throw would go so hard if it made mii brawler catch the projectile and throw it back

1.8K |

@g0ddish434

1 month ago

The Worst Counter competitively. The best counter to land

2.2K |

@alfonshedstrom9859

1 month ago

Most counters have a dramatic pause before the counterhit, but counter throw is so fast which makes it pretty funny how you just go 'no u'. It makes it hard to DI so it can net you some early deaths

871 |

@Gimmick_

1 month ago

The best purpose is to combine with ESK for a stupid knowledge check

1.3K |

@jjp_arxys2001

1 month ago

7:20 Plant: "Say sike right now."

958 |

@Neloch4

1 month ago

The sound effect and the "got em" feeling is all i need

318 |

@the_bookworm8281

1 month ago

To add insult to injury: the counterattack hitbox of the grounded version of Counter Throw only hits a bit on front of him, and the hitbox is mostly horizontal. This leaves the grounded version of the counterattack highly susceptible to whiffing against characters below or above him if you somehow manage to land the counter against said characters, and whiffs easily against big disjoints. This is less of a problem with the aerial version since the counterattack is significantly bigger, but it is just an extra annoying thing the move has to deal with.

459 |

@ZappBranniglenn

1 month ago

This move is frustrating to think about because the other, cripplingly bugged Mii move got patched eventually. Swordfighter's Side B 2, Gale Stab. It functions like Ike's Quickdraw. But when hitting someone with it, you were unable to grab a ledge after making contact, kind of like Jigglypuff's Rollout in every game before Ultimate. And just to make sure the move was worse than Ike's they never included the ability to continue your recovery after making midair contact. So if you knew about the bug and Swordfighter was attempting to use it to reach the ledge, you could run to the ledge and hold shield. The attack would hit your shield and Swordfighter would fall past the ledge to his death every time, no spacing could get past that simple trick. Even if your shield health was low, simply tanking the hit would also work. Somehow, someone on the dev team noticed the problem two years after the game released and fixed it, turning the move suddenly viable. It's too bad they didn't do the same for Counter Grab.

221 |

@thecrimsoncreep6665

1 month ago

Years ago I tried to convince an entire Youtube comment section that Counter Throw is the worst, and they just kept saying "But it's really strong!" and cited Mac, Lucario, and Greninja. To that I say, AT LEAST THEIR COUNTERS ACTUALLY ACTIVATE!!

134 |

@FateZiggy

1 month ago

Finally some good ass smash content

220 |

@Nespeon

1 month ago

You can't stop me from taking this to bracket. I will take my single set and leave proudly

262 |

@D-the-goat

1 month ago

You guys are just doing it wrong

226 |

@legendarysoil1064

1 month ago

Damn, this video’s editing is really good. And yeah, counter throw sucks

254 |

@justsomewheel9379

1 month ago

I think the biggest insult to injury is that Counter Throw actually replaced one of Mii Brawler's down specials from Smash 4, Foot Flurry, which I'm pretty sure was Mii Brawler's best edgeguard move

59 |

@merio7271

1 month ago

Ah yes, the only truly balanced counter.

112 |

@just-linx8271

1 month ago

Funny part of that counter-triggerbox is that it aligns perfectly to fighting games and their special counters. SNK's counters usually have a upper and lower variant and get stuffed by cross-ups. They also can't activate against projectiles. What, you think you can lower-counter a wave of seismic energy? Puh-leese, Mother Earth is not amused. I think that alongside Smash Ultimate's design choices regarding new takes on counters, they may have wanted to see what would happen if they introduced a more traditional counter to the game. Anyways, good video. I hope that you'll continue to make things like this!

82 |

@BigLord

1 month ago

More good-ass Mii Brawler content? Hell yeah 🎉

60 |

@kiseki8351

1 month ago

The only reason this is my favorite mii brawler move is because my friends are idiots

11 |

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