Views : 374,278
Genre: Gaming
Date of upload: Mar 18, 2024 ^^
Rating : 4.981 (105/21,438 LTDR)
RYD date created : 2024-05-11T11:48:48.787468Z
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Top Comments of this video!! :3
7:20
Plant: "Say sike right now."
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To add insult to injury: the counterattack hitbox of the grounded version of Counter Throw only hits a bit on front of him, and the hitbox is mostly horizontal. This leaves the grounded version of the counterattack highly susceptible to whiffing against characters below or above him if you somehow manage to land the counter against said characters, and whiffs easily against big disjoints.
This is less of a problem with the aerial version since the counterattack is significantly bigger, but it is just an extra annoying thing the move has to deal with.
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This move is frustrating to think about because the other, cripplingly bugged Mii move got patched eventually. Swordfighter's Side B 2, Gale Stab. It functions like Ike's Quickdraw. But when hitting someone with it, you were unable to grab a ledge after making contact, kind of like Jigglypuff's Rollout in every game before Ultimate. And just to make sure the move was worse than Ike's they never included the ability to continue your recovery after making midair contact. So if you knew about the bug and Swordfighter was attempting to use it to reach the ledge, you could run to the ledge and hold shield. The attack would hit your shield and Swordfighter would fall past the ledge to his death every time, no spacing could get past that simple trick. Even if your shield health was low, simply tanking the hit would also work.
Somehow, someone on the dev team noticed the problem two years after the game released and fixed it, turning the move suddenly viable. It's too bad they didn't do the same for Counter Grab.
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Funny part of that counter-triggerbox is that it aligns perfectly to fighting games and their special counters. SNK's counters usually have a upper and lower variant and get stuffed by cross-ups.
They also can't activate against projectiles. What, you think you can lower-counter a wave of seismic energy? Puh-leese, Mother Earth is not amused.
I think that alongside Smash Ultimate's design choices regarding new takes on counters, they may have wanted to see what would happen if they introduced a more traditional counter to the game.
Anyways, good video. I hope that you'll continue to make things like this!
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@FireThePyroYT
1 month ago
I'm looking to get back into making stuff. Likes, sharing, and subscribing would be heavily appreciated to fight the algorithm. Next video is already in the works, expect something at least once a month.
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