Views : 278,325
Genre: Gaming
Date of upload: Jun 29, 2022 ^^
Rating : 4.977 (83/14,109 LTDR)
RYD date created : 2024-04-29T12:05:36.952376Z
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Top Comments of this video!! :3
for me Vexana really didn't feel as if it got a lot stronger. Maybe they should add a shorter cooldown for her second skill or a faster charge time, and that the Ult could be repositioned one time through charging so it could CC the enemies so that you can really feel the revamped Vexana. It just feels like the ult changed to the Lord instead of the soul of one of the enemies.
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Her revamp still faces the main problems with her older version, that is not being able to handle on her own. She’s always a monster in teamfights but when it comes to just 1v1 or when she’s on her own, she gets easilly killed.
The pros are is that she has so much more cc chain skills that can help alot in teamfights which can be paired with a good initiator tank like atlas, tigreal, khufra, etc.
Cons.. her ult is a little bit worse than before, she only gets 1 knockup from the knight every 50s or so, its very slow, and u cant even maneuver or place it around anywhere like her old ult had. And just like what i said before, all her skills are slow that its easily dodgeable against a mobile hero with a dash skill. For now her revamp is a little disappointing, but that doesn’t she’s all that useless, just so as long she’s paired with a good team to sync with her chain cc skills and protect her, then she’s an absolute beast.
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I liked the pre revamped Vexana better. The reason is bc of her new ult. I don't really like the new ult because it's more used to knock up the enemies, and that's it. The knight is so slow, you can't repos it and the damage is pretty weak in the early. Vex only shines in the late game and the continuous damge from her old ult is better. They also nerfed Radiant Armor, which would have been great for pre revamp Vexana. This is just my opinion but I guess you can still criticize me a bit, but I won't change my mind unless her knight's mobility is buffed a bit.
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Vexana is in a weird place right now as a mage. She suggests a 1 combo 1 kill, good cc + burst type of gameplay, but is having a hard time finishing off enemies. She also suggests utilizing the summon, but cannot freely control it. She has the role of a poke mage, but skills are easily dodged.
She really needs tweaking right now. Vexana is confused at what really is her specialty.
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The "revamp" was completely removing the old ultimate, INCLUDING the puppet, and giving her a bit of kockup and pathetic damage once every 50 seconds. Not only they failed to enhance her as a summoner hero, she also fails as a one shot mage, which is clearly what they were trying to do. Honestly, she probably fails at that more miserably than the old Vexana. Now she is practically a worse and boring version of Vale
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they nerfed her really hard in advance server, vexana before nerf can reposition her summon and double click for her second skill(immediately explode after second click). now she can't reposition her summon and the summon walk really slow to chase the enemy, second skill is also too slow to explode. because of the nerf she is too weak for the current meta
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They should make vexana's knight have no distance limit, meaning that it will continue attacking heroes even if vexana is very far away. Or have a second phase where vexana can call back the knight whenever she wants. They should also add a explosion effect when it dies, just like the old passive of zhask where he explodes or like rafaela but as AOE damage.
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@brian_el
1 year ago
0:34 that look actually makes her unique. Yeah, she's not the most pretty, you can use other heroes if you want that but she's the only design that doesn't scream anime in the era where moonton tried to anime-fy everything.
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