Views : 143,243
Genre: People & Blogs
Date of upload: Apr 19, 2023 ^^
Rating : 4.956 (98/8,883 LTDR)
RYD date created : 2024-05-09T14:15:12.551777Z
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Top Comments of this video!! :3
4:28 "Holga hitting something really hard with her axe isn't gonna solve anything."
Holga hitting the dragon so that he gets angry and breaths fire: Am I a joke to you?
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My biggest takeaway from the movie as a DM is Attunement. I love the way they handled attunement, and never thought about the process of attuning to a magic item. It just happens in D&D RAW after a set period of time. I kind of want to create some kind of challenge for the PCs if they want to attune to certain magic items.
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I thought they did a solid job of capturing the feel of DND. The whole thing had a nice teetering-on-the-edge of mayhem vibe. I liked that the characters and plot were playful without being flippant. Its a pretty thin needle to thread. I enjoyed that Xenk was pretty blatantly a DMPC, dude mostly came out of nowhere, was clearly vastly out of the parties league, gave them some directions and literally wandered off (that sequence was probably my biggest laugh)
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I think a great lesson for DMs from the movie is that chunky Themberchaud. How many times have you fight a typical red dragon? And how many times have you fight a chunky dragon? Sometimes you can make the monsters different from the ones in the Monster Manual to surprise your players and make more memorable fights
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My personal favorite is the Speak With Dead scene where they waste the five questions on the first corpse and then miscount the number of questions on the final one. In the post credits ending, the poor guy is STILL waiting for the last question.
Also I didn't think the paladin was an NPC. He struck me as more "the temporary party member made by the guest who joins the campaign for all of one session" character. Not every table does that obviously, but I think I've seen it happen on a few streams. I know Yogscast did it a few times back when I used to watch them.
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The puzzle is definitely a joke about DMs making overly complicated puzzles only for the players to fly or dimension door across (guilty as charged here). Xenk is kind of the same way, he just felt really... intentially created and overacted, like the DM was trying to show the PCs "See! He's good! Such a good man. You can trust him! Admire him. Respect his advice!" which I appreciate them showing and poking fun at because, once again, DMs totally do this lol
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Lesson one is so true! I have been "skipping" travel for ages. One player introduced an idea to the table they called, "campfire moments" where there are opportunities to talk about the adventure, or discuss background, and so on. When travel is the focus I will right out a number of encounters, slap numbers on them, and roll to have them come up at random. It appears like random encounters to the players, but each of these items is structured and pre-planned giving the illusion of randomness.
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While it would definitely be a bad idea to plan something like this, I legit loved that Xenk came in and one-shot everything. It felt like the DM realized that the party was too disjointed and unfocused for the encounter and were only going to be TPK'ed, so they were like, "Fine, this guy does it all for you, jegus, let's all just move on." And him walking away in a straight line afterward like some Bethesda NPC with buggy pathing just wrecked me. LOVED it.
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Yes to different encounter goals! one of the best combat sessions in my current campaign was when the party acted as escort for a magician/astronomer into the lair of a cult. We convinced the cultists to allow her research for a specific time (measuring a solar flare) but part way through another leader of the cult showed up who was less impressed with the idea - it became a battle to protect the telescope from interference until the flare was overhead. Just when we were feeling like we were about to be overwhelmed, the NPC finished her task and shouted to get close to her, we all made it back to the centre of the "arena" and poof teleported to safety where the NPC lamented having to leave her equipment behind.
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@ArcNeoMasato
1 year ago
Funny enough, I find the bridge puzzle actually still a great example for newer DMs, cause it shows that players aren't gonna wait for your overly-long rules to be laid out and will just break it within a few moments. lol
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