Views : 14,291
Genre: Gaming
Date of upload: Apr 30, 2024 ^^
Rating : 4.982 (5/1,083 LTDR)
RYD date created : 2024-05-20T21:23:51.205382Z
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Top Comments of this video!! :3
I'd imagine the reason that Gamecube is used to record is because A) It's easy to emulate compared to the others so you can push those resolutions even higher. B) The Wii could also play Gamecube games and everyone owned a Wii whereas the original Xbox didn't sell nearly as well and the 360 has limited backwards compatibility. And C) There were a handful of titles that were only released on Gamecube and PS2 for whatever reason so maybe it was just a case of picking the Gamecube because it covered the most.
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Remembering the enthusiasm towards the generational leap that the Dreamcast and PS2 brought, you tend to overlook how big a deal it was for European fans to start getting games at 60Hz. The GameCube felt incredibly smooth to me when I first played it, and it's probably because I had a childhood of slightly choppier, often slower, games before that.
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i know everyone loves to point at Sonic 1 but not all games were like that. Lots of PAL ports ran at the same speed as NTSC ones. sometimes theyd run at a higher res too. and thats ignoring games that were made for 50Hz first. sometimes it was the US that got games that ran too fast. not as common admittedly, because PAL devs actually tended to care, but it happened.
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@HalfpennyTerwilliger
2 weeks ago
I'm still baffled that the solution to the 50Hz/60Hz issue was "we'll just have them run their games ~17% slower, done.".
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