Views : 240,039
Genre: Gaming
Date of upload: Apr 23, 2020 ^^
Rating : 4.578 (1,101/9,345 LTDR)
RYD date created : 2022-04-09T20:45:12.581768Z
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Top Comments of this video!! :3
03:55 "When you love something you don't need it to be perfect."
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The whole ''house'' enemy actually makes sense if you think about it, it's a house designed as a trap for people, and people living in the slums of Midgar probably want nothing more than a house to stay in, considering most of them live in broken down cargo crates, tubes, rubble and debree. So, as wierd as it may seem, it's actually quite brilliant if you think about it.
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"Nomura is like a mad genius without the genius part." - I loled so hard at this :-D
And you, sir, are like a mad genius without the mad part! Seriously, I love how you offer constructive criticism. When you criticize something, you take the effort to offer your own solution (or multiple solutions). That's so rare in video game journalism and one of the reasons why I like your channel so much.
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When writing a script for a story properly (something huge that has to connect and be coherent through and through), it is quite important to have themes in mind. In the case of FFVII the original themes were always the triangle of coping with loss + environmentalism + finding identity (the three main plots resolved at disc 3 are the planet fighting against meteor, Cloud and some of the others finding their place in the world and the entire party dealing with their individual losses and the loss of Aerith). Changing the theme to 'fate and destiny' means a huge shift in narrative, to the point that even reproducing every single event from the original game might result in a completely different feel to the story, because the emphasis and direction are other beasts entirely.
So I'm not sure how to feel about this explicit change in theme. They still have time to recover in the next parts, but if they keep going for this kingdom hearts-esque stuff it's quite a risky take. Again, this has no bearing on whether or not they reuse events from the original game, they can play everything out the same, but now they have clearly established the theme is something else. Several bits might end up seeing "off" if they are not careful to put the pieces together in a way that fits the newly established theme, and character development can go wrong in many different ways because metacommentary is ultimately extremely difficult to come through. Forcing fate into us all the time through introducing the whispers during changes from the original will get cheap very fast like mentioned in the video. I can only hope they thought everything out already at least.
This critique has really articulated why I felt strange about several parts of the game, and I think the ending definitely made me the most uncomfortable, and the reason for this I now believe to be this inconsistency in how they carefully set up the themes to be the same as the original game but then immediately broke into another theme without decent setup for it.
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This is such a good video. You praise the good parts and criticise the bad ones. I feel like you could go on for so much longer but keeping your videos in this length speaks so highly of you as a writer. Whenever you make a video it usually ends up being my favorite video on that game. Great job and keep it up!
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@NeverKnowsBest
4 years ago
Seeing a lot of people asking about song names so: Outro song: FF7 Remake OST: Smash 'Em, Rip 'Em - https://youtu.be/gbhdzf2NwaY Other song used in end section: FF7 Remake OST: Home Away from Home - https://youtu.be/6Nl3_SxpwdA
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