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New Cycle has some Promising New Prospects!
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25,659 Views • Mar 22, 2024 • Click to toggle off description
Thanks to Daedalic Entertainment! You can learn more about the New Cycle update here. The 20% sale lasts until March 25th! ► store.steampowered.com/app/2198510/New_Cycle/?utm_…

Build a new civilization out of the chaos of an apocalyptic solar flare as you grow your House from a lone shelter to an industrial metropolis. Take on the burden of preserving life itself and help your people realize their aim: "A future beyond survival." Lead the world of New Cycle!

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No copyright infringement intended. New Cycle copyright is owned by their respective owners which includes but is not limited to Core Engage and Daedalic Entertainment. I did not make the game (or assets) and do not claim to. I do claim recording the video and audio associated with this playthrough.

Music credit:
"Forger"
by Quarter Roll
Provided by Epidemic Sound (www.epidemicsound.com/)

#newcycle #strategy #colonybuilder
Metadata And Engagement

Views : 25,659
Genre: Gaming
Date of upload: Mar 22, 2024 ^^


Rating : 4.927 (20/1,072 LTDR)
RYD date created : 2024-05-20T02:15:40.268241Z
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YouTube Comments - 27 Comments

Top Comments of this video!! :3

@PravusGaming

1 month ago

Remember, the game is ON SALE until March 25th! If you've been on the fence, now's the perfect time to jump into New Cycle! You can find a link here: store.steampowered.com/app/2198510/New_Cycle/?utm_…

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@aelix56

1 month ago

I hope the sequel is called new bicycle.

89 |

@zannrazor8569

1 month ago

Set, Thor, and Zeus are having a target tournament

15 |

@Tankshock55

1 month ago

Is Pravus going to make his Senior living center where all seniors go to die via starvation?

11 |

@zordiarkdarkeater8625

3 weeks ago

Cant wait for the warmachines Update for this game. you will need to also defend your colony and build cannons and trains with cannons and all that stuff.

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@justinsinke2088

1 month ago

As I recall from the patch notes, the way the cobblestone roads work is as a straight upgrade to the dirt road. Where you need a dirt road connection to your city center for any of your workforce buildings to function, having a cobblestone road connection boosts the efficiency rating of the production building. It's not about literal travel time, but it's more akin to how in tier 3 having direct conveyer connections boosts efficiency of certain buildings. So cobblestone roads act as a lower tier "transportation boost" to efficiency even if the people walking around are purely aesthetic. So maybe what you could do is check a building that's connected to the town center via cobblestone road and another of the same type that isn't and see if there's an efficiency difference. As for green houses and those fungal caves, the main advantage to those is that they're a steady supply of resources that are normally seasonal. For the sake of efficiency, if you're making the resource all year round, there isn't as much of a concern of the stockpile running out, which may become more important once a town gets big enough that it's hard to keep enough raw ingredients in stockpile over the winter.

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@lukeskymaster

1 month ago

i like this style more than where frostpunk 2 is going, building by building not a city skyline builder

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@drsteiner12

1 month ago

Hey pravus, Managed to catch you on upload. Just wanted to let you know how much I appreciate you and your videos, they help me get through tough days. Lots of love from South Korea!

9 |

@TheHorzabora

1 month ago

Devs, if you read this, please have a mode that turns off the plot, but still lets you build the bunker somehow. Honestly, the ‘we need to live underground’ is a real turn off for me, from the gameplay I’ve seen. It’s a very ‘build a starship to Alpha Centauri’ style ending, which feels… non-interactive. Particularly in sandbox or endless, I just want to build amazing cities. Also, the whole conveyor/Dieselpunk thing begs for the whole economy to function better with it ala Factorio. I suggest a hidden mechanism of goods transport or something, so road traffic and weight of travel plus weather effects can slow efficiency/production time, and using conveyors would take the load off where built.

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@phiziognius

1 month ago

Whoa. Didn't know, curvy road.

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@Herbertti3

2 weeks ago

Game where you can upgrade your shaft!? SOLD

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@inductivegrunt94

1 month ago

This looks really amazing and I can't wait to hear more about this as the development progresses. The game already looks great and I really hope the developers carry this on and improve the game more and more as they work on this.

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@yalonda4226

1 month ago

This game looks AMAZING! I always look to you for these to see if it is worth the $. But, also how many times can I replay it. I feel like this maybe your new go to game. Thanks Pravus!

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@Adyen11234

1 month ago

If water is drained per node... then it makes sense to have wells/drains that uses 2-3 notes so you don't over-draft them and run out of water when you hit drought?

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@sculkwizard

1 month ago

Why is there only double digit number of comments when he has 3 digit subs

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@6foot7dad

1 month ago

Great video, thank you. I have never played this style of game before and really like the looks of it and another called Farthest Frontier. Anyone have a recommendation for one or the other?

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@DarkInos

1 month ago

I hope it is less bugged out compared to last time. That Developement "tree" or whatever is it named.. is still really weird, I do not like it, at all. Start with higher tiers already is kinda weird for some reason, but seems like there is a ton of starting mat.. so you can start and prep your factory zone right away.

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@Imm0rtalVJ

1 month ago

Where is the sea??

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@purpledude-lv5hs

1 month ago

why are the first few comments bloody bots bro 💀 also got in after 10 mins rhah

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@the_elder_gamer

1 month ago

To the developers at Core Engage, don't make the same mistake Workers and Resources: Soviet Republic made and keep your game in perpetual early access. I've been waiting five years for W&R:SR and frankly have lost interest over that time; now I don't see myself ever purchasing it. So, to avoid the same fate, fix core problems/complaints of the community, make the game mechanically and functionally complete, hit 1.0, and only then, if the game is proving to be a financial success, consider expanding the game out, adding new systems or ideas you've come up with along the way. (or don't it's just my opinion) I don't know how many other people there are out there that wait for a 1.0 release to purchase, but you'll be leaving at least one sale on the floor until you hit that milestone.

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