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Leveling Up a City & Completing Supply Chains in Manor Lords! | Ep. 3
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323,839 Views • Apr 23, 2024 • Click to toggle off description
Our burgeoning community of Waldbrand now has all of the tools to thrive; however, most everything in the community is imported and susceptible to shortages whenever trade becomes backed up. And that makes it really difficult to complete our ultimate goal - taking over all of the lands of the realm and uniting them under our rule.

To resolve this, we're going to build out supply chains and we'll need to grow our city to have families to work in all of our new industries. We'll do this by leveling many of our buildings to level three, while also growing outward a bit. We'll also battle, but in a much more strategic way then we have previously. By the end, we'll have a leveled up city, complete supply chains, and be ready to grow outward into other regions. Enjoy!

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Views : 323,839
Genre: Gaming
Date of upload: Apr 23, 2024 ^^


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RYD date created : 2024-05-20T13:20:48.295062Z
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YouTube Comments - 868 Comments

Top Comments of this video!! :3

@CityPlannerPlays

3 weeks ago

We're going straight Manor Lords until we beat Hildebolt! Two more episodes in the series coming in the next few days!

759 |

@circlePulse

3 weeks ago

"The density increases, we get more families, and we can send them to the mines." You sound like a Charles Dickens villain lol.

312 |

@danielwarren7110

3 weeks ago

As someone who grew up in a village founded in 1100's all houses on the kings road face it. Even houses built behind others had access to the kings road. So a long drive allowing you to have a second house behind the first. Along the mile and half that cuts though the village with a village that now has 2000 houses. Every single one along the king's road face to it. If you look at the historical growth of all the villages in most counties in the UK, France, Germany, they mostly expand out from that main road.

304 |

@AceEverett

3 weeks ago

Amazing episode. I did want to shout from the rooftops that you deleted your farms when you almost ran out of food lol, but you fixed it by solving your trading post bottleneck.

251 |

@DarcyAllenStrong

3 weeks ago

More Manor Lords! Can't wait to play this on gamepass later this week!

446 |

@MegaMichaelMan

3 weeks ago

As a City Skylines Player and Total War player I am looking forward to this game! That said, Phil your battles stress me out so much. But the city building is as enjoyable as ever!

142 |

@Everie

3 weeks ago

I had an idea Phil! What if you created a Waldbrand in Cities: Skylines 2 to be the present days expansion? Interesting for a live :D

346 |

@jonblair5470

3 weeks ago

Remember, when you upgrade to level 3, it doubles the residences in that plot, so if it’s a double it becomes 4 families in one plot. And if that plot is specialized plot like tailor then 4 families are now tailors. So at 9:30 when you made 3 plots tailors, later when you upgrade that will mean you’ll have 6 families as tailors.

47 |

@understated1908

3 weeks ago

Apparently oxen are best placed near logger camp as they are used the most with relation with logs: pulling in recently cut trees and transporting logs to work sites. Placing them around town will add an extra trip because they must travel to the log camp, pick up logs and then travel to build site (or travel to log camp to help bring in felled trees). Also you can help with food by making some houses produce chicken eggs and carrots. The plot size matters for carrot output

247 |

@MrTurtlelicious

3 weeks ago

Gambesons look likes clothes. But is actually a type of Medium or light armor that you used to put under any mail or chestplate to dampen any blows. It could also be used without armors, since it was thick enough to fend of sword slashing. That you can build both is very cool.

106 |

@anerexicpig720

3 weeks ago

I still have to finish the last episode after I almost had a stroke at Phil thinking he won the battle against the raiders but overall, I love this series

57 |

@runitemagic

3 weeks ago

How many of us are screaming for him to put people on the stables? Man has a whole fleet of transports and no one working them 😂

29 |

@bw4593

3 weeks ago

One detail I really love is how the roads stay small with little traffic, but the more traffic, the wider it wears. Cool little detail ❤

56 |

@ultrasu

3 weeks ago

Manor Lords was my introduction to your channel, and I love your videos.

57 |

@testdriver3146

3 weeks ago

Seeing your decision about the road @22:50, makes me think that you never had to walk home after a hard day in the mine. I grew up close to a large iron works (smelter), and saw workers make their way home with heavy steps. Some tipped their cap when passing the church. This was of course back in the 60's, so I guess not many today remembers much of it.

36 |

@LordsSky

3 weeks ago

As a Total War player, I've been tearing my hair out for two episodes. So good to finally see tactical gameplay.

9 |

@Kratos58gt

3 weeks ago

8:35 in most RTS games trees and woods can be used to your advantage to hide your troops from the enemy. Allowing you to set up ambushes, or leave a group of archers in the woods to fight from.

113 |

@frankula4747

3 weeks ago

Maybe to resolve the problem with food, you could rebuild the agricultural supply chain. Realistically too, almost all medieval settlements were surrounded by farmland.

1 |

@Tesoro1996

3 weeks ago

I think the problem with your fights so far is that the troops won't automatically engage enemy UNTIL they reach the destination you sent them to. If you want them to attack someone, you need to manually send them to attack. That's why your archers just headrushed into the bandits instead of shooting.

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@MrBmnmtfk

3 weeks ago

Really enjoyed Phil being "badass" during the battle lmao

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