Views : 323,839
Genre: Gaming
Date of upload: Apr 23, 2024 ^^
Rating : 4.952 (150/12,222 LTDR)
RYD date created : 2024-05-20T13:20:48.295062Z
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Top Comments of this video!! :3
As someone who grew up in a village founded in 1100's all houses on the kings road face it. Even houses built behind others had access to the kings road. So a long drive allowing you to have a second house behind the first. Along the mile and half that cuts though the village with a village that now has 2000 houses. Every single one along the king's road face to it.
If you look at the historical growth of all the villages in most counties in the UK, France, Germany, they mostly expand out from that main road.
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Remember, when you upgrade to level 3, it doubles the residences in that plot, so if it’s a double it becomes 4 families in one plot. And if that plot is specialized plot like tailor then 4 families are now tailors. So at 9:30 when you made 3 plots tailors, later when you upgrade that will mean you’ll have 6 families as tailors.
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Apparently oxen are best placed near logger camp as they are used the most with relation with logs: pulling in recently cut trees and transporting logs to work sites. Placing them around town will add an extra trip because they must travel to the log camp, pick up logs and then travel to build site (or travel to log camp to help bring in felled trees).
Also you can help with food by making some houses produce chicken eggs and carrots. The plot size matters for carrot output
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Seeing your decision about the road @22:50, makes me think that you never had to walk home after a hard day in the mine.
I grew up close to a large iron works (smelter), and saw workers make their way home with heavy steps. Some tipped their cap when passing the church.
This was of course back in the 60's, so I guess not many today remembers much of it.
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8:35 in most RTS games trees and woods can be used to your advantage to hide your troops from the enemy. Allowing you to set up ambushes, or leave a group of archers in the woods to fight from.
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I think the problem with your fights so far is that the troops won't automatically engage enemy UNTIL they reach the destination you sent them to. If you want them to attack someone, you need to manually send them to attack. That's why your archers just headrushed into the bandits instead of shooting.
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@CityPlannerPlays
3 weeks ago
We're going straight Manor Lords until we beat Hildebolt! Two more episodes in the series coming in the next few days!
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