Views : 111,225
Genre: Gaming
Date of upload: Apr 28, 2024 ^^
Rating : 4.969 (56/7,241 LTDR)
RYD date created : 2024-05-22T05:36:33.089397Z
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Top Comments of this video!! :3
0:08 you could also pick a good map and talk about it for 12 hours
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10:22
Looks like he's in the barrel today.
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9:17 Bloodwater version has that door... and it was very brilliant idea, also everyone would go to that way too.
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2:51 🪨
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The 5cp spawn rooms only unlock when you control the middle and forward point. They're nerfed precisely to avoid the home field advantage that the defending team gets. It's inconsistent.
Also by making the rooms exit-only they can avoid complicated door logic since the door just needs to open when someone's inside. The hypothetical entrance clip doesn't have to be toggled on and off based on which point is active (which could potentially get the door stuck open), or risk someone being able to enter a spawn point behind the points that are being contested.
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Forward spawns are empty for a reason. They're meant to be light on visuals so that the only thing in your immediate vision is the spawn door. The final spawn rooms on 5cp maps are often just a bare room and don't allow you back inside in order to subconsciously keep gameplay flowing. This is the same reason why maps are more detailed in the playable space but nearly everything out of bounds is empty fields. It can actually hurt readability to have too much detail in spaces, and the source engine has a strict brush and faces limit, so sometimes mappers have to keep less important areas sparse for that reason.
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@LEDs
3 weeks ago
I haven’t brought it up in a while, but I have a Discord server! I use it to chat with ya’ll and set up events, so hop in: discord.gg/4UMFUcYFeM
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