Views : 151,414
Genre: Gaming
Date of upload: Mar 16, 2021 ^^
Rating : 4.811 (187/3,766 LTDR)
RYD date created : 2022-03-15T20:56:40.944403Z
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Top Comments of this video!! :3
And now what rebels missed to tell you, because they were too embarrassed:
1.Don't build your high priority rooms [like labs, armories, and inner sanctums] near the entrances, especially not near the Casino entrance, best put them on the far and deeper end of the base so that the forces of justice have a harder time getting to them.
2.While corridors are great for traps, some rooms are better off without them, merging your break room, training room, mess hall and infirmary into a one massive hall is not only space efficient, but also means any agent coming to it will have a literal swarm of minions all in one space, with a clear shot, and ready to fight. It's a much better idea than starting off with corridors and forcing your space to be divided by them into inefficient rooms.
3.Symmetry is verdant soil for dead space, not enough tiles to place anything more, but just enough to bother you, in the first game the easiest way to avoid that was to tinker in blueprint mode, plot out a room, try to stuff it with everything you want and if it doesn't fit- scrap the blueprint and start over. If you fear that your room won't fit all the new items you'll unlock down the line - don't, if you didn't turn your base into a Swiss cheese of corridors you'll have more space then you'll ever need.
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7:36 "I feel so much better looking at that"
Me: But the door is off centre.
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My big tip from my EG1 days: corridors are for nerds. You need to be bigger brained than that. Give your cover operations cover operations. Agents will sneak past your clever cover operation, and what will they find? a bedroom and a library. They'll never guess you have your corpse freezer behind your bookshelves, or your control room hidden by seven games of table tennis. Doors are the most enticing thing for agents, and the more doors between agents and evidence, the better.
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I actually don't really use corridors for much of anything except the main entrance. I make warrens of rooms attached to other rooms because then you only need one door. Think about it - you can have the training room with a wing off to the side that is the medical, another that's a staff room, and another that's an archive. Save having to make your minions shuffle around all over the map. You can also do this with generator rooms so you can add a generator area to each room so you can always be sure you have enough power for the equipment.
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@Deadsphere
3 years ago
"Things we wish we knew before we played." Bruh, you made the game.
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