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Evil Genius 2 | 6 Things We Wish We Knew Before Playing
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151,414 Views • Mar 16, 2021 • Click to toggle off description
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Evil Genius 2 is almost here and there’s a lot to take in! If you’ve been fiddling with the perfect trap design since 2004, you’ll be reassured to see all the best bits of the Evil Genius experience carried over, albeit bathed in gorgeous 2021-o-vision. But even veterans of the original will have new bits and bobs to learn, let alone anyone embarking on their first stab at holding the world to ransom. In this video, we’ll take you through six little nuggets learned in the exploratory fumblings of a very first playthrough, that we wish we’d known before playing.

Evil Genius 2 supports the following languages: English, French, Italian, German, Spanish (Spain), Portuguese (Brazil), Russian, Simplified Chinese, and Traditional Chinese.

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#Rebellion #EvilGenius2

00:00 Intro
01:00 Think About Your Lair Layout
01:56 Your First Criminal Network
03:15 You Can Sell Casino Machinery
04:14 Thinking Vertically
05:14 Stop Punching People In The Casino
06:11 Making Rooms Appropriately Sized
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Views : 151,414
Genre: Gaming
Date of upload: Mar 16, 2021 ^^


Rating : 4.811 (187/3,766 LTDR)
RYD date created : 2022-03-15T20:56:40.944403Z
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YouTube Comments - 241 Comments

Top Comments of this video!! :3

@Deadsphere

3 years ago

"Things we wish we knew before we played." Bruh, you made the game.

178 |

@kanseiyamazaru435

3 years ago

Won't lie, the building rooms part of the first game is what's making me constantly re-load early saves. Bunching them up to closely to the entrance, making them to too big or too small etc.

152 |

@clownplayer7265

3 years ago

Also, no matter how tempting or desperate you feel, dont throw your henchmen to the superagents at first sigh, let the workers and military or even social minions weaken them enough. Workers are expendable, henchmen? Not so much.

177 |

@DarkonFullPower

3 years ago

Huge change for us Evil Genius 1 players: You can PARTIALLY delete a room!! Just select dirt and fill in what needs changing. No more having to delete full rooms to fix layouts!!

39 |

@cameronpayne451

3 years ago

Pro tip: don't sell the casino stuff when your vault is full.

33 |

@Raptoria

3 years ago

NEED MORE ROOM FOR ROOMS! Thankfully we can build many floors! GOOD!

177 |

@zlosov5817

3 years ago

And now what rebels missed to tell you, because they were too embarrassed: 1.Don't build your high priority rooms [like labs, armories, and inner sanctums] near the entrances, especially not near the Casino entrance, best put them on the far and deeper end of the base so that the forces of justice have a harder time getting to them. 2.While corridors are great for traps, some rooms are better off without them, merging your break room, training room, mess hall and infirmary into a one massive hall is not only space efficient, but also means any agent coming to it will have a literal swarm of minions all in one space, with a clear shot, and ready to fight. It's a much better idea than starting off with corridors and forcing your space to be divided by them into inefficient rooms. 3.Symmetry is verdant soil for dead space, not enough tiles to place anything more, but just enough to bother you, in the first game the easiest way to avoid that was to tinker in blueprint mode, plot out a room, try to stuff it with everything you want and if it doesn't fit- scrap the blueprint and start over. If you fear that your room won't fit all the new items you'll unlock down the line - don't, if you didn't turn your base into a Swiss cheese of corridors you'll have more space then you'll ever need.

35 |

@BIGESTblade

3 years ago

Oh, crap. Those damn rooms! When you have to struggle for every damn centimetre because the damn sniper training range is half the damn mountain in size and because the lab needs to have gazzilion different, cumbersome machine you never knew existed before you researched them.

72 |

@fisherman501

3 years ago

7:36 "I feel so much better looking at that" Me: But the door is off centre.

6 |

@michas5718

3 years ago

This game looks like simple fun

64 |

@weaponizedpizza8825

3 years ago

My big tip from my EG1 days: corridors are for nerds. You need to be bigger brained than that. Give your cover operations cover operations. Agents will sneak past your clever cover operation, and what will they find? a bedroom and a library. They'll never guess you have your corpse freezer behind your bookshelves, or your control room hidden by seven games of table tennis. Doors are the most enticing thing for agents, and the more doors between agents and evidence, the better.

6 |

@BrotherAlpha

3 years ago

I'm going to try a pacifist run and set up a casino. So I think I need Eli's Silver Tongue. I'm thinking Zalika's repair ability will allow me to fix up the casino and get that running right away. I can't wait to try.

8 |

@AlexLorentzenloganjamesalex

3 years ago

I am jealous you get to play already! Can't wait for the 30th

13 |

@yamahadrag69

3 years ago

Question: How many access points are there for Agents? Like if they can only come in through the casino, would it be practical to devote the entire ground floor to a kill maze and then have the rest of the floors for base management? Or do I need to plan to cover multiple floors?

18 |

@ValiduzZ

3 years ago

"Sell the casino stuff" Shows the vault at 100% so they get nothing from selling the items

3 |

@johnwatson8977

3 years ago

But... you do know. You made the game. And the video about the game that isn't even out yet. You think you can do us a bamboozle like that?! We're Evil Genius' Rebellion.

27 |

@user-pc5sc7zi9j

3 years ago

Well, for the last talking point there could be a planing mode like in prision architect.

19 |

@Methodical-

8 months ago

only just discovered this game, not only do i love it but my kids also, brings back the years when they were little and loved the minion/gru movies. really hope a third one is made. graphics are amazing. so clean and polished.

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@thePhantomStalker

3 years ago

Why must you torment us by telling us you played it while we still cant until the 30e!!! Oh the humanity!!

19 |

@nixboox

2 years ago

I actually don't really use corridors for much of anything except the main entrance. I make warrens of rooms attached to other rooms because then you only need one door. Think about it - you can have the training room with a wing off to the side that is the medical, another that's a staff room, and another that's an archive. Save having to make your minions shuffle around all over the map. You can also do this with generator rooms so you can add a generator area to each room so you can always be sure you have enough power for the equipment.

1 |

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