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Why Hanbin is the #1 Junker Queen IN THE WORLD
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32.5K Subs
101,675 Views • Jan 22, 2023 • Click to toggle off description
0:00 - Intro
0:34 - Countering Winston
2:19 - Vulnerability to CC
4:51 - When to Ult
5:32 - When to use Shout
6:33 - Using Off Angles
7:00 - Game Sense + Details

#overwatch2 #overwatch
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Views : 101,675
Genre: Gaming
Date of upload: Jan 22, 2023 ^^


Rating : 4.904 (52/2,123 LTDR)
RYD date created : 2024-05-12T07:03:09.098806Z
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YouTube Comments - 135 Comments

Top Comments of this video!! :3

@infamouscha

1 year ago

I think Junker Queen’s Commanding Shout should get reduced cooldown the more you land her abilities and stay in the fight. If Carnage or Jagged Blade lowered the cooldown of Commanding shout by a second or two every time you landed it, it would incentivize you to keep fighting. It would also make up for JQ low health pool.

347 |

@sleepyy_kittyy

1 year ago

She has such a cool character design and a fun kit... It's just such a shame she's so weak! I'd love to be able to see her more in game :(

157 |

@minortatu3311

1 year ago

8:46 This sequence was great awareness from both Hanbin and the enemy tank

23 |

@WontBeSaved

1 year ago

oh my god that brig pull on the bridge with the knife was insane

9 |

@daddydelulu

1 year ago

It's always a treat to watch a player of Hanbin's caliber play, do you think you will make vids like this for owl matches when it comes back?

99 |

@miwky406

1 year ago

Something I don't see anyone use, like, ever, is that Queen can start the Carnage animation, and pull the knife back without canceling Carnage, letting you always get at least one hit with the axe.

33 |

@bouncedfriend9706

1 year ago

that orisa was def upset they got outplayed as winston. every clip was them harddd focusing Hanbin

5 |

@hunterthompson9141

1 year ago

Love your content! Keep it up I think your analysis is really helpful for new and old players alike!

5 |

@Neppiko

1 year ago

Using shout without full health allows bleed to heal the normal health effectively while using the green health as a buffer. I like to keep this in mind instead of using it exclusively for engaging enemies.

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@paveluchitel

1 year ago

I think JQ needs a slight buff to walk speed and heal a little more off adrenaline rush. That way her current play style is preserved but she becomes a bit more viable. Her staying power is by harassing and CD management, rather than Orisa where you cycle through your CDs with 5-second gap where you can take un mitigated dmg, or Hog who can only be dealt with focus fire and headshots, otherwise, he will heal off 75% of what has been done.

19 |

@cryinginbed.

1 year ago

u are my fav ow channel to watch , i learn a lot for characters i dont play and wanna learn from how well u explain things :D u should have way more subs and views, ur vids are entertaining

2 |

@wakiez8995

1 year ago

Probably either a 3% or 5% damage increase would make her so much better

14 |

@wm8401

1 year ago

Glad you came up in my recommendations. Subscribed.

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@nivyan

1 year ago

IMO, I feel like JQ needs more health. But I think an interesting way of doing it would be making wounds' healing extend JQ's health. So if she hit five heroes with her ult, she'd get like 2k effective health that fades over time. Since her damage isn't that great and wounds can be countered on other heroes, making JQ be effectively be unkillable for a few seconds would make her ult stronger and her mechanical identity more unique.

11 |

@MrNotSpecified01

1 year ago

I think Carnage needs some audio or visual feedback to tell how many people it hit without having to look at the cooldown.

3 |

@dmitrychirkov4206

1 year ago

Regular players: dozens of creative ideas on how to make a gameplay more dynamic, competitive and fun Blizz devs: well, we castrated another hero

4 |

@bigbirdbirdbird

1 year ago

man that orisa at the start of the video was MAD determined to destroy this junkerqueeb 🤣

1 |

@JurisPanganiban

1 year ago

I think adding a heal on her carnage when she lands it can encourage people to play a more combo playstyle and compensate for her low health pool l rather than just using it as a finisher most of the time.

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@danielbeattie9509

1 year ago

Just give her slightly more health and more health regen. The reason she is so unplayable now is due to her being so squishy and being less able to hold space as a tank. A slight speed increase on the animation for carnage would be nice as well. This would make her personally more survivable while not breaking her by buffing the shout which was the main issue that forced her hard meta on release. Allowing her to stay in the fights longer would increase her damage naturally without needing to actually change her damage numbers at all theoretically. I would argue that rampage is even fine despite kiriko as you just need to wait for the cleanse to use it. Same as alot of ults... I always wait for a dva to lose mech before I throw a blizz or grav... same idea. Great video!

2 |

@Korvmannen

1 year ago

Nice. I honestly think there's better plays Hanbin could have made since this is random match-up environment, not a scrim. I don't think his methodical playstyle would work too well on the ladder we all play! At 9:09 in this environment if he just made sure he had the attention of his team, he IMO should definitely have just popped shout + ult at full health to get to the position where he is at 9:22 and then hold W into the Widowmaker and rotate around back out to make space for your team of randoms. Yes, Kiriko would cleanse, but if you can collapse their backline while baiting Suzu it's a much better position for your team than what happened at 9:22 anyway. 1:30 is also another good example of how I think ladder play Junker Queen will be different. When that Orisa casually walked out past the corner to the car that's when you have to move back to the choke with Junker Queen. You can't contest her there, and it was only really lucky that the Hanjo was low enough to get a pick. I've noticed when I play Junker Queen against Orisas I have to play JQ as if I'm another Orisa trying to claim the same corners of the map. 3:40 is another example where I think he should have contested that corner on the ground against Orisa, because dropping down on her like that never works as you can't force evict her. If you try to use e.g. axe after jumping down on an Orisa it's just not going to work. If you contest the corner it will give your damage and support a little bit better ability to fire down on them. That corner poke situation is where Junker Queen will have highest damage potential against another tank, so perhaps a bit ironically I think Junker Queen can be better on defense on a lot of payload maps because the tank will have to walk into you, and once they start giving up space you can run in and follow it up. When that happens the support and damage will also run closer to you, so you may be able to get cheeky picks with knife and axe. Just my experience, what people easily can handle is a Junker Queen trying to run up to them, but not so much when she's already on top of them.

8 |

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