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Speedrunners Have Already Broken the SMRPG Remake
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144,416 Views • Premiered Nov 26, 2023 • Click to toggle off description
What a great remake, go play it if you haven't, or watch me or one of the others linked below stream it.

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Original SNES Footage from JustinCredible
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Views : 144,416
Genre: Gaming
Date of upload: Premiered Nov 26, 2023 ^^


Rating : 4.869 (128/3,794 LTDR)
RYD date created : 2024-05-17T00:21:00.360278Z
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YouTube Comments - 260 Comments

Top Comments of this video!! :3

@Abyssoft

5 months ago

Do you think a major skip will be found? Or will the run remain a bunch of small movement based time saves and minor sequence breaks?

110 |

@JosephHk743

5 months ago

It’s already interesting to see what skips and glitches were intact from the SNES and what’s new in the remake.

164 |

@KirbyCoder

5 months ago

Most of the enemy skips seem to come from the original. That's how faithful the remake is. It carries over SKIPS.

216 |

@luigi6485

5 months ago

That lands end sequence break is definitely possible, I found a way to jump on the spring before it sends you back through the pipe, though the exact timing is still unknown to me. I’ll try to upload a video of it soon

90 |

@Tetragramix

5 months ago

I saw the minecart jump "skip" while playing casually and performed it on my own. I highly doubt it needed to be "found" by anyone. The developers clearly put it there for the player to use intentionally.

75 |

@masterroxas

5 months ago

the minecart jump i found day one casually cause i was hoping they would add it. In the original the track layout is the same and you can jump there but despite the tracks lining up it counts as going off road and slowly drags you back. So im glad they just made it a feature as a shortcut this time lol

30 |

@DoctorSwellman

5 months ago

Holy moly that final clip of you barely missing the 100 super jumps is absolutely tragic. Great video!!!

11 |

@SonicTheCutehog

5 months ago

Funnily enough, I unintentionally avoided the Greaper blocking the puzzle door on my first playthrough of the remake.

34 |

@GravityArdor

5 months ago

The land's end skip was in the original except there used to be a guy there who told you to turn around because you shouldn't be there yet. Devs obviously knew about this.

16 |

@johnsantos530

5 months ago

The skip i'd like to find is one where i dont have to do 100 super jumps but still get the damned super suit.

6 |

@DragonslayerProd

5 months ago

Master of Hyrule used some hacks to get on top of the ledge in the Land's End cave, but there's nothing of note to be found there. It doesn't load the enemies in the area and you can't skip ahead in the game, so the only way it would be useful is if you can advance the GameState as well.

14 |

@thepurified8386

5 months ago

the exor instakill was a mistake. the line you circled is only intended to null his immunity to damage when the eye is killed- it's most likely they just forgot the geno whirl crit immunity flag for him, and then just left it in for the remake since it was like that in the original game.

29 |

@dragon1130

5 months ago

"There are many secrets in this game. Many of which drive some peeps insane." "Why you try and cheat at a really good game, just means you suck and it makes you look lame." But seriously, aside from making me think of the line from Rawest Forest, (would this count as "cheating" in the same sense?) I did find it pretty interesting how much Super Mario RPG Remake is JUST Super Mario RPG even down to the glitches. I feel like a good number of these HAVE to be intentionally left in for fans of the original to re-discover.

58 |

@apollolux

5 months ago

Once I noticed different physics from jumping on things like the head of that one Toad in the Mushroom Kingdom shop basement that teaches you about hidden boxes, my first thought was the missable Mushroom Kingdom Castle hidden box that you only had two chances to get in the original. The updated physics now let you reach that platform from the regular Toads that patrol that hall. Whether that’ll be faster than getting it on first visit for runs that require all hidden boxes is another story entirely, but at least it’s an option now.

3 |

@ianprivett9210

5 months ago

The only idea I can think of to reach the Land's End skip is somehow being able to double-jump. I could see a couple options, such as a frame-perfect jump command after winnging/leaving a battle, leveling up, or using an item (taking from TTYD's jump glitch). Unless there's a jump storage or another frame piece of collision from the wall you can jump on, that looks tough - but would be an incredible time save!

6 |

@MyMomSaysImKeen

5 months ago

Abysoft is the closest thing to a father I've ever had.

175 |

@VicJang

5 months ago

Awesome video. Thanks so much for all the glitch showcase!

|

@TompaA

5 months ago

You can also use the save block to reach the pipe in the sewers, no need for the boo fight. Just a small note =).

11 |

@shinigamimiroku3723

5 months ago

I actually noticed the "use enemy as platform" bug during my normal playthrough, but most of the other stuff (that wasn't part of the SNES) was unknown. Thanks for the video!

4 |

@MLmaster135

5 months ago

interestingly for the removed mack/calymorton skip in the remake, I noticed Mario will automatically walk&jump forward to the upper platform the exact moment he gets close to either of the holes, which seems to be the exact trigger range of the cutscene. I even pressed the jump button thinking I could jump while in the hole. but no, I found the moment Mario touches or gets in the exact range of the right or left hole(excluding just jumping to the upper platform), he does in fact automatically jump to the upper platform(with no input from the player) and continues the cutscene, skipping the first 2 shymores. but on the bright side this skips the first 2 shymores dialogue.

8 |

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