Views : 144,416
Genre: Gaming
Date of upload: Premiered Nov 26, 2023 ^^
Rating : 4.869 (128/3,794 LTDR)
RYD date created : 2024-05-17T00:21:00.360278Z
See in json
Top Comments of this video!! :3
the minecart jump i found day one casually cause i was hoping they would add it. In the original the track layout is the same and you can jump there but despite the tracks lining up it counts as going off road and slowly drags you back. So im glad they just made it a feature as a shortcut this time lol
30 |
"There are many secrets in this game. Many of which drive some peeps insane."
"Why you try and cheat at a really good game, just means you suck and it makes you look lame."
But seriously, aside from making me think of the line from Rawest Forest, (would this count as "cheating" in the same sense?) I did find it pretty interesting how much Super Mario RPG Remake is JUST Super Mario RPG even down to the glitches. I feel like a good number of these HAVE to be intentionally left in for fans of the original to re-discover.
58 |
Once I noticed different physics from jumping on things like the head of that one Toad in the Mushroom Kingdom shop basement that teaches you about hidden boxes, my first thought was the missable Mushroom Kingdom Castle hidden box that you only had two chances to get in the original. The updated physics now let you reach that platform from the regular Toads that patrol that hall. Whether that’ll be faster than getting it on first visit for runs that require all hidden boxes is another story entirely, but at least it’s an option now.
3 |
The only idea I can think of to reach the Land's End skip is somehow being able to double-jump. I could see a couple options, such as a frame-perfect jump command after winnging/leaving a battle, leveling up, or using an item (taking from TTYD's jump glitch). Unless there's a jump storage or another frame piece of collision from the wall you can jump on, that looks tough - but would be an incredible time save!
6 |
interestingly for the removed mack/calymorton skip in the remake, I noticed Mario will automatically walk&jump forward to the upper platform the exact moment he gets close to either of the holes, which seems to be the exact trigger range of the cutscene.
I even pressed the jump button thinking I could jump while in the hole.
but no, I found the moment Mario touches or gets in the exact range of the right or left hole(excluding just jumping to the upper platform), he does in fact automatically jump to the upper platform(with no input from the player) and continues the cutscene, skipping the first 2 shymores.
but on the bright side this skips the first 2 shymores dialogue.
8 |
@Abyssoft
5 months ago
Do you think a major skip will be found? Or will the run remain a bunch of small movement based time saves and minor sequence breaks?
110 |