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Ultima IV: Quest of the Avatar Retrospective | Reimagining the RPG
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167,340 Views ā€¢ Apr 20, 2024 ā€¢ Click to toggle off description
After the release of Ultima III: Exodus, the members of Origin Systems would pack up and move across the country to the chilly town of North Andover, Massachusetts. Here, they would buckle down and create the follow-up to the much lauded Exodus. Ultima IV: Quest of the Avatar would represent a sea change in the trajectory of both the Ultima series, and CRPGs in general. This video chronicles the story of Ultima IV's development, while also taking a close look at what makes the game so enduringly special.

This is the 4th video in my Ultima Retrospective series. Watching earlier parts isn't necessary to enjoy this video, but it is recommended. They can be found here:
Akalabeth & Ultima I: Ā Ā Ā ā€¢Ā AkalabethĀ &Ā UltimaĀ IĀ RetrospectiveĀ |Ā ...Ā Ā 
Ultima II: Ā Ā Ā ā€¢Ā UltimaĀ II:Ā TheĀ RevengeĀ ofĀ theĀ Enchant...Ā Ā 
Ultima III: Ā Ā Ā ā€¢Ā UltimaĀ IIIĀ RetrospectiveĀ |Ā OriginsĀ &Ā ...Ā Ā 

Thank you to Lazarus De Lis for creating the landscape used in the thumbnail! You can find Laz here:
twitter.com/LazarusDeLis

Links:
www.patreon.com/majuular
twitter.com/majuular

Music used in this video (with timestamps):
pastebin.com/8Tb4Hd18

Running list of sources used in the Ultima Retrospective:
pastebin.com/Nri8p0jy

00:00 - A Fresh Start
6:27 - Reimagining Ultima
9:50 - Collaborators & Concerns
13:50 - Ports & Preamble
16:16 - A Whole New World
22:27 - Character Creation
25:10 - Conversations
28:24 - Embodying the Avatar
32:05 - Halting the Minmax
34:26 - Virtues & Principles
39:34 - The Problem With Virtue
42:48 - Exploration
49:01 - Magic
53:01 - Companions
56:43 - Combat
1:00:34 - Runes, Mantras & Shrines
1:09:34 - Dungeons & Stones
1:20:08 - The Final Treasures
1:25:00 - The Stygian Abyss
1:27:19 - The Codex of Ultimate Wisdom
1:36:28 - The Impact of Ultima IV
1:39:48 - A Changing Industry
1:45:31 - Credits

Various Credits:
Hand Model - scribbletoad
Rose Model - Artem
Low Poly Sword - Fermin Morales
Key Sprites - BizmasterStudios
Large Key Sprite - CarmenMCS
Metadata And Engagement

Views : 167,340
Genre: Gaming
Date of upload: Apr 20, 2024 ^^


Rating : 4.978 (38/6,938 LTDR)
RYD date created : 2024-05-12T23:56:43.560234Z
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YouTube Comments - 816 Comments

Top Comments of this video!! :3

@sashamorvan2172

3 weeks ago

You know someone's content is gold when you immediately click on a new video as soon as it drops

524 |

@5000Seabass

3 weeks ago

I think this guy might be the 100% best retro ā€œRPGā€ YouTuber to ever do it.

482 |

@tswan137

3 weeks ago

Please never get rid of this intro. It makes me so happy.

239 |

@GeorgGreat_GameReviews

3 weeks ago

For about 3 years my analysis of Ultima IV was the second most popular video about it on YouTube. It hasnā€™t yet, but, in a short while, this video will surpass mineā€¦ And I couldnā€™t be happier. Ultima IV is a very special game. The experience of playing it 3 years ago is one that had a tremendous impact on me. If this excellent video brings greater attention to it ā€“ far greater than it had in decades ā€“ there will be more people giving this game a shot andā€¦ maybe at least one of those people will discover in this game the same treasure I had. So, from the bottom of my heart, thank you for making this video. Thank you for keeping Ultima alive.

258 |

@Cottinmouth

3 weeks ago

Ah yes. My favorite. A feature length film about a game that I have not played and have never thought of before.I canā€™t wait to watch it all.

136 |

@manhattan2003

3 weeks ago

Dude you dropped this at 10:30 PM EST on a Saturday like we ain't got responsibilities, now the kids gotta starve tonight cause Daddy's too busy learning about Ultima

265 |

@craftycatgirl3939

3 weeks ago

Just got off work, had a long shit ass grinder of a day, and this hits literally the minute I clock out. Thanks, king.

114 |

@Isrieri

3 weeks ago

Never have I asked the question, "I wonder if Rich Evans has ever played Ultima?" but that's the magic of a Majuular video, boyos.

59 |

@tracidvoyager

3 weeks ago

I'm truly impressed by the amount of footage and background info you've managed to find and gather for this series for the developer history parts, you're like a one man documentary crew. Bits like the Roe R Adams nod are invaluable gaming history, and things like that are often in risk of being lost to time when chronicling the 70s - 80s, early to mid 90s game history. Maybe you and Matt Barton could team up one day

39 |

@WhipLash42o

3 weeks ago

I'll be honest and say I really like "Majuular story time" at the start of every video. I'm a brainlet that uses youtube to eat dinner, and the history recap at the beginning is pretty fun stuff.

16 |

@1951jam

3 weeks ago

Seeing one of the creators of Ultima with a T-shirt of Bank of Brazil is a crossover of universes I was not prepared for. Not even the writers of marvel could come with something so wild

58 |

@SupremeKaioshin

3 weeks ago

Thanks for giving me a glimpse into a world I knew nothing about. Itā€™s interesting to see how some of the ideas in this game reappear in so many RPGs decades after.

17 |

@WretchedRedoran

3 weeks ago

Yooo, just as I plopped my plate of supper upon my desk, this video dropped its way into my recommended!

65 |

@TheFuzzyJacket

3 weeks ago

New Mangojuular on a Saturday night? Excellent indeed.

61 |

@arcuslux516

3 weeks ago

You know it's good content when youtube's notification actually works and notify you of an upload

37 |

@peterkorisanszky2950

2 weeks ago

I came up playing Ultima 7 in the early 90's when I was like 9-10. RPG's were tied for my favorite genre, and Ultima 7 was the defining game of that genre for me. This stayed true for me until maybe Baldur's Gate. In 2005 I decided to go back and play all those old games I missed because they just weren't available. Games which were important historical context for the ones I loved, but games I didn't expect much from. I played Catacombs Abyss, Wasteland 2, Wizardry 1-5. Stuff like that. I did them all blind with no walkthroughs. I figured that people didn't have that stuff back then, and I'd judge these games based on how they held up playing them as close to intended as possible. Once again, I didn't expect much. A lot of these games held up better than I thought they would, or kind of matched my expectations. When I played Ultima 1 and 2, it was right in line with what I thought I was getting into. Ultima 3 was the first Ultima game I enjoyed. Then I played Ultima 4, and my mind was blown. I couldn't believe what I was experiencing. This wasn't just the best of these old dated games, this was a game that was actually better than the game I was trying to give context to. Ultima 4's graphics, dialogue, and combat are dated. But the gameplay loop of exploration, clue hunting, note taking, and experimentation was so rewarding I was delighted the entire time. This old crappy game I played just to see the DNA of the good stuff that came later has ended up being one of my favorite games of all time. Ultima 7 presents better, and has more doodads to mess around with. But it is in every other way either a sidegrade, or a downgrade on the gameplay Ultima 4 has to offer. Ultima 4 gives you a big checklist of objectives, and sends you out to follow a couple dozen small breadcrumb trails at your own leisure, with a few others to stumble across along the way. You get a steady drip of satisfaction as you find the things you're looking for, and find your objective getting closer and closer, the checklist smaller and smaller. If you get frustrated with one trail, you have the freedom to go do others for a while to ease the friction. The result of all this is so satisfying that it's hard to think of a more modern comparison. I don't think I really recaptured the feeling of playing Ultima 4 in 2005 again until Elden Ring in 2022. I don't think Ultima 4 is the best RPG ever. But I do think it's the best Ultima game. A lot of love clearly went into it. I'm glad they had the courage to see their vision through. It demonstrated the truth of games as art at a time where that wasn't clear. I can honestly say it was an honour to play a game they must have sacrificed so much to create. It wasn't a spiritual experience or anything, but I have the humility to admit their valorous effort resulted in a game which did justice to the medium. If you have enough compassion to overlook what is dated about it, I think you'll find some wisdom in it too.

3 |

@n.i.834

2 weeks ago

This was my fatherā€™s favorite game ever. Love every minute. Thank you. He passed while on the last mission of Mass Effect Andromeda without finishing it. Iā€™ve so many childhood memories of playing Ultima IX with him and so many others.

3 |

@spiderwebsoftware1

2 weeks ago

Terrific video. I played this game an enormous amount when it was new, and it helped inspire me to write RPGs for a living. Two notes. 1. The Apple version I played had a cheat code which showed your levels in each virtue, a number from 1 to 100. 100 was full Avatar status. However, I found that if you were penalized in a way that dropped your level to exactly 0, it wrapped around to 100 and you got full Avatar status. I was speedrunning this game in 1986. 2. There WAS a clue to the final answer, infinity. When you got full avatar status at a circle, you briefly saw a single rune. If you wrote those runes down and translated them using the docs, you got letters that spelled "infinity."

5 |

@demoneyesrakka

3 weeks ago

New Majuular AND new Red Letter Media....some times good things do happen. Thank you for the awesome, high quality videos. So much history.

19 |

@ThommyofThenn

3 weeks ago

I think the biggest appeal of these videos is the history lesson as well as gaming lore. The contemporary footage adds a lot of vibes, especially the nice blizzard footage. Anyway, learning about the developers and where they were at while making the game, adds to the game section of the video so much. So often ive played a game and found myself wondering "what were they thinking?!," sometimes happily, sometimes with bemusement and sometimes even anger. I've seen the making of DOOM and the guys at id, including transdimensional weigher of souls, John Carmack. This is a lot like those videos but about way nerdier guys making weird fantasy rpgs

18 |

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