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Gaunts Ghosts are a total SLEEPER! | 10th Edition | Astra Militarum Tactics
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11,899 Views • Jul 6, 2023 • Click to toggle off description
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Views : 11,899
Genre: Gaming
Date of upload: Jul 6, 2023 ^^


Rating : 4.925 (10/524 LTDR)
RYD date created : 2024-03-18T15:04:08.25865Z
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YouTube Comments - 95 Comments

Top Comments of this video!! :3

@percymacdonald6657

10 months ago

5 points cheaper than a kasrkin squad and gives you 2 orders, can't be shot further than 12 inches away. Can redeploy every turn to score tactical objectives and snipe characters. Not even mentioned stealth yet...

75 |

@iapetusmccool

10 months ago

To be accurate to the books, the squad should include one or two other models with regular equipment and stats, and names you havent seen before, to soak up damage before you get to the main characters.

63 |

@martinhowell3475

10 months ago

Entirely reasonable for Lord Militant Gaunt to be able issue two orders.

20 |

@NoName-lo9ym

10 months ago

Pop those Farseers with Larkins Long-Las. No more auto 6's on their fate dice. WOMP WOMP

5 |

@chrisstevens2944

3 months ago

After data's late changes, you can now give orders after deploying from reserves

3 |

@rhysjones6944

10 months ago

MVP for dropping in on a back line unit and wrecking havoc

6 |

@theblindbuildergrandminuti5648

10 months ago

Legit, you can take them as the best back field support command. With the horrid first points update of 10th mortars and carriages actually better options for points, having the ghosts as un-targetable command support for counter batteries is pretty great.

8 |

@Badmagix23

10 months ago

the thing i kinda hate about this unit, is every troop has a different weapon, and has to be rolled individually because of the unique rules/str/ap

19 |

@CatharsisChaser

10 months ago

Tons of insane utility in this squad, an auto include in any competitive list imho! Great versatility, very respectable firepower, quite tanky, and an insane redeploy that’s essential for mission play in 10th… all for 115 18:16 Only bummer is they cant benefit from fields of fire since they aren’t regiment, still amazing nonetheless Don’t have the new models but getting to break out my old metal last chancers to go on another daring mission has been a blast! Scope, Ox, Hero, Demolition Man, Shiv, and the Colonel himself proxy quite well as the A team of the imperial guard!

6 |

@ScoutSgtZaku

10 months ago

Going to to be one of my primary units for my Tanith 1st / 8th Urdeshi Storm 2K lists. I can’t wait to use them on the table top!

10 |

@davidthomas2870

4 months ago

If they bring back Tallarn and vostroyans as unique units, I really want them to be the las carbines and long las units respectively.

1 |

@johnj.spurgin7037

10 months ago

I'm mildly surprised that they didn't get turned into a command squad option for a Tanith 1st and Only unit option, kinda like cadian command squads.

6 |

@OptimusJedi

10 months ago

For Tanith! For the Emperor!

1 |

@ChainsawDunDeez

10 months ago

If you want a Catachan themed army....These Guys datasheets would be great 'Catachan Devils' (Elite Ambushes) stand ins..

2 |

@SCAPEGOAT316

3 months ago

I’m new to 40K minis, I didn’t know astra militarum had gaunts ghosts… I was going to collect space wolves.. this is a game changer for me.

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@erupendragon7376

10 months ago

New conscript to the guard here. Collecting my first IG army. Would be great if you make a video on best Leman Russ, and Baneblade for 10th.

5 |

@crusader2410

10 months ago

Dude, you've read my mind! I was just writing up my first 2k list for a game next week and dropped Gaunt's Ghosts in there. I'm convinced that their free re-deploy will be a game winner with how the new missions reward you for being flexible!

3 |

@RJALEXANDER777

9 months ago

Gaunt's Ghosts gave me ideas about how I wanted my home-brew Halo factions to operate (I have to do something special for Noble Team and Blue Team after all).

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@benduston

10 months ago

I want to do a full first and only army.

2 |

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