Views : 128,193
Genre: Gaming
Date of upload: Jan 11, 2024 ^^
Rating : 4.951 (92/7,440 LTDR)
RYD date created : 2024-06-03T14:20:18.878013Z
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Top Comments of this video!! :3
So let me get this straight... Unity was self-sustaining but for whatever reason (usually money) they sold themselves to a corporation who views them as a marketable asset. However when Unity continued to be only 'self-sustaining' their owners decided to make some changes. This resulted with Unity tanking as intellectual think-tanks (I'm looking at you sexy programmers out there) tend to flock to 'comfortable' forums & terms to express your work.
This is what happens when owners sell out, corporations try to cash in on the name and grind it into the ground. Sorry about your game engine but I just watched it happen to my beloved Bethesda as well, not to mention so many game companies before them.
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I remember coverage of Unity's merger with "Ironsource" which seems to be a major aspect to their downfall. A competitor to Ironsource, "AppLovin" offered $17.5 Billion to buy Unity and exclude Ironsource but Unity rejected the offer and bought Ironsource for $4.4 billion. It all smells of internal politics. If there's a question how the company imploded its deep in that executive level.
It also just came out that the Ironsource execs who joined Unity in that merger are now leaving which seems like rats leaving the ship they sank. The huge layoffs are no surprise given how fast that boat is sinking.
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Meanwhile Godot engine received a huge influx of new users and devs, as well as donations for engine development. And a good thing too, as Godot operates in a similar way to Blender - a community driven open-source project, once janky and needlessly complicated, now beautifully optimized and laden with features.
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There are lots of parasites in the C-Suite. Siphon wealth from the company and move on. Company dies? Not a problem, there will always be another company that you will be able to work for. It wasn't your fault. You were the voice of reason trying to fix the company. Or at least that's your story. It might be a couple of years until you get another gig, but all that money will hold you over just fine.
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It's so messed up that shareholders and investors see employees as obstacles to their profits when they are the primary asset they have to generate profits
These lay offs aren't because "they hired too much" its because they are cutting corners, giving more work to those who stay, give them no raises or bonuses and keep the profits. And it works because we have seen time and time again that if it fails and the company folds and loses its value, they still made a profit and can just shrug and move on to another profitable venture aka fucking over workers and consumers for their own profits
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I certainly remember the Unity Runtime Fee. It was basically the equivalent of John Riccitiello and Co pulling a gun on the industry. Not just indies either - he effectively said Microsoft would have to soak up some of the costs too if any of those games were included on the Xbox game pass.
He sold a bunch of Unity's shares too, prior to the announcement, effectively conducting insider trading, and was allowed to leave with 100s of millions of dollars in stock options.
Many indie companies, including the folks behind Among Us and Cult of the Lamb, declared that they would be looking for other development platforms because they couldn't trust Unity any more.
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Add to the picture the fact that each of those executives has for sure some bonus added to their regular salary when they reach arbitrary seasonal goals, by contract and/or by fiscal-year-specific stipulations.
Goals that can be usually reached just by reducing the company's regular expenses in the yearly budget,
as you can do, in a "completely random" example, via layoffs.
Thanks for your videos!
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Basically every bad decision a company has made, that pissed customers off, boils down to one word. Investors. They expect infinite growth which is impossible for any business. There is a plateau no matter what you do. It's why macro transactions have steadily worsened over the years and got more aggressive. It's the only way game companies can make more money. Now they've been trying to put ads into games which is a step nobody is willingly to accept. If it wasn't for investor expectations the only dumb ass decisions we'd see are greed based. You'd think at some people these so called smart people who put their money into companies would realize their unrealistic expectations actually causes damage and a loss of revenue but they don't care if the company crashes and burns because of it. So long as they make money out of it they don't give a shit. It's why companies have such a hard on for live service. It's the only way to make more money short of base sales, and base sales simply doesn't make investors happy. Companies need to go back to funding their own shit. Projects may be smaller but in the end customers will be happy with the product and they can wholly dodge the flaming dog shit that they've constantly been stepping in the past decade or so. Which won't happen. It could if executives would take a massive reduction in salary and bonuses. If anything the front line workers should be getting that money. Executives can still make more than every other position but as it stands now the gap in pay is ridiculous. That money could be put towards the projects and produce results that uplift the company. It's a crazy world we live in now. People used to ignore indies for the most part. Now those groups are doing far better than the big companies. And they'll be just as doomed to fail the second they let investors get involved.
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@UpperEchelon
4 months ago
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