This one really leads me ong.
This game consists of a minefield that you can't actually see unless you sit still and wait for the mine tiles to flip over and shimmer and stuff. Except not all of them do it, and if you sit still for too long, you just blow up. Fuck this game. The TAS strat is to frame perfectly mash up, and throw in some lefts and rights when necessary. It loses no time to go left and right because you can press them in between the up presses.
up, wait, up, left, up, wait, up, wait...
These levels aren't random or anything, so you could follow my path if you wanted to beat this game yourself.
I included a number in the top left via Lua so you based description enjoyers can learn something cool. That number represents my Y coordinate; you can think of it as number of tiles from the very top of the level, or you can think of the first digit as screen number and the second digit as tile number. Either way, watch what happens when I hit 06 in each level. See how it stays at 06 for two moves in a row, or in the case of level 1, goes BACK UP to 07? This seems to be an intentional quirk of the coordinate system to fix some sort of off by one error. It was a BITCH to figure out. I thought I was going crazy and bumping into walls or something. But no, they just nudge your coordinate down by 1 once you hit a certain point. This is the ultimate beginner entry-level reverse engineering task for kids, and Action 52 managed to make it a nightmare. I can't IMAGINE what other horrors lurk within this code!
By the way, this same Lua script also has functionality to validate that you moved up the whole time without stopping, which is why this double 06 thing caused me as much frustration as it did.
Submission:
tasvideos.org/8527S The checker script:
tasvideos.org/UserFiles/Info/638273167943803772 Action 52 playlist:
• Action 52 TASes
@warmCabin
9 months ago
Epic NOM in the URL. Shit woulda hit different in 2005.
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