Views : 52,750
Genre: People & Blogs
Date of upload: Apr 26, 2024 ^^
Rating : 4.88 (59/1,907 LTDR)
RYD date created : 2024-05-11T22:01:29.408033Z
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Top Comments of this video!! :3
Battle healer being a rare kinda makes sense cause the heal spell came out before her, if im not mistaken, so "healing" was not a unique thing only she did. Of course, when heal spell died and we got HSpirit, they COULD have put her rarity up a little, maybe epic, cause healing was more of her thing now, but anyways.
Best card, best design. Give us that Shield Maiden from clash mini as a champion or I'll commit depressed suici.
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Card strength shouldn’t play into their rarity anyways. It’s actively bad when legendaries are more powerful than commons. Card complexity, though, makes more sense at higher rarities and is the right way to design an incentive. And they have done that with Champions. It’s not as bad as you make it seem in this video
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2:29 yeah, rocket so complex he missed literally EVERY troop 🤣
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rarity is also how easily a card should be leveled especially at the time, if everyone is going around with a max pekka then it would completely change the interactions at the time, so for the pekka i’ll explain it like that. same with the legendaries. the easier card or common can be upgraded to match higher rarities strength
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You mentioned that adding more legendaries makes it harder to get the one you want but this is incorrect since the odds of getting a legendaries is directly affected by the amount of legendaries there are in the game which balances out the fact that the one you want is harder to find amongst them.
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I think one reason for the rarities that is a bit more in depth is the ease in getting them. Certain cards are good even at a lower level because the do something cool (like which, tornado and skarmy). Other cards are not nearly as good if they are not tournament standard because the interaction get significantly worse if under levels (like ice golem, musketeer and ice spirit). When these cards are under levelled the musketeer dies to fireball, ice spirit does not get to the tower, and ice golem does not kill skarmy when it dies. For this reason I prefer that they are a lower rarity so that these cards can be more easily upgraded.
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I think that a logical way to determine the rarity of a card upon release would be to see how important is leveling up that card, and thus considering how much does it rely on particular abilities (such slow effects, range, duration for spells or buildings or the fact that a troop can respawn) rather than statistics (such as HP and DPS). That's because when leveling up a card one increases its statistics by 10%, and this means that if a card is harder to get (i.e. it is of a higher rarity), it is better for it to rely on things that do not need to be leveled up to be strong or useful. In this sense I can see how legendary cards are usually cards have a peculiar trait, as those traits don't usually increase in value when leveling up, and thus the card is useful even if it's harder to get. In my opinion the rarity of every card should be reconsidered applying this thought, but now it's too late, as people have spent money to get Mega (Thrash) Knight to level 14 (if not even 15) and thus it would be quite a scam for them.
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@Dwayne_LaFontant
2 weeks ago
At some point, they just started arbitrarily adding cards to random rarities. With A slight exception of legendarys. Even then, night witch Exist.
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