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Why Rarities Don't Matter Anymore in Clash Royale...
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52,750 Views • Apr 26, 2024 • Click to toggle off description
Why Rarities Don't Matter Anymore in Clash Royale...
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Views : 52,750
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Date of upload: Apr 26, 2024 ^^


Rating : 4.88 (59/1,907 LTDR)
RYD date created : 2024-05-11T22:01:29.408033Z
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YouTube Comments - 129 Comments

Top Comments of this video!! :3

@Dwayne_LaFontant

2 weeks ago

At some point, they just started arbitrarily adding cards to random rarities. With A slight exception of legendarys. Even then, night witch Exist.

474 |

@shadowsoul2778

2 weeks ago

I still remember when clash royale was released and i invited my friends to download it lol, good old days of simple meta and cards.

96 |

@arshad887

2 weeks ago

The only rarity that matters is legendary. It’s cards that offer unique mechanics for their cost compared to other cards.

65 |

@dibriolce9817

2 weeks ago

Battle healer being a rare kinda makes sense cause the heal spell came out before her, if im not mistaken, so "healing" was not a unique thing only she did. Of course, when heal spell died and we got HSpirit, they COULD have put her rarity up a little, maybe epic, cause healing was more of her thing now, but anyways. Best card, best design. Give us that Shield Maiden from clash mini as a champion or I'll commit depressed suici.

88 |

@beanburrito4405

2 weeks ago

Card strength shouldn’t play into their rarity anyways. It’s actively bad when legendaries are more powerful than commons. Card complexity, though, makes more sense at higher rarities and is the right way to design an incentive. And they have done that with Champions. It’s not as bad as you make it seem in this video

75 |

@juanborra6055

2 weeks ago

I also remember a time when Seth said in an interview that the Mega Minion should've bin a common card.

19 |

@geometryemperor

2 weeks ago

Evolutions made the rarity thing even more illogical. Now, even Common cards feel too complex to be on that rarity because of their Evolutions. Rarities are really now a shadow of their former self, with only Champion being the one that is still true to its name.

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@axelking1183

2 weeks ago

It don't even feel the same when u get a legendary

10 |

@bryantwilson4731

2 weeks ago

Battle healer is a rare and yet have a special ability The only rarity matters now is champions because they have special ability and most of them are good Expect golden knight

18 |

@mouplayerbr

1 week ago

If MK launched today he would be a Champion 100% sure lol

2 |

@parkourguyyy

2 weeks ago

2:29 yeah, rocket so complex he missed literally EVERY troop 🤣

2 |

@donovana.2127

2 weeks ago

I cant lie, i still think legendries feel like their role. they still are the most "special" cards, with epics pretty close behind

20 |

@mogamadrifaatabrahams8643

2 weeks ago

Firecracker should be legendary

18 |

@RemiitsrGeroa

1 week ago

the way you dissect complex topics is awe-inspiring!

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@PhreashContent

2 weeks ago

Knight is prob most built off melee troop… and skeles:bats, goblins:minions, goblin brawler:mega minion…

3 |

@arhoosier1058

1 day ago

rarity is also how easily a card should be leveled especially at the time, if everyone is going around with a max pekka then it would completely change the interactions at the time, so for the pekka i’ll explain it like that. same with the legendaries. the easier card or common can be upgraded to match higher rarities strength

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@denizbozdemir9683

2 weeks ago

You mentioned that adding more legendaries makes it harder to get the one you want but this is incorrect since the odds of getting a legendaries is directly affected by the amount of legendaries there are in the game which balances out the fact that the one you want is harder to find amongst them.

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@nimrod812

1 week ago

I think one reason for the rarities that is a bit more in depth is the ease in getting them. Certain cards are good even at a lower level because the do something cool (like which, tornado and skarmy). Other cards are not nearly as good if they are not tournament standard because the interaction get significantly worse if under levels (like ice golem, musketeer and ice spirit). When these cards are under levelled the musketeer dies to fireball, ice spirit does not get to the tower, and ice golem does not kill skarmy when it dies. For this reason I prefer that they are a lower rarity so that these cards can be more easily upgraded.

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@Benz_-jp8tj

1 week ago

I think the purpose of rarities now is to control the management of magic items and card levelling. They design the cards so you generally run a mixture of all rarities in a deck so you can level more simultaneously rather than being bottlenecked

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@Lucepad

2 weeks ago

I think that a logical way to determine the rarity of a card upon release would be to see how important is leveling up that card, and thus considering how much does it rely on particular abilities (such slow effects, range, duration for spells or buildings or the fact that a troop can respawn) rather than statistics (such as HP and DPS). That's because when leveling up a card one increases its statistics by 10%, and this means that if a card is harder to get (i.e. it is of a higher rarity), it is better for it to rely on things that do not need to be leveled up to be strong or useful. In this sense I can see how legendary cards are usually cards have a peculiar trait, as those traits don't usually increase in value when leveling up, and thus the card is useful even if it's harder to get. In my opinion the rarity of every card should be reconsidered applying this thought, but now it's too late, as people have spent money to get Mega (Thrash) Knight to level 14 (if not even 15) and thus it would be quite a scam for them.

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