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Why "emotional" sans fangames fall flat
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29,596 Views β€’ Mar 28, 2024 β€’ Click to toggle off description
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Views : 29,596
Genre: Gaming
Date of upload: Mar 28, 2024 ^^


Rating : 4.955 (14/1,235 LTDR)
RYD date created : 2024-05-18T01:14:00.90366Z
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YouTube Comments - 235 Comments

Top Comments of this video!! :3

@TheFog..

1 month ago

We could literally make a fangame about Sans losing his pet rock, then It will be the saddest shit known to every sans fight

256 |

@Spanishinquisitions

1 month ago

stretch's dusttale is the most in character dust sans fangame, he doesn't properly remember resets, just a buildup of the Deja vu other monsters get. he's completely unsure if he's doing the right thing until you fight him, and eventually he becomes sure. He acts like sans, being a funny guy, but just a bit more murdery.

130 |

@dumbvillage9253

1 month ago

his fight, while incredibly brutal, ends right when you actually manage to hit him. and then he just, dies. there is no epic buildiup for phase 2, he doesn't have some moment or his "last stand". he literally just dies. the rather anticlimactic end adds way more to the fight than any of these "sad" phases and constant desperation. Sans is the "weakest" monster who just did what he had to. he was never a hero or had some other greater goals. he is just Sans. an ordinary person living his life. which is what made it special. making Sans "that guy" and "THE ultimate bossfight" in my opinion does disservice to his character. detracting from the genocide ending as a whole by distracting you from the fact what you actually did with the epic boss battle.

164 |

@nemnem2342

1 month ago

That's the thing. They're not really a sans fan game, they're just sans fights. It feels weird because you've never gotten a chance to actually do those things, but you're supposed to start off as level 19 or whatever level, making it seem like you did those things, even though you really didn't. It's also why there's so many dust sans fights.

161 |

@ahmadna5372

1 month ago

Wdym green sans made me cry (in my pants)

333 |

@egeparlak8004

1 month ago

I've seen a Dusttale animation where Sans is EXTREMELY in character Literally summons a blue bone zone near you, making it look like he summoned it in you and asks you if he should remove it and raise our hand if yes We can't since we think we are trapped in bone zone, so he simply goes away It's not like he enjoys our dirty work, but still tries his best to be...Sans

62 |

@inciniumz4671

1 month ago

Bad idea maybe, but: sans has visions of past geno runs but instead of going nuts and killing everyone, he waits to see if you go about it. Why he remembers it is unspecified but implied to be Flowey after a geno run resets before killing Flowey to avoid the tainting of Chara. If you do, he prepares in advance a confrontation with you. As you progress, little things change like shops being closed off, no Papyrus encounter, less monsters appear per area, Undyne is more thorough in her pursuit and tracking of you. Many of the one hit fights change, Mad Dummy is doesn't become so angry that it becomes Glad and Mettaton doesn't go Neo. Undyne has a stealth sequence while Muffet has a chase sequence. When reaching the Judgement Hall, sans explains what's been going on, using what he's learned and seen to try and make a difference this time around, making your journey as arduous as possible. With you being woefully underprepared and sans being aware you likely already know his patterns, he creates a different fight. Not one that tries to be blindingly and unfairly hard but one that's unexpected, doing things he doesn't normally do and screwing with you like the original fight. As the fight progresses, more monsters join in the fight, adding their own attacks to the mix. At the end, sans gets tired like in the original as the monsters with him retreat or get killed, but instead of locking you in your turn forever he pulls a Jevil, pulling off an easy and almost lackluster attack and stopping the music before his next turn hits you with a chaotic, fast moving and last ditch effort move. After that fails, he simply gives up, taking the hit. The throne room is dark, and quiet. You're met with Asgore, who laments over sans' sacrifice and demise, before surrounding himself with the six human souls, starting an unwinnable battle against him. Unlike PS Flowey or Halo's Dustbelief Papyrus who have horrifying forms, Asgore's is more regal, demigod-like, aligning with his intents and desires for his people. Like Halo's Dustbelief, however, he absorbs your soul. Now, if you played neutral or pacifist, things would play as normal with some remarks by sans or Papyrus commenting on sans's different behavior. .... The idea for this whole thing would be making a fangame/concept thingy that stays more true to Undertale. I know the genocide route isn't supposed to be super engaging but Undertale Yellow, TS! Underswap and even Deltarune pull off doing otherwise very well. I also wanna make a more in character sans that isn't edgy for the sake of it or takes up the whole show. What do you think?

49 |

@ThatLinuxDude

1 month ago

Another problem with Sans fangames is that you already know how it's going to end more often than not - you win, no surprise. You might as well not bother getting emotionally attached as you know it'll just end with you defeating them anyway once you learn the attacks (which is beautifully ironic in itself, given that's reminiscent of Flowey's whole soulless arc).

22 |

@ssjGamer2

1 month ago

that dusttrust ending, really can force a tear out your eye sometimes ngl

87 |

@ddx-art9794

1 month ago

Most sans fangames aren't even emotional but rage inducing also a favorite of mine is undertale Betrayer it does the sad parts well because the music is kinda sad too wich I like

45 |

@peronafanman

1 month ago

You should do a video on how a lot of fangames fail to capture one of the many things that made Undertale so charming in the first place, that thing being its low quality and simplicity. A lot of fangames are so focused on stuff like "Good Graphics" or "How detailed the sprites and animations are" while failing to realize that Undertale got it's charm from how the graphics were very simplistic and under detailed. Even good fangames like Undertale Yellow kinda suffer from this issue. This isn't to say that having good looking sprites in your fangame is bad but I feel like having too much detail kinda goes against Undertale (and to an extent, Deltarune's) design philosophy.

15 |

@gamer_dhs

1 month ago

disbelief did the perfect job at making me emotional.

20 |

@basedguy.4229

1 month ago

saddest sams fangame is distrust 2,rest in cheese snacks :(

29 |

@Solesteam

1 month ago

One extra thing is how they fight, Sans in the base game is stalling for time, drawing things out and trying to bore, or discourage you while keeping himself alive to ensure the deed is fully done. Half these fanganes have sans attack as if his one and only goal is defeating you like you don't have the miraculous power to turn back the clock, they don't even bother with his final gambit of standing there... menacingly!

12 |

@Cheesedemon55

1 month ago

I think the original dust sans fan game made me shed a tear when sans started crying blood

9 |

@rafsandomierz5313

1 month ago

Because most Sans focused fan games focus only on this one aspect, many other aspects are either left in the background or just are thrown out of the window. Resulting in over saturation because of hyperfixation with revenge aspect while others just remain invisible for those creating fan games but that is starting to change recently. The only reason why he doesn't kill you or isn't trying is because of promise he made to a person very dear to him, otherwise he would absolutely try.

4 |

@dylanzlol7293

1 month ago

Yknow, i saw a dusttale vid where sans didnt actually kill papyrus, and they team up against you instead. Like, papyrus tries to get you to spare them, when you attack papyrus, sans steps in and barely survives the attack with some hp left (this time being justified, since, yknow, dusttale.), and then they fight you. While this is ultimately a dusttale take that results in sans killing everyone to stop, it does seem to try to keep sans in-character as much as it can. infact, from what i saw in the dialogue of that vid, im pretty sure that sans and papyrus in this take are aware about the previous geno runs because flowey told them about it.

8 |

@fallen-stars_fan

1 month ago

The weakest sans at existence: Fanon sans

27 |

@firebro6737

1 month ago

Another reason: THIS FANGAMES ARE TO FU**ING HARD I mean yeah, the canon sans fight was also very hard and you needed like 30 or 40 trys to beat him but in the fangames....you need like 80 trys to beat him, and most fangames are also unbalanced and almost impossibel to no hit. You just want to kill the sans and dont care what you did, you just want to see him dead after 80 trys. When you start raging...emotional things are nothing anymore

15 |

@xxsunandnightxx3800

1 month ago

6:00 o i remember this one, i was the second one of doing a no hit (my first no hit in a undertale fangame) an i agree about being the best titr take but this is fired, he's a chad

9 |

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