Views : 2,537,208
Genre: Gaming
Date of upload: Sep 7, 2021 ^^
Rating : 4.728 (1,649/22,605 LTDR)
RYD date created : 2022-04-09T20:49:32.30485Z
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Top Comments of this video!! :3
You know what, it would be nice if the programmers decided to create random events in anticipation of these, like say spawn a nemesis that is either faster, or tougher, or outright unpredictable. Would probably make it feel more like an actual Nemesis if it spawns after the player intentionally tries to skip its spawn trigger points/events.
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3:49
Nemesis: Dude follow the damn script! we've been doing this for 69 takes
Zombies: true
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9:40 the floating flamethrower's curse 🙈
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Dude, you're the best! So much stuff we'd never knew! Also seeing Nemesis at 3:44 standing still is kinda creepy.
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Great and hilarious video!
Also, I was expecting a boss fight against the flamethrower 9:36
Lol
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@jovialhovis107
2 years ago
it always is a treat to see how well made games are when you start breaking down the event triggers and set pieces. Despite how much is completely bypassed it is amazing to witness how the game gets confused but still doesn't breakdown, like the janky nemi in the fire sequence using its early game model. Yet it plays out relatively normal. i love stuff like this.
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