Views : 38,650
Genre: Gaming
Date of upload: Sep 13, 2023 ^^
Rating : 4.906 (37/1,535 LTDR)
RYD date created : 2024-04-19T06:59:09.766454Z
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Top Comments of this video!! :3
Paying per install seems like one of those things, where they're knowingly putting out a horrible system, knowing it'll be hated, just so they can then "walk it back" and put out something mildly better (but still worse than it used to be) and have people celebrate them for something worse than they used to have.
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As a long-time unity dev, this unity per-install fiasco finally made me start familiarizing myself with Godot, which has apparently gotten a lot beefier in the past year. after seeing how Blender, being free and open source, went from garbage to galaxy tier animation and modeling software, I believe in open source and think it's smart to bet on a FOSS game engine like Godot, which can only improve over time, as opposed to some corporate products, which can slowly degrade (like Unity.) Unreal is great RIGHT NOW, But Tim Sweeney could sell Unreal or go public at any moment, then we are in the same corporate death spiral as the shareholders leach value from the brand until it's a husk. I just think the era of proprietary stuff like that is over.
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Extra reasons to learn unreal:
1. Thanks to Lumen and Nanite, Unreal has expanded its market beyond games to include archviz, automotive, and virtual production/TV&film, multiplying job opportunities.
2. VDB support makes your VFX skills portable to the game industry.
3. Substrata's real-time BSDF makes your material knowledge from traditional DCCs transferable to the game industry.
4. Procedural animation authoring: You can now combine control rig scripting with direct animation, real-time physics, and your locomotion system.
5. UE's acquisition of the Bink codec allows you to use something better than mp4 or ffmpeg to play many 4k videos in your games at a low performance cost.
6. Nanite landscapes allow you to use ur terrains as they are, to its maximum lvl of detail.
7. Unreal's alliance with the VFX industry leader, Houdini, was a fortunate move that led Unreal to rapidly implement USD and MTLX, which are becoming industry-standard formats (SideFX and Pixar are major contributors to this technology). Additionally, due to Unreal's dominance, SideFX has mostly halted the development of the Houdini engine for Unity and doubled its efforts in developing the Houdini engine for UE (which tells u alot).
8. Quixel Megascans, Marketplace, Sketchfab, and ArtStation will be merged into one asset store called FAB by the end of this year, providing a centralized solution for creators to conduct business and promote themselves.
9. The easy-to-implement multithreading locomotion system, along with ACL animation compression codec becoming the default since 5.3, leads to a dramatically smaller memory footprint and improved performance.
10. Clothing authoring is looking promising and may offer an alternative to Marvelous Designer.
11. Cutting-edge technology positions you at the end of the food chain when it comes to surviving the AI threat for as long as possible.
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Ive been learning and using Unity for almost a year now and even though the install fee threshold isn't something I will reach in any game in a very long time, since I started running into the problem of not being able to reach the graphic quality I wanted in my games, I've been thinking switching to Unreal, I wouldn't since "I wont make anything huge so I can keep with simple Unity", but this is finally the perfect excuse to finally switch, so far I'm in love with how easy get incredible graphics is, ofc now my games are gonna be more expensive on specs, BUT IDC, big things are coming hell yeah
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I will appreciate the tutorials, for starters I don't know what blueprint or C++ means when starting a new project, but I've made up my mind to make my game in unreal. I'll also be looking into Godot and make smaller games there, but any help would be appreciated, I also learned my lesson, never stick to one single engine. I'd rather code everything in C# if possible, but if I was able to learn Swift in a few weeks and make a living off iOS apps, I can definitely handle learning other languages for something I'm actually passionate about.
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I think most will be switching to Godot. UE is not really the first alternative to Unity because of its complexity. For the more Realistic rendering target devs it will be of course, but for the stylized and 2D devs, which I think a lot of Unity devs are, Godot will be the next move. Just looking at the forums almost every few post is 'Bye Unity, I am going to Godot now'.
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@SmartPoly
7 months ago
Check out my Multiplayer Survival Game Course: smartpoly.teachable.com/
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