Views : 17,167
Genre: Gaming
Date of upload: Apr 30, 2024 ^^
Rating : 4.835 (41/955 LTDR)
RYD date created : 2024-05-17T20:10:04.064045Z
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Top Comments of this video!! :3
That's EXACTLY what I tell everyone whenever I talk about an End update. It MUST NOT make the End feel more alive, less lonely, less alien, less barren. Somehow new structures biomes and mobs must be added to maintain the same balance. It sounds extremely hard but if I have any faith in Mojang it is in their creative department.
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I agree with pretty much everything you said.
Dragon fight really needs a rework to make it actually enjoyable. Adding a few new attack patterns like a flyby close to a ground while unleashing its breath attack, making a line of death on the ground. Making it get more and more agressive and responsive as the crystals drop. And also giving it a number of resistances tied to its powerful scales (as dragons in fantasy are known to have). For ex, 80% blast damage reduction to discourage the bed cheese method, among other things to allow it to decently withstand attacks from high enchanted weapons.
This would make the end fight something you'd actually NEED to prepare for as best as you can. And as for a reward for repeating the fight, you could gather a small number of dragon scale pieces, which could maybe be used to give armor some magic damage reduction, you know, the damage type that usually IGNORES armor completly, of course it couldn't be compatible with netherite equipment for ballance reasons, but you get the point.
Adding not one, but a number of endgame level netherite gear alternatives would make armor and weapon collecting that much more interesting than making a collection of diffrently trimmed and enchanted netherite armor sets.
And of course, adding such powerful gear would allow to add more challenging bosses, events, structure variants and more!
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I agree with a lot of things you said, especially that mods like Better End butcher the End with these super lush âfairy taleâ biomes, pretty much.
I want to see new biomes and vegetation in the End, but I want them to be more desert like, instead of just End reskins of the crimson and warped forests.
In terms of new structures and bosses, I do have my own elaborate ideas, but I really want them to add a âB elementalâ to the End, like how the Overworld has the breeze, and the Nether the blaze. It could be called the buff, and rely on earth related attacks, like shockwaves, which I feel ties in well enough with the Endâs theme of teleportation. Maybe it produces a harmful shockwave every time it teleports.
The mod Alexâs mobs also adds in a couple new End mobs, one of which being an End version of the tardigrade, which basically acts as an aerial strider, and the void worm, a second End boss similar to Terrariaâs worm fights.
I donât think the void worm should turned into a boss, especially since thatâs ripping off Alexâs ideas, but End worms would be an oddly fitting new mob. Maybe call them âendelidsâ (Ender + annelid), or something, and have them be used to make a fertilizer for Nether and End plants like Nether wart and chorus plants, instead of using bonemeal as a catch all fertilizer for all dimensions.
Tardigrades (of course, theyâd need to be given a rename and recolor to seem fictional) could work just like on Alexâs mobs, and could be the precursor to the elytra. Or, better yet, let you safely traverse the bottom of End islands, which may be another good spot to find rare ores.
Also, if they add a new structure (where the buff should be at), thatâd be a great way to add trials to more structures, and, likewise, keys and vaults. Maybe the item frame in the End shop could be replaced with a vault, so you have to first go to another structure before truly earning the elytra. (Thisâll also help having to search multiple ships for elytras in multiplayer.)
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The End should stay barren and with sparse vegetation and different biomes should be found in different altitude levels.
The jagged and rocky environments would be found in lower altitudes while lush biomes (if they are going to add them) at higher levels as they should be risky because of the mobs that will spawn there, but rewarding and in my opinion their should be a elytra-alternative mob which should be rare and almost difficult to tame with the requirements of going to the high altitude biomes.
If you come prepared getting these mobs will be worth it as it could be a pet but itâs going to need some major downsides to balance out the elytraâs value.
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I think the issue with the end is the simultaneous "it should be empty and eery" and "It should be equally exciting as the nether" they aren't easy to do at the same time, the nether was basically just as empty as the end before the nether update, and people liked the additions to the nether which took it from a desert of red stone to a lush new world with amazing variety. The end right now is a vast desert of beige stone and purple, and clearly people want it to be more exciting. I think there's merit to the idea of not just making it more lush, but honestly I think if anything what the end needs is more variety. It's got the vibe already of being vast and mostly empty, so I think making the new additions somewhat more rare is a good thing, but I think it would be nice to have the rare chance of a lush beautiful biome in the end as well, surrounded by a vast nearly endless horizon of desolate islands. Basically, finding a "end forest" would be a rare sight like a mushroom forest in the overworld. Other than that I think adding an ore variant and a wood type would be nice, I also think that you should be able to craft stone tools from end stone, the nether had gold that you could use for tools after wood, but the end would have just wood until you get the fancier late game stuff, and adding a variant of iron or some other ore would just be redundant and forced, but stone would be simple and it's also quite abundant. For a food source I think they should repurpose popped chorus fruit as a food item that doesn't teleport you around, and add a neutral entity that pollinates chorus plants that you can slay and eat, one idea could be basically a bee like creature that produces "end honey" and can be killed, giving bug meat or whatever, and they naturally spawn around an end bee hive, which would be a much larger structure nestled inside of an end island that you could if you so choose enter, fight off and steal end honey which can be used for potions or something idk. I think also purpur blocks should be made using popped chorus and end stone, basically treating purpur as a type of dye. Another issue is how drab the end is, I think what they should do is to add more complimentary colors to the shades of purple and beige, so more orange, yellow, violet, avoiding green, blue, etc to make the vibe more distinctly "the end", so like, the beehive wall material could be an orangy color, so you occasionally come accross that, you could have maybe the metal being a light violet, not highly noticeable, just basically violet tinted iron, and maybe just specifically for the aformentioned rare biome could break that overall vibe a bit and use blues and reds for highlights with a core color palette of purples, beiges, and orange or something. Overall I think at least having more structural diversity in the end would be nice like what was mentioned in the video, an end peaks biome would be really cool, and maybe you could even have "megastructure" type things that vaguely look like things in the overworld, I think it would be eery and you can connect that to lore by saying that endermen over time organized blocks in the end into the general forms of structures and things in the overworld on a large scale, effectively vaguely familiar monoliths of endstone, their original idea lost but yet familiar enough to be striking. So imagine a "desert temple" or a "villager" or a "cow" but entirely made out of solid end stone, maybe even so old that purpur grows on it, and maybe you could vary the amount of "weathering" each structure has to make it feel like over time the endermen have truly forgotten what the original purpose of those structures were
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Itd be cool if after crafting something, a massive blackhole opened and the Eldritch entity that comes out of it seeps energy into the surrounding biome and thats where the new shrubbery and crystals come from.
Its a bit out there and needs to be workshopped, but it would allow for explanations of where the shrubbery comes from
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I think that the end update Should be split into 2 parts :
Part 1 : redesign the strongholds with new features and changing the dragon fight system to a new level ( best end fight ever ) + cool rewards
Part 2 : focusing on the end islands and add new discoverable features with new hostile and passive mobs + updating the elytra and adding more structures.
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i think a cool mechanic could be strapping new ender pearl variants to arrows that you can like remotely detonate with the right click. it would pair well with the mace and crossbows which are pretty under used. maybe you could have the multishot enchantment make little shadow clones of yourself that would throw off enemies and mobs but that might be a little far fetched lol
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I agree 100% with you, the End shouldn't be alive, i mean, we must kill the last ender dragon just to go back to the overworld and even to make exploring the End easier. The End must be dead, rocky, and desolate, like a giant desert. Crystals would be perfect in thatoptic, and i think we could even had some sort of obsidian spike biome. And to make travel with elytra more intersting we could add "ether currents" wich would be sparky purple and blue currents in the sky that would make elytra faster and we wouldn't fall as long as we're in those.
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@TechbotHimself
2 weeks ago
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