Views : 1,112,234
Genre: Gaming
Date of upload: Feb 2, 2019 ^^
Rating : 4.919 (1,021/49,465 LTDR)
RYD date created : 2022-04-09T20:49:54.377721Z
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Top Comments of this video!! :3
The way I interpreted it, the genocide route actually tells the player about some of the deeper metaphors in the game within the characters. Specifically with two characters, Flowey and Sans.
Flowey and Sans, from the dialogue in the genocide route, are symbolic of the player, the typical gamer who wants to get everything out of their game, and the game itself, everything Undertale stands for. In Flowey's speech before your fight with Sans, Flowey explains how he played the world over and over again, finding every single nook and cranny and exhausting every dialogue box. Flowey then says how he wonders what would happen if he decided to kill everyone, something he had not done before that point. He has already done everything else the world has to offer, and so he does it. Not out of actually wanting to kill everyone, but because he knew he could, and because he wanted to see what would happen. This is the thought process that the typical player would have, wanting to see everything the game has to offer. Flowey is the typical player who doesn't see consequences in the game and wants to get everything he can out of it. (This also explains why he can save and load)
This leads directly into Sans's dialogue, where he calls you out for doing just that. Not actually wanting to kill everyone, but just doing it because you can and because you wanted to know what would happen. Sans is everything Undertale stands for and he represents everything that you said about the other two routes in this video. Sans tries to talk you out of killing him, but he knows ultimately, you will not be phased and you will kill him anyway just to see the last of what the game has to offer. Sans attempts to change you and Sans attempts to punish you. Sans is the judge the game was meant to be. Sans is the embodiment of what Undertale means.
I think the genocide route is often misunderstood and is often brushed aside as being a what-if scenario with a full story, while in actuality, it has extremely deep symbolism with its duality between Flowey and Sans, the player and the game. It is Undertale come full circle, where you become the same killer that Flowey was when you first dropped into the underground. Not because you're evil, but because you're just a player like everyone else who's seeing it to the end.
(It is also referenced that Flowey did have a fight with Sans when he did his own genocide route when he refers to Sans as "smiley trashbag" in one of the endings lol)
If you end up reading this please reply and let me know what you think of this.
4.5K |
This was pointed out to me, I wasn't clever enough to spot it on my own, so I don't blame any one else who doesn't notice. The ridiculously convoluted maze puzzle that randomly generates to the easiest possible path was actually one of the earlier sneaky signs of Alphys's meddling in your adventure. The first I personally found was a camera in the bushes immediately outside the ruins. But that machine by the puzzle that's assumed to control it? That's Mettaton, in box form. And he's not there anymore if you go all the way back after winning the pacifist ending, or presumably after killing him in a genocide. That puzzle was, after all, "Made by Dr. Alphys", a point we don't pick up on right away because we don't meet that character until quite a ways after we're told about her. She rigs the puzzle to let you through as part of her 'helping the human' game/narrative, and it resulting in Papyrus's 'schemes unraveling' creates this interesting situation where the first time you play neutral or pacifist you get this funny moment of fate just not lining up for this ambitious character, but if you play again you have the chance to spot a deeper plot twist, and learn that it wasn't random fate at all, but instead the machinations of a character we don't even meet for like another hour of gameplay.
2.2K |
I didn't play Undertale until this year. My first playthrough was a true pacifist run because I knew that was the right way to play. However, it didn't have an impact on me until I did a reset and tried the genocide route.
It took me a few days to beat Undyne, and I had watched the Sans fight, so I knew it was gonna be a tough one. Three weeks later, I still hadn't beaten him. I was about 2-3 dialogue boxes away from beating him, but I couldn't get any further than that. Frustrated, I decided to take a walk through the other game areas.
It was at that point that I realized what I had done. I had killed everyone, and as a result, every town was EMPTY. The unsettling music that played everywhere made my choices sink in further, and I knew that there was only one thing to do. I restarted the game and pressed reset.
When I reached "New Home" in that playthrough, and the "Undertale" theme played, I felt an overwhelming sense of joy. The last time I was here, I was about to make the most horrible choice and kill the last people of the Underground that Alphys hadn't evacuated. Looking at the mirror and seeing the dialogue box say "Despite everything, it's still you" and getting back to Sans at level 1 made me so glad that I abandoned the genocide route. I got the true pacifist ending once more, and I haven't touched the game since.
215 |
For me, when I finished this game I had depression, a really deep one in regards of throwing away a toxic person our of my life whom I tried to understand deeply for years. I was sad for feeling that there should be more things I should've tried before taking that decision (not a girlfriend, but more like a female coworker on a project ... 10 years working together).
Then this game starts with this message of "keep calm and smell the flowers, dont kill" and actually I felt worse ... until I finished the true pacifist route and went all the way back to the beginning, and Asriel said like "...there are many floweys out there, and not everything can be solved by just being nice". THEN it all had sense.
Saying, like I have seen around in the comment section, that Undertale is about empathy is an understatement. Sometimes Floweys uses our empathy agaisnt us. Undertale is more like "You need to know when it is enough". You had to fight to reach true pacifist at least once, and we take care of monsters whom we could show they could change, and luckily in this situation, ALL OF THEM can change and you feel happy. BUT IT IS NOT ALWAYS POSSIBLE, and you need to know when it is ENOUGH.
I never did genocide route myself, because I feel it is unnecesary. Even in PS4 you can have platinum by the means of a true pacifist route only. Because I understood that, at that point when you reached the final ending, it was enough.
300 |
I happened to know, that "pacifist" was a thing before I started playing. And after my first playthrough - in which it took me ages to finally concede and attack Asgore - I looked up things, and I'm a sucker for challenging boss battles. But... I didn't want to do a genocide run. I liked these little guys I met along the way. So I just stopped playing after getting that ending
118 |
@WwZa7
5 years ago
Actually, Toriel CAN kill you if you try to die really hard. But than, for a split second you see her face in absolute shock, terrified of what she has done.
9.3K |