Views : 1,774,175
Genre: Gaming
Date of upload: Dec 27, 2010 ^^
Rating : 4.912 (311/13,902 LTDR)
RYD date created : 2022-04-09T09:35:46.50166Z
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Top Comments of this video!! :3
Can you imagine how confusing this must be for the enemies. "We have the most secure fortress we can. We've got fiends and death knights and shamblers and ogres, there's no way he's getting through here." Then here he comes, leaping through the air, dodging through secret passages, appearing here and there, killing enemies before he can even see them and the second every single one of the enemies is dead he just disappears. They don't even know what happened.
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34:49 Oh my FUCK. Did you see that? He shoots the last enemy during the completion screen.
What a pro.
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48:53 I love how "Kills" changes from 80/81 to 81/81 during the level end stat screen :)
84 |
this isnt just any average oldschool fps speedrun, the player has to account for every secret and enemy, which means higher demand for health packs and ammo. bunny hopping and extreme grenade/rocket jumping which also requires more timing, memorization and accuracy than any other. overall just fucking ridiculous. any mistake will fuck up the entire play. 10k hours was most likely put into this.
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Man, I thought the speedruns were amazing before, but seeing 100% is like a whole other level. The precision and aim knowing where all the enemies are!
Imagine how shitty it is for those poor monsters to see this super human soldier running all over the place slaughtering them all. Master Cheif has nothing on this!
I would never want to play the game this way though LOL. I wanna take my time and enjoy the atmosphere.
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@stellarfirefly
9 years ago
At 12:03 ... 1. Toss a grenade. 2. Exit. 3. Summary screen shows "Kills ... 47/48". 4. Before the screen fades, number goes to "Kills ... 48/48". It doesn't get much more pro than that.
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