Views : 193,818
Genre: Entertainment
Date of upload: Apr 17, 2024 ^^
Rating : 4.934 (275/16,385 LTDR)
RYD date created : 2024-05-12T06:34:33.172581Z
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Top Comments of this video!! :3
Just wanna say I LOVE the way you insert yourself into every scene, not just standing in front of the visuals but actually becoming a part of them, sitting and laying in seats, trunks, the ground, the editing must have taken forever but the end result is really fantastic visually. The part where you're showing us the low poly sky boxes and just lay next to the camera, pointing and the different scenery and even showing us a visual on your phone instead of cropping it into the vid. So immersive, beautiful, massive props for the effort you've put into this video. Love it!
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Something big about the low poly look is shape language. Shape language in character design refers to how shapes imply characteristic, a square is sturdy, a circle is cut and harmless, a Triangle is sharp and dangerous looking, these trains are combined in strategic way to tell a story about the characters through their looks. In modern games character models have so many polygons that they can look totally smooth as they would be in real life, so using that bloodborn example, those ghost guys are smoother which in spite of them being creepey is still send off that circular lack of threat vibes. In older games, no matter how hard you try to make something a circle, it will always be angular, which makes everything feel a little more dangerous and threatening.
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Pokémon visually has embraced 3D, but hasn't moved out of the 2D mindset. When there are two sprites talking to each other, your brain can fill in the rest as to what each character might be doing while speaking. But if it's two fully-rendered 3D models, having them blankly stare at each other or do one animation that you've seen them do a hundred other times while text comes out of their mouths and then do a full 180 degree turn without their model actually moving... that's on the other side of the uncanny valley.
It's the same concept, two characters looking at each other while talking, but you have to do more to convey what's happening in 3D otherwise it just looks bad. Pokémon has yet to figure out that they can't just replace sprites with 3D models and expect everything to be the same.
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For me, nothing will ever beat the beautiful pixel artstyle of Pokémon Mystery Dungeon: Explorers of Sky. Like... Wigglytuff Guild, the beach at dusk and Sharpedo Bluff, Fogbound Lake and Crystal Lake, the Hidden Land with Temporal Tower, Sky Peak... Gosh I don't know a more beautiful fantasy world.
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I live for the way he inserts himself into different games and funny scenarios. As always, this channel still feels like an immersive little world. 9:26, like what other video essay channel would go the extra mile to do something like this.
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@InternetPitstop
3 weeks ago
Here's the factor link straight from the time vortex! strms.net/factor75_internetpi...
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