High Definition Standard Definition Theater
Video id : YmBquO2KMtM
ImmersiveAmbientModecolor: #ca9498 (color 1)
Video Format : 22 (720p) openh264 ( https://github.com/cisco/openh264) mp4a.40.2 | 44100Hz
Audio Format: Opus - Normalized audio
PokeTubeEncryptID: 6000ea63cf76caf0514e95838122da5f182a98b3eca960c25a9f281645ccfaedf5ae92ebeb6587c9b2a2ce4ed41b0e60
Proxy : eu-proxy.poketube.fun - refresh the page to change the proxy location
Date : 1716319626173 - unknown on Apple WebKit
Mystery text : WW1CcXVPMktNdE0gaSAgbG92ICB1IGV1LXByb3h5LnBva2V0dWJlLmZ1bg==
143 : true
Is Clash Fun? -- Overwatch 2 New Gamemode
Jump to Connections
24.3K Subs
4,613 Views • Apr 25, 2024 • Click to toggle off description
Let me know what you think of the new game mode Clash, and the map Hanaoka

New videos every week! Subscribe & turn on notifications by clicking the bell!

Socials:
- Twitch: www.twitch.tv/custa
- Twitter: twitter.com/Custa
- Instagram: www.instagram.com/custa_ow/
- Discord: discordapp.com/invite/custa
Metadata And Engagement

Views : 4,613
Genre: Gaming
Date of upload: Apr 25, 2024 ^^


Rating : 4.526 (30/223 LTDR)
RYD date created : 2024-05-19T06:31:05.52784Z
See in json
Tags
Connections

YouTube Comments - 57 Comments

Top Comments of this video!! :3

@weasyll_

3 weeks ago

One fix that could stop the D-E ping pong is, if a team fails to capture A or E, the point resets back to the neutral point C.

22 |

@LainHemingway

3 weeks ago

One of the many reasons A and E are so hard to take is that there is no overtime in this game mode since there is no timer thus there are no overtime spawns. Don’t know a good fix for this, maybe you get a second added to the timer everytime you die for defenders that resets every point but idk

11 |

@Pip_07

2 weeks ago

i feel like clash and flashpoint should’ve been combined into one mode. you have five different points that capture and build percentage relatively fast. i think flashpoint laid out like a clash map would be the BEST of both worlds, it fixes the long walks and huge feeling of flashpoint and makes clash go longer, and have more of a back and forth for each point. you also keep the first to three and have that five point feeling that fits with clash.

|

@JLCBubba

3 weeks ago

So bsically, the team that wins first fight takes first point, snowballs advantage to second, then can just sit back and conserve Ult advantages by bouncing the last two points to basically neutralise the game? Would've been better at two rounds of attack/defense, where one team starts at A and tries to capture all the way to C (4 minutes timer, +30 seconds per point captured, timer is paused for 10 seconds on capturing points A-C, with the next point unable to be progressed during that time to prevent instant progress on the next point once one has been captured), then they reverse sides. If both teams are tied exactly (highest percentage of capture on any point is recorded, no "ticks" of perma progress, so if you get 27% on point E, that's your opponent's win target) you go to a final round which is a single KoTH round for Point C, with the side of the team that had more time remaining getting either no advantage, or something small like 25 non-renewing overhealth at the start of the round.

3 |

@Danyo31

3 weeks ago

Did you know Hanamura is no longer accessible in the game? No longer in the assault arcade mode and unavailable in custom modes. Kinda sad imo, a part of OW history died.

38 |

@WiSims

1 week ago

Idk about you but clash felt really weird at first bc of the way points were captured. It felt very king of the hill. I almost wanted a team to cap the point then build progress. Maybe more like flash point

|

@deathuncut

3 weeks ago

Super insightful, hopefully blizz watches this too

2 |

@pinkplasticlag

3 weeks ago

Genji with the pink looks so cool on this map 🌸

1 |

@brandonjameson1

1 week ago

Lay off of Samito

4 |

@DarthCookieOW

3 weeks ago

What I hate about Clash is that you actually can lose the game by points - or it is a 5:4 - even though you are clearly the way better team because the enemy team gets more and more spawn and highground advantage the more points they lose. Edit: at the same time, the mode is insanely snowbally

1 |

@thehandymasters9410

2 weeks ago

What if after capturing one point and later on you need to capture that same point again, that specific area of that map changes. Like what if a jump pad appears the second time or a certain door or window are suddenly accesible?.. That would make capturing that point a second time more interesting ya know?

|

@juanperret7044

3 weeks ago

definitely think capture time can be increased 10 to 20%

1 |

@WhoMusic

2 weeks ago

What if they increased the default amount of time it takes to capture the points, but each time a point unlocks, the capture speed on that point (for both teams) increases? That could potentially increase game duration without increasing the amount of time spent sitting in the centre of the map.

|

@juanperret7044

3 weeks ago

the issue is more map design than game mode design on this one, it SHOULD be defender favored but not as much as it is

|

@randysjongers3268

3 weeks ago

my biggest issue with the game, was the duration, or lack there of. My friend and I tried out the mode, our first 3 games were all 3-0 stomps, that lasted between 2 - 2:30 minutes. This meant the team that lost didn't even build ults. I think that a game mode that misses out on ult fights is missing a key part of overwatch. Our later games did have back and forth but even then it was one team uses ults to cap D, other team uses ults to cap C and so on. We never had any back and forth between ults or even kills, it was just team wipes over and over. Overall my experience with this gamemode was very negative, but a part of me really hopes it was an issue caused by having no role lock and no team comps

|

@midmoose

3 weeks ago

think the only way u should be able to get points is by capturing C/D/E, allowing points from capturing ur own A/B allows a team that wins C three times to lose to a team that captures C once

|

@juanperret7044

3 weeks ago

my issue isn't really the game mode more the map, something a bit too straightforward about it being a straight line

|

@Sp00kyActi0n

3 weeks ago

Good insights here

|

@fonti22

3 weeks ago

If you would want to increase the number of points to 6 or 7 you would also need to modify the map to have more objectives, right? If not fast 3-0 are still going to happen and these are much faster than in other game modes

|

Go To Top