Views : 4,613
Genre: Gaming
Date of upload: Apr 25, 2024 ^^
Rating : 4.526 (30/223 LTDR)
RYD date created : 2024-05-19T06:31:05.52784Z
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Top Comments of this video!! :3
One of the many reasons A and E are so hard to take is that there is no overtime in this game mode since there is no timer thus there are no overtime spawns. Don’t know a good fix for this, maybe you get a second added to the timer everytime you die for defenders that resets every point but idk
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i feel like clash and flashpoint should’ve been combined into one mode. you have five different points that capture and build percentage relatively fast. i think flashpoint laid out like a clash map would be the BEST of both worlds, it fixes the long walks and huge feeling of flashpoint and makes clash go longer, and have more of a back and forth for each point. you also keep the first to three and have that five point feeling that fits with clash.
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So bsically, the team that wins first fight takes first point, snowballs advantage to second, then can just sit back and conserve Ult advantages by bouncing the last two points to basically neutralise the game?
Would've been better at two rounds of attack/defense, where one team starts at A and tries to capture all the way to C (4 minutes timer, +30 seconds per point captured, timer is paused for 10 seconds on capturing points A-C, with the next point unable to be progressed during that time to prevent instant progress on the next point once one has been captured), then they reverse sides. If both teams are tied exactly (highest percentage of capture on any point is recorded, no "ticks" of perma progress, so if you get 27% on point E, that's your opponent's win target) you go to a final round which is a single KoTH round for Point C, with the side of the team that had more time remaining getting either no advantage, or something small like 25 non-renewing overhealth at the start of the round.
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What if after capturing one point and later on you need to capture that same point again, that specific area of that map changes. Like what if a jump pad appears the second time or a certain door or window are suddenly accesible?.. That would make capturing that point a second time more interesting ya know?
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my biggest issue with the game, was the duration, or lack there of. My friend and I tried out the mode, our first 3 games were all 3-0 stomps, that lasted between 2 - 2:30 minutes. This meant the team that lost didn't even build ults. I think that a game mode that misses out on ult fights is missing a key part of overwatch. Our later games did have back and forth but even then it was one team uses ults to cap D, other team uses ults to cap C and so on. We never had any back and forth between ults or even kills, it was just team wipes over and over. Overall my experience with this gamemode was very negative, but a part of me really hopes it was an issue caused by having no role lock and no team comps
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@weasyll_
3 weeks ago
One fix that could stop the D-E ping pong is, if a team fails to capture A or E, the point resets back to the neutral point C.
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