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Was it Good? - Croc: Legend of the Gobbos
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686,054 Views • Premiered May 28, 2022 • Click to toggle off description
Patreon: www.patreon.com/joshstrifehayes
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Twitter: www.twitter.com/joshstrifehayes

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Yazoo!
Ker'splat!
Ker Pow!
Hazoo!
oof!

Croc, one of the best selling Playstation 1 games of all time, a childhood icon, everyone has fond memories of saving the gobbos and defeating Baron Dante, but... was it actually any good?

Join me as we go back to 1997, run, swim, tail whip and box stomp our way to 100% completion and review this classic gem. Warning, may not have aged as well as you think.

Thanks to the Patreon supporters and Twitch subs who keep the channel alive :)
Metadata And Engagement

Views : 686,054
Genre: Entertainment
Date of upload: Premiered May 28, 2022 ^^


Rating : 4.964 (167/18,449 LTDR)
RYD date created : 2024-05-13T03:15:29.071865Z
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YouTube Comments - 1,696 Comments

Top Comments of this video!! :3

@fearhunger3983

1 year ago

The sound design of this game was fantastic. Everyone who played the game is probably taken back 20+ years when they hear Croc's "Ka-Boom!!", "Ka-Pow!" and "Ka-Splat!"

719 |

@elsast7865

1 year ago

Don't know why but I always remembered Croc as the saddest platformer. I recall a mood of deep loneliness crossing its various levels. Did anyone had that feel too ?

916 |

@silverwing4153

1 year ago

Croc was weird. It made me sad when I first started but the more I saved the gobbos the happier I got. Even though it was incredibly lonely.

209 |

@TheDualTatorz

1 year ago

I know Josh mentioned how he used to be a teacher, but throughout this series, it feels like he is grading somebody's paper. Pointing out what is good, what makes it good, and doing the same with the bad. As someone trying to become a teacher myself, its always kind of funny when I notice moments that sound like that xD

222 |

@CsubAzUrmedve

1 year ago

I played this game as a kid, but I was never able to complete it. It was not just the game being hard; somehow this game made me depressed. I don't know why. It's strange to read that I was not alone with this problem. I remember deep sadness when I'm looking at this game.

242 |

@travislee5039

1 year ago

The game's real secret? You could put the game disc into your CD player and jam out to the soundtrack

137 |

@nidungr3496

1 year ago

I love how they implemented the gobbos as simply two sprites with feet and eyes.

125 |

@gameswithtoasty3246

1 year ago

I remember this game creeping me out at a kid. The weird, boxed in worlds, lifeless enemies and weird musical jiggs mixed together to make me feel uneasy. The weird boxing boss used to give me nightmares. His entire design, to this day, creeps me out.

287 |

@hwLUke

1 year ago

Almost every single game on this channel is a nostalgic game from my childhood that i spent countless hours playing and loved the crap out of it. Love the content. Every time a new video drops it's like christmass

446 |

@Lopitra

1 year ago

If Croc does anything that is specifically Croc, it is the music and artstyle. Those are the most unique and memorable bits of the game.

99 |

@Kieranh778

1 year ago

Fun fact: I got this, on Sega Saturn, when the game came out and the Saturn version of the game actually shipped with a bug that made Croc's head invisible..but you could still see the eyes. So it was just a body with floating eyes, running around. How a bug that apparent, could go through any kind of testing is beyond me lol

63 |

@Gagneto

1 year ago

Considering Croc and Banjoo are less than a year apart and how development cycles work it might be just a coincidence that the jigsaw pieces are similar, rather than inspired by

28 |

@garyskippracing

1 year ago

I feel like the backpack could have been easily justified by animating the gems being placed inside. Or even pseudo cheating the effect by having the flap open and close so it at least looked like they were going inside, at these low frame rates that could be made convincing, even if fully animating it was problematic.

139 |

@ecyor0

1 year ago

interestingly enough, while the tank steering is awkward, I distinctly remember the combination of the tank controls and 180° flip being VERY satisfying once you got the hang of it.

27 |

@tastelesscow6605

1 year ago

You just hit me with so much emotions...my grandparents had an old PS1 and that was my introduction to gaming. I played the greats like crash and crash racing but those never disappeared with their popularity. This game though, I totally forgot about. Seeing this video pop up I immediately remembered all those memories associated with playing this game at my grandparents. I started to cry as my grandma just passed away a few months ago, the last of my grandparents, and I still am grieving. It's amazing what memories can be attached too, but I remember very vividly my grandma helping me play since I was too young and being so enamored by the colors of those gem things when you collected them. I never beat the game though, maybe I'll emulate it and finally get around to doing it...I miss you grandma, thank you for all the love and memories.

22 |

@divinkitty9452

1 year ago

Here's my reason for replaying Croc: He is so cuuuute. Such an adorable mascot. If I got this game as a kid I would spend hours on end playing this just to see Croc.

161 |

@bloodletterable

1 year ago

That musical nostalgia hit. This, medievil and gex the gecko were the games of my childhood.

75 |

@kewldude23xx

1 year ago

You're absolutely right , this game was an amalgamation of ideas from other games . I completed the game 100% and I did enjoy playing it but I never played the second game because I predicted it would be more of the same either from the previous game or other games

2 |

@pixelated_jefe

1 year ago

I would love to see you do one of Tomba or Tomba 2. The 3D style with the 2D sprites are just legendary.

24 |

@GreyWolfLeaderTW

1 year ago

Croc was made by Argonaut Software. AKA the boys who helped Nintendo make the original Star Fox and got the 3D technology they needed to transition from the Super Nintendo to the Nintendo 64 going. Argonaut did a lot of classic hidden gem work, including Stunt Race FX, the Emperor's New Groove (PS1), Alien Resurrection, Harry Potter and the Sorcerer's Stone (PS1), Harry Potter and the Chamber of Secrets (PS1), and I-Ninja.

8 |

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