Views : 813,582
Genre: Gaming
Date of upload: Jun 7, 2023 ^^
Rating : 4.734 (3,080/43,195 LTDR)
RYD date created : 2024-05-06T01:33:25.118795Z
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Top Comments of this video!! :3
the biggest issue i have with the sniffer (and the plants it brought) is that they dont fit in with the rest of minecraft aesthetically, even after being in the game for as long as they have so i know its not just an unfamiliarity problem. they look incredibly out of place and seem more like something that you would find in a mod that adds a new dimension
1.8K |
I know the golems we were shown weren't the most interesting, but God do I really want new golems. Golems are such a cool concept, being able to make creatures to do things for you. It's exactly what a game about shaping the world should have, and I really want more.
Plus, the copper golem was adorable. It is my son.
981 |
As someone who tries to stay up to date with everything Minecraft and Mojang, I think the real problem with the mob votes is that Mojang does not communicate details clearly with the mob vote animations. I remember it being stated during the vote that the sniffer plants would be purely decorational (I don't remember where, maybe a developer tweet), but most people were completely unaware of that.
Coming back to this video, I would like to add that these mob animations are also very simple and vague. For early concepts they work if the mobs are fleshed out more beyond their announcement, but in the case of the sniffer, nothing else was really added which made the mob feel incomplete and disappointing. Only a couple other mobs were like this, but their features were already worth it, imo, those being the allay and more recently, the armadillo. I feel like the inconsistency in how much the mob is fleshed out beyond the initial design makes it difficult to know what to expect.
2.8K |
Not to mention, the average player would never even see a sniffer in survival without going out of their way. Its found rarely, in 1 structure, for which the player also needs to happen to have a niche little tool, in 1 specific type of ocean biome, and then it also takes like an hour to hatch and grow up.
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So, you need to search for a specific type of biome, and in that biome search for a specific type of structure that doesn't spawn very often.
Found the structure? Now search for a specific type of block that you need to use your brush on. You get a 6% chance to find a sniffer egg. Which means it could take you some time to get it.
Found the egg? Now you have to place it on a specific type of block for it to hatch in 10 minutes, otherwise you have to wait 20 minutes. Oh and you need to repeat the search if you want to breed them.
The egg hatched? Now you have to wait for the sniffer to grow up.
It grew up? Now you have to wait 10 more minutes for it to sniff out a seed.
Got the seed? Now you can plant it and congratulations! All that work, all that exploration, all that waiting, just so you can get one flower which is useless outside of being decorative.
Oh wait what? You wanted the other flower? Well tough luck, now you have to wait 10 minutes again and hope that the next seed sniffed is the one you wanted.
938 |
Remember people, the mobs we choose aren't the problem, the real problem is both the fact that mojang doesn't explain mobs to us well, and the fact that mojang could make better design choices when making them, unlike A GLOWING SQUID THAT DOESN'T GLOW
The past mob votes had bad choices but mojang "saved them" by adding things around their mechanics, however, this is just a way for them to keep us "satisfied" with the mob vote winner
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@SteamedToast
7 months ago
I remember a bunch of people voting for sniffer because they wanted more flower options - I don't think anyone anticipated it would just be 2 flowers or that it would be so rare for seeds to drop.
2.5K |