Views : 49,941
Genre: Gaming
Date of upload: Aug 16, 2022 ^^
Rating : 4.953 (23/1,929 LTDR)
RYD date created : 2024-05-07T15:26:55.265786Z
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Top Comments of this video!! :3
I remember well when this run first came out - I was the one who did the TASvideos encode for it. There's so much hardcore work put into it, so many intricate details, and most of it happened pretty much behind the scenes. The item glitch was known, but finding out exactly how to use it in the best possible way was a huge amount of work. Nice breakdown of the techniques involved!
Although I think it's kind of funny you're presenting the "vote on the TAS" as some kind of dramatic thing when there's basically absolutely no way in hell it would've been rejected. Typically the only runs that get rejected are very low effort ones, or ones that break the rules.
I do kind of regret that pirohiko's run isn't the main one anymore, though, because it's the best one of the bunch. A similar thing happened with the Chrono Trigger TAS, where an earlier run that required a huge pile of interesting glitches ended up being obsoleted by a run that required only one, much more precise glitch.
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Well, I wasn't expecting to see a full dedicated video to a TAS!
I use to staff for TASVideos as a Publisher, until about 2013 or so. It was absolutely wild seeing the things that would roll up. I kind of regret leaving the role, to an extent, but circumstances outside of that site began hitting me really hard.
RPG speedruns always felt like the type that would be the hardest to beat. They seemed like they needed the most research to kill, simply because they (usually) weren't precision based. So you rarely got several frame or second shaving amounts that you might get from, say, an action game, simply because most RPG TAS's didn't have the tiniest oversights that an action game run might have.
So RPGs getting these sort of giant time save chunks was both incredibly satisfying and massively exciting. And sometimes a categorisation headache for the publisher and judge. :)
Thanks for listening to my ramble, if you did at all!
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Whoa hey! I'm the guy who figured out how the item upgrade glitch works. That's my documentation on the screen beginning at 7:28!
Just to add some additional commentary on that subject, I was inspired to figure out how the glitch worked by a GameFAQs article on the same subject. However, the setup the article had was obnoxious and complicated. I wanted to see if there was an easier way, and managed to suss what made the bug tick.
Although I never did contribute to the speedrun itself, and even though this specific bug was ditched in favor of item destacking, I'm still kind of proud that I was able to contribute. Glad this video came up in my feed!
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FF3 is one of my major inspirations for wanting to make a game that incorporates glitches as a core part of it. All because I've watched a streamer years ago showcasing both Uni's and Pirohiko's routes. Still haven't made the game, but I've started working towards it. So this video just made me smile throughout and I can't thank you enough.
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As a long time fan of Final Fantasy (starting with X), I just never had an interest in Final Fantasy III, but videos like these that explain the innerworking on how someone can just completely break the game into doing things it's not supposed to always fascinates me. The production of this video, the clear mic quality, the solid backround music choices, I can binge watch these videos all day.
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@DoctorSwellman
1 year ago
IMPORTANT: TASVideos judging looks at much more than just entertainment for publishing a TAS. Entertainment value is just a very small aspect of the process that only determines what tier the final product is listed under on the site, and shouldn’t overshadow the much more important criteria. Verifying that the submission syncs properly for everyone, ensuring inputs actually complete the TAS and more are things that they look at. You can find the judging guidelines here: tasvideos.org/Judgeguidelines
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