Views : 93,896
Genre: Gaming
Date of upload: Oct 2, 2023 ^^
Rating : 4.316 (427/2,071 LTDR)
RYD date created : 2024-05-12T15:54:35.497647Z
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Top Comments of this video!! :3
Kinda surprised door guardian wasn't ranked awful. It actually took me a while to figure out how to beat it, and most of my attempts were brought down heavily by how drawn out they were and by the instant shock on hit. Sure, he dies really easy once you figure it out, but again it's just really frustrating if you take too long to get it or just a complete pushover after you get it.
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I actually like archbishop Andreus because the deflect timings feel satisfying and it’s also a bit of an endurance fight which I found quite fun and challenging especially on base level without summons consumables/ throwable objects.
Also how is door guardian not at the bottom of the list. It’s insanely easy for where it is in the game and it’s attacks are poorly designed especially the jumping fury attack and the roll which goes triple the distance it should. Shock is also the worst status ailment in the game in my opinion because you can’t do anything until it runs out otherwise you won’t be able to dodge any attacks because you’ll run out of stamina
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I completely agree about the fury attacks. Visual or audio cues are needed if telegraphing is absent. The Sekiro mini-boss "Ashina Elite Jinsuke Saze" has an instantaneous attack with no telegraphing . The only difference is FromSoft added a glint to his sword right before he attacks that made it fair.
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For me, Victor is the best fight in the game, he does everything right for a brawler type boss. His attacks are well telegraphed, they come out in different speeds, he's surprisingly fast when he wants to be, his 2nd Phase is the only one in the game that happens at half HP and the design is amazing for Phase 2, and finally his music's just nice. It sounds like it's getting more and more hectic as Victor starts going more aggressive and animalistic to try and win, and the music emphasizes that
Victor is one of the VERY FEW bosses that I will willingly fight mano-a-mano since he's very fair, but also really fun. If there was a fist weapon, I would gladly give Victor the final fight he truly deserved
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My complaint with the fallen archbishop was you didn't need to learn the second phase, just go behind him and do the first phase again. I'm not sure how people think he's tough... King of Puppets and Laxasia are my 2 big standouts, and I really liked the design of the green swamp monster. Still overall a great soulslike and one I find myself enjoying quite a bit, especially compared to the usual soulslike.
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While I did enjoy most of the bosses a bit more than some people I can understand your criticisms of the game. I overall enjoyed the game and think it's one of the better souls likes that isn't made by from soft.
One positive aspect of this game that I feel like other souls likes tend to fail at making is good enemy variety. Wo long doesn't have great variety as an example but in Lies Of P I was constantly seeing new enemies and mini bosses in almost every area and that makes enemy encounters more memorable. I'm curious how you felt about the enemy variety.
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On the Fury Attacks, you don't necessarily have to deflect them. Outside of Scrapped Watchman and phase 2 of Green Monster, I haven't actually deflected many Fury attacks. You can often doge or sprint out of the way of Fury attacks so the hitbox doesn't make contact with you. It probably help that I've been playing in light load the whole playthrough, but I have found few if any fury attacks that I felt I could only avoid by deflecting.
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The Black Rabbit Brotherhood (Part 2) did have a structure to their attacks. Contrary to what you said in the video, they absolutely did take turns attacking you. At any point, there is one sibling that’s actively pursuing you, while the other two just does occasional ranged attacks UNLESS you come and approach them, which would trigger a melee attack from them even if they’re not the current main aggressor.
I honestly don’t think the fight is that bad. For me, it was an opportunity to feel how much youve improved from their first fight (since they all have more or less the same moveset, and youre supposedly have grown a lot stronger both stat and skill-wise), and feel badass that youre now able to bob and weave through all three of them at once.
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I would only compare a boss like Orphan of Kos to a boss like Nameless Puppet. Both move around a ton but they are both late game bosses. Archbishop should really be compared to a boss like Vicar Amelia who also just stands there and sponges your hits. There are different types of bosses across different points in the game. I consider both Vicar Amelia and Archbishop to be fine for when you encounter them in the game.
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At this point it feels like anyone who brings up Gael as a legitimate example of good boss design just uses it as code for "I prefer to facetank the boss without learning it," and this idea gets reinforced in my head whenever this point is brought up in the same sentence as "X boss forces you to play passive/turn-based etc"
There's legitimate ways to play aggressively against the bosses in this game that have nothing to do with the parry system or waiting for X combo to finish or whatever, but they don't let you steamroll them 1st try like gael does so I guess they're not fun to fight anymore? Idk, the appeal of these types of games for me is broadly speaking the difficulty and the learning curve that comes with the combat, not necessarily whether or not the boss feels "fair" on the first or second attempt
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Some points I want to point out here. 1st, you can equip better defensive gears to be more resistant towards elemental effects. The merchant right before the corrupted parade boss sells like the best defensive parts for each element. 2nd, in the rematch with black rabbits, only the brother with the elemental buff is active and the rest are more passive unless you're too close to them, though they will throw projectiles at you.
I quite agree with the rest. Forgettable music outside of the collectable records, cheap animations that cause you to play a guessing game instead of reacting, lack of mobility and attack combos, etc. drag the bosses down so much. For me, the King of Puppet is the best fight and the only boss that can actually be comparable to the big baddies in FromSoft's souls games.
Edit: the nameless puppet is soooo close to be on the same level, but phase 2 has some flaws that I just can’t put him above the king. His animations are blurry which makes clarity for some attacks pretty much nonexistent, and his lightning dash attack, which I have to memorise instead of reacting. Not only that, I don’t like how he can just gap close over and over again with no break.
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@magicat7356
2 months ago
Late update to this video but I figured after having replayed the game I should do it anyway. I think I made a mistake in playing the game only once before making this video, which I normally don't do. I redid each fight without using healing items and in some cases without taking any damage and I think I have a much better grasp on the bosses now. Corrupted Parade Master is kind of a joke now, and even if I did get hit by him, there are plenty of status ailment resistance gear that the decay isn't a huge deal. I would say it's still a mediocre fight, but not bad. I was SORTA wrong about the Black Rabbit Brotherhood not taking turns in their second encounter. They do take turns in being more aggressive. Buffed weapon = more aggressive. But the others do still throw projectiles at you and can gank you in a bullshit way, so I think the fight still sucks. I also don't know if they've made changes to Romeo's moveset but damn did I enjoy it a lot more the second time around, I think it's an amazing tier fight and the best in the game. Fuoco I'd move a tier down, Andreus half a tier up (bad tier is a bit harsh) and Simon Manus a tier down. Other than that, spots remain the same. So I still feel a little mixed on the game's bosses, I do feel they're too simple beyond just memorizing the timing of the weird delays. Again, good game overall.
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