Views : 45,567
Genre: Gaming
Date of upload: Jan 18, 2024 ^^
Rating : 4.949 (33/2,558 LTDR)
RYD date created : 2024-03-16T21:09:26.000591Z
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Top Comments of this video!! :3
When BG3 was still in Early Access they DID get an offer for GamePass... only $4 million. The game cost $100 million to make.
Microsoft had such a low opinion on isometric RPGs. Only now in hindsight where the game gets all the awards they really want it.
So yes in a world of subscription services those games could NOT flourish.
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Great point about subscription services leading to developers having to impress executives and not the customers. That is an absolute fact of where most entertainment industries are heading. The customer is always right and those out of touch executives have no idea what they're product is supposed to be.
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The best example is BG3. This game was already sold millions of times. But Microsoft wanted to pay a laughable amount to Larian to bring it into their subscription. Larian would have lost a lot of money.
That is in a situation, where subscription is not prevalent. When it where, Larian would be forced to do it and would have less money for the next project. When the middle-man or distributor completely dictates the conditions, creativity dies.
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I hope developers realize that if I'm paying $30+ dollars on a (or multiple) subscription service thats probably money I'm not going to be using to purchase games. Any indie dev should really be against video game subscription services. The only reason why Xbox Game Pass somewhat works is because its various publishers under one subscription service but imagine if those publishers all had their own Game Pass? People already hate paying for several streaming services like Netflix, why as consumers would we want that?
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Thank you diving into this and talking about it. I think there is a great place for Subscription services... but I prefer to buy my games. I want to own it. I am seriously considering buying the physical version of BG3 (I already own digital PS5 version), cause so many games I used to love are just gone... I think more freedom for those that create art is never bad, more freedom to dream and for passion to bloom will result in better products, reaching more people, and creating more diverse gaming experiences. There can be a game out there for everyone, but we have to give devs the freedom and support to dream them up.
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I mean, we absolutely do know what their beliefs are. They believe that nothing matters except increasing stock value for the shareholders. The subscription model for video games will only ever have end game: Bland skinner boxes that barely work overflowing with microtransactions and slot machines. We've already seen this over and over.
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And the thing is that pretty much all these corporations that own subscription services also own dev studios. They are literally patron like Mizora in a warlock pact with their dev-studios lol.
For instance, EA owns Bioware, they are literally a unit of EA, while maintaining their brand name. Even if Bioware somehow wanted to sell directly to the customer themselves, they aren't able to in a first place. How their games distributed, sold, and pretty much produced and released is decided by EA, whether new games would be on EAPlay or not (they will, how could they not).
So devs greasing these corpos to get on their sub service and this potentially being the primary model (as Ubisoft somehow suggest) just feels like a completely wrong and disgusting in concept idea.
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@LegendaryDrops
3 months ago
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