Views : 55,437
Genre: Gaming
Date of upload: Jun 17, 2021 ^^
Rating : 4.944 (18/1,257 LTDR)
RYD date created : 2022-02-13T02:10:12.960207Z
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Top Comments of this video!! :3
I actually know a version of the left-hand trick that can solve mazes with loops. Basically, you walk straight in one direction until you hit a wall. Switch to the left-hand trick, but this time keep track of your turns. Your "counter" starts at 0. A turn right means add 1 to your counter, and a turn left means remove 1. Once your counter is back at 0, go back to walking straight in one direction (the same direction that you walked straight earlier) until you hit a wall. Alternate between walking straight and using the left-hand trick like this until you reach the end. Unfortunately there is no variation of this that can solve 3D mazes.
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Im trying to make 100 mazes attatched to eachother and each maze hqs its own theme in minecraft and i am trying to give it a scary feel by building a giant dark warehouse building around the entire thing so you constantly know there is something unerving out the walls, yes its a horror maze but without jumpscares, just the feeling of unervingness and i might do a video of me testing it idk
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I’m making a Labyrinth, with a pretty cool thing in the middle. Once all players get to the middle, they have to run to the top of something (idk yet :P) and one will get the key to open a door. After that, they PVP for like 1-2 minutes before a door in the wall opens. When the player that has the key throws it in a hopper (not one, multiple hoppers, only one works. The ones that don’t will transfer the key to a dropper and drop the key. The hoppers will have built in delays for the key to get picked up by another player. I’ll switch which hopper it is each game.) they will get an advantage in the next layer of the labyrinth, this is going to take me a while, so hopefully it doesn’t die.. but thank you for this!
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@ThatOneGoatGuy
1 year ago
I'm creating a massive maze (multi-story enclosed concrete) that's designed to be as unpleasant as possible for runners (one-way doors, unhelpful tips on signs, lack of light in some areas), so these tips are really going to help me ensure that my maze absolutely feels like a nightmare. No open spaces, little variation in hallway length, all nice things that will be absent. Trick corridors and moving walls, though, will be a must have.
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