Views : 1,018
Genre: Gaming
Date of upload: Nov 2, 2020 ^^
Rating : 5 (0/36 LTDR)
RYD date created : 2023-10-14T19:45:41.626591Z
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Top Comments of this video!! :3
Very nice, but I'm more interested in your fire barrel. You can add a Planar Collider, and make the sparks hit the ground, and fragment. Also, your flames are nice but if you use a UV Constant (anim) each flame can run an animated sequence, just like modern games. I don't often run into fellow NV modders who know about shaders, parallax, vfx, and so on. Happy to see you making such posts!
As far as a practical application for parallax, there are a few. Ceilings, walls, floors, etc. Most effective on things that are flat in nature, or the player cannot get too close to. For fake rooms, it could be used to an extent for those boarded-up windows on houses, letting the player peek into a fake interior. Subtle, and the boards will help hide most flaws. The vanilla game could massively benefit to parallax on countless things though. From wood plank floors, to tilesets with a lot of screw/bolt heads, and ceilings with major degradation. However the Passes & Scale values used in Nifskope would be far far different from what you are using here, and what bullet holes use too.
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@Xilandro
3 years ago
I love it!
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