Views : 120,366
Genre: Gaming
Date of upload: Dec 15, 2023 ^^
Rating : 4.944 (76/5,311 LTDR)
RYD date created : 2024-05-06T18:33:44.523988Z
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Top Comments of this video!! :3
I did a bunker mission and it was definitely tougher than before. Really struggled to kill the more heavily armoured NPCs, and the FS-9 was shooting all over the place. Also, the NPCs now have very different behaviours. The heavily armoured ones being more aggressive and actually trying to come get you, while the others took cover almost all the time.
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Today is the first time this year I actually enjoyed playing Star Citizen. I spent three hours mining, refining, running cargo and buying equipment without a bug, glitch, 30k or even a hiccup. Could this possibly be the first time ever that I can play Star Citizen through the Christmas Holidays without rage quitting because of the total dumpster fire the game has always been at the end of the year? After all these years of patiently waiting I sure hope so. Merry Christmas Citizens! o7 ππ
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6:28 this is insane for nomad owners! The ladder entry basically means you need to softdeath the ship in order to pirate the cargo, and now there is no quick way to yoink off containers at ground pads.
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As a non-player and passive SC content enjoyer I want to see more features, that allow players to interact in a stable manner. Creating environments, NPCs and lore is hard and takes time. But for content creators these features are only temporary and only worth a handful of videos. Reliable interactionability is the real entertainment multiplier, imo. It's what made Minecraft big.
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@SkylineCinematics
4 months ago
I would rather not see risk increased in the salvage gameplay loop. It's relaxing and fun, the risk should come from outside sources like having to risk Pyro because the most wrecks are there etc. Not everything needs to be inherently high risk.
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