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Ranking EVERY Wonder Effect in Super Mario Bros Wonder
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154,848 Views • Dec 30, 2023 • Click to toggle off description
Super Mario Bros Wonder is one of if not the best game in the 2D Mario series. The main reason it’s so good comes down mostly to the wonder flower and the various wonder effects. This can do anything from transforming mario into a slime, starting a pumpkin party, spawning in a lot of enemies, and more. So today I thought it would be fun to rank every effect in super mario bros wonder from the worst to the best!

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Views : 154,848
Genre: Gaming
Date of upload: Dec 30, 2023 ^^


Rating : 4.904 (105/4,263 LTDR)
RYD date created : 2024-05-18T03:18:08.109569Z
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YouTube Comments - 518 Comments

Top Comments of this video!! :3

@Odyssey_Central

4 months ago

Hope you all have a wonderful new years!!! (Get joke it’s like wonder like Mario wonder)

221 |

@PJiggles

4 months ago

4:03 Disagree that the slow motion effect isn't creative, I thought it was a really clever reference to Super Mario Maker 2 online

108 |

@TwilightChomperEnthusiast

4 months ago

Okay, guys, let’s hope for redemption! If the singing Piranha Plants aren’t in the top five, you know the drill!

547 |

@Glory2Snowstar

4 months ago

As somebody who spent over a YEAR trying to program a “roll on walls” power-up for one of my games, the Wubba is everything I’ve ever wanted and more. I want an entire GAME where you play as that thing, the controls are buttery-smooth and the music is pure dopamine. Banger ending video for 2023, by the way. Thanks for the great year Odyssey!

106 |

@Kongumon

4 months ago

#19 15:44 I also like how this one turns the talking flower things against you. Them saying stuff like "you'll never escape" was so funny.

55 |

@BronzeSpaceComet

4 months ago

So glad to see the metal mario effect as high as it is. It's nothing special in terms of gameplay but man it's brilliant to have metal mario in an electricity-based factory level. and the song is a banger too

75 |

@CircusRope001

4 months ago

Aw come on! The Shooting Stars effect can’t be THAT bad! I think it looks pretty and it gives you a satisfying rush!

15 |

@MishKoz

4 months ago

Honestly I might like the Puffy Lift one the best. Being able to play as what is essentially just a level mechanic is so funny, and it's something you could only really do in a video game.

77 |

@unaicasal3061

4 months ago

I actually like the ones that make you invincible, the star ones are super satisfying because of the invincibility and magnet you can rush and get a lot of stuff and killing enemy after enemy by running into them is a lot of satisfaction! and the lava one makes you play the game in a very different way while still maintaining the original movement, to me they are very much fun!

37 |

@micahheyward5342

4 months ago

Favorite Wonder Effects: Boat from Evade the Seeker Bullet Bills (this is my favorite period), Snowfall from Pokipede Pass, Dragon from Dragon Boneyard, Silhouette Stretching (Specifically in Fluff-Puff Peaks Palace because of the music), Airship Lasers from all Flying Battleships, Wacky Pipes (specifically from Swamp Pipe Crawl), Spikey Dance Number, Giant Conk, Wubba Form, and Rrumba Form.

64 |

@EpicMatt616

4 months ago

Can we just take a moment to appreciate the editing of the Jump Jump Jump section, as it beautifully cuts between the two levels while still staying accurate to the beat of the song.

13 |

@SkyBlueFox1

4 months ago

While I understand the thought process behind “invincibility removes the challenge”, I feel like looking at the abilities that way ignores the rest of their design elements. So, to counterpoint: “If this wasn’t invincible, would it be fun?” - Balloon: Not in the slightest. What really sells the balloon form is its fittingly-floaty controls. However, they’re also finicky and imprecise, which would ruin any attempt at ‘challenge’ that could be made. If you wanted to add challenge, you would need to remove most of the enemies, or scale back the floatiness, both of which arguably defeat the point. - Lavaproof: No, probably not. The dark-level mechanics make the fire a visual treat, but also obfuscate the platforming or enemy placement. More lighting would need to be added to make the challenge fair, but this would also take away from the contrast of the darkness and fire, and frankly that just wouldn’t be as interesting. - Freefalling: Maybe. The Special level is certainly good, but it also has the age-old problem of “enemies dropped on me from offscreen and I had no warning”, which I’ve seen 90% of players die to at least twice. I don’t think the first level would be ‘more fun’ without the stars, though - you’d either need to ditch the time-limit or make the whole segment longer. To me, the fun part is trying to hit all the enemies while you’re invincible. It’s like how that wall-jumping poison level in MM2 was a late-game stage; because that kind of challenge can be extremely frustrating to practice. I can tell that difficulty and obstacles are clearly something you value, but I feel like tagging the “fun invincible romp” powers as “terrible” is kind of harsh. We’ve all played Mario Maker 2 before, so I think we all understand how “difficult” and “interesting” are not exactly the same thing. :V

57 |

@WOWYT777

4 months ago

"some are bound to be worse than others". the iconic voiceline

6 |

@cinder8154

4 months ago

Honestly the super star dash effects were some of my favorites in the game because it just feels satisfying to blaze through everything like a rocket and the feeling of invincibility is so fun

7 |

@speedude0164

4 months ago

It's an excellent sign of the game's quality when I see a ranking of the Wonder Effects, think the bottom ones deserve to be higher, but then realize it's just because they're all great. The only other rankings to make me feel that way are for the galaxies in Mario Galaxy 1 and 2, my literal favorite games of all time. Also nice touch using the Tears of the Kingdom theme for the skydiving Wonder. 👀

10 |

@ParkerRut

4 months ago

19:02 I do really like that when you hit the big pow block enough times, the mushrooms in the background will fall over. Its a cool touch

8 |

@luigietted8087

4 months ago

The star effect is soo good

8 |

@user-1mc0n4us.ed-_-

4 months ago

The "Top Down View" Wonder Effect reminds me of RPG Games for whatever reason and seeing it for the first time in game was a pleasantly amazing surprise to me. 😊 Thankfully I've also never watched any other trailers for the game outside the reveal one (for obvious reasons), as well as that entirely SMBW dedicated Direct, so that the surprise for this Wonder Effect (just like many others) wasn't ruined out of my personal experience with the game. Definitely in my Top 5 favorites for the concept alone, very fun and creative for a 2D Mario game.

5 |

@azelfdaboi5265

4 months ago

I feel like some of the super star complaints, such as the free fall or floating wonders aren't that big of a deal cause you can simply avoid the stars if you don't want to use them, unlike in the star rain wonders

9 |

@Novum228

4 months ago

Sad that they didn’t add an effect that turns you into Dry Bones

11 |

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