Views : 154,848
Genre: Gaming
Date of upload: Dec 30, 2023 ^^
Rating : 4.904 (105/4,263 LTDR)
RYD date created : 2024-05-18T03:18:08.109569Z
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Top Comments of this video!! :3
4:03 Disagree that the slow motion effect isn't creative, I thought it was a really clever reference to Super Mario Maker 2 online
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As somebody who spent over a YEAR trying to program a âroll on wallsâ power-up for one of my games, the Wubba is everything Iâve ever wanted and more. I want an entire GAME where you play as that thing, the controls are buttery-smooth and the music is pure dopamine.
Banger ending video for 2023, by the way. Thanks for the great year Odyssey!
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#19 15:44
I also like how this one turns the talking flower things against you. Them saying stuff like "you'll never escape" was so funny.
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I actually like the ones that make you invincible, the star ones are super satisfying because of the invincibility and magnet you can rush and get a lot of stuff and killing enemy after enemy by running into them is a lot of satisfaction! and the lava one makes you play the game in a very different way while still maintaining the original movement, to me they are very much fun!
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Favorite Wonder Effects: Boat from Evade the Seeker Bullet Bills (this is my favorite period), Snowfall from Pokipede Pass, Dragon from Dragon Boneyard, Silhouette Stretching (Specifically in Fluff-Puff Peaks Palace because of the music), Airship Lasers from all Flying Battleships, Wacky Pipes (specifically from Swamp Pipe Crawl), Spikey Dance Number, Giant Conk, Wubba Form, and Rrumba Form.
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While I understand the thought process behind âinvincibility removes the challengeâ, I feel like looking at the abilities that way ignores the rest of their design elements.
So, to counterpoint: âIf this wasnât invincible, would it be fun?â
- Balloon: Not in the slightest. What really sells the balloon form is its fittingly-floaty controls. However, theyâre also finicky and imprecise, which would ruin any attempt at âchallengeâ that could be made. If you wanted to add challenge, you would need to remove most of the enemies, or scale back the floatiness, both of which arguably defeat the point.
- Lavaproof: No, probably not. The dark-level mechanics make the fire a visual treat, but also obfuscate the platforming or enemy placement. More lighting would need to be added to make the challenge fair, but this would also take away from the contrast of the darkness and fire, and frankly that just wouldnât be as interesting.
- Freefalling: Maybe. The Special level is certainly good, but it also has the age-old problem of âenemies dropped on me from offscreen and I had no warningâ, which Iâve seen 90% of players die to at least twice. I donât think the first level would be âmore funâ without the stars, though - youâd either need to ditch the time-limit or make the whole segment longer. To me, the fun part is trying to hit all the enemies while youâre invincible. Itâs like how that wall-jumping poison level in MM2 was a late-game stage; because that kind of challenge can be extremely frustrating to practice.
I can tell that difficulty and obstacles are clearly something you value, but I feel like tagging the âfun invincible rompâ powers as âterribleâ is kind of harsh. Weâve all played Mario Maker 2 before, so I think we all understand how âdifficultâ and âinterestingâ are not exactly the same thing. :V
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It's an excellent sign of the game's quality when I see a ranking of the Wonder Effects, think the bottom ones deserve to be higher, but then realize it's just because they're all great. The only other rankings to make me feel that way are for the galaxies in Mario Galaxy 1 and 2, my literal favorite games of all time.
Also nice touch using the Tears of the Kingdom theme for the skydiving Wonder. đ
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19:02 I do really like that when you hit the big pow block enough times, the mushrooms in the background will fall over. Its a cool touch
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The "Top Down View" Wonder Effect reminds me of RPG Games for whatever reason and seeing it for the first time in game was a pleasantly amazing surprise to me. đ Thankfully I've also never watched any other trailers for the game outside the reveal one (for obvious reasons), as well as that entirely SMBW dedicated Direct, so that the surprise for this Wonder Effect (just like many others) wasn't ruined out of my personal experience with the game. Definitely in my Top 5 favorites for the concept alone, very fun and creative for a 2D Mario game.
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@Odyssey_Central
4 months ago
Hope you all have a wonderful new years!!! (Get joke itâs like wonder like Mario wonder)
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