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Unreal Engine 5.1 - UPDATE DETAILS & ROADMAP!
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26,146 Views • Aug 20, 2022 • Click to toggle off description
Link to the Public Roadmap:
portal.productboard.com/epicgames/1-unreal-engine-…

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Views : 26,146
Genre: Education
Date of upload: Aug 20, 2022 ^^


Rating : 4.951 (8/648 LTDR)
RYD date created : 2024-02-24T22:08:39.724753Z
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YouTube Comments - 68 Comments

Top Comments of this video!! :3

@leonaise7546

1 year ago

It’s nice that epic is doing this. Indie devs/companies will be able to make AAA quality video games easier now.

35 |

@TheBlackGamerPT

1 year ago

Kinda wierd the lack of mention of Light Weight Instaces in this road map, that feature seems to be a HUGE HUGE game changer and yet only 1 youtuber noticed that feature, theres only 2 videos about it. Apparently they added this lightweight instancing feature as a plugin in 5.0.1 but now in the current version it seems to not be working. I advise everyone that wants to do open world maps or maps with a lot of stuff to look into this. Its basically hierarchical instancing but you can place as many of the same actors in the world and then combine them as 1 huge instance, saving a lot of draw calls. I hope they keep looking into this feature bc it has a lot of potential.

15 |

@Vlad79X

1 year ago

Very good stuff they added, nice video too!

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@MrShaggyww

1 year ago

Nanite compatible with World Position Offset means much more than animated folliage, it means Animated Nanite Meshes -> Skeletal Nanite Meshe, Animated Static Meshes through materials (which is a big thing as this the way you can have many, many animated characters on screen with good performance) basically thats one big feature that wasnt present in Nanite at launch, maybe we can have Nanite characters soon.

2 |

@fuzzyhenry2048

1 year ago

Nanite improvements are huge. Looks great!

1 |

@SpiffyCS

1 year ago

Very much excited for the UMG additions like the Named Slots and Viewmodel! If the Named Slots are what I think they are then it could seriously be a game changer.

5 |

@Inquirro

1 year ago

Can't wait for lumen's quality reflections.

4 |

@PaulPaulPaulson

1 year ago

Will we be able to assign actors to interface variables in the level again?

1 |

@thechronicgrump3906

1 year ago

What is the Iris Replication I’m very interested in that

1 |

@richmeister4eva

1 year ago

I wonder what's the ETA on native skeletal support on Nanite?

1 |

@IndianCitizen04

1 year ago

From a cinematic animation short film creator view: 1. We want a dedicated rigging system with Control Rig for which animation could be easily applied among various character without retargeting.. 2. Content Browser is a good start point to store our all type works for future use. 3. All humanoid rig should be single one so they could be use in any Metahuman character. 4. Retargeter should be more simple use any external mocap data like Rokoko or Auto Rig Pro type. 5. There could be dedicated material Editor from Epic outside of the Unreal Engine Editor which should have a provision for drag and drop material storing into its content browser.

2 |

@marcfruchtman9473

1 year ago

5.1 looks really good. I see a lot of great stuff here. Still, I find it very disappointing that there was no mention of "VERSE", given that they absorbed the Skookumscript team, and its quite a substantial amount of time later... where IS IT?

2 |

@cdns523

1 year ago

Lumen improvements is what we urgently needed such as single layer water reflections

1 |

@Bignitsuj

1 year ago

I haven't been able to find a tutorial on how to update the engine from source. Any help would be amazing! Thanks for the videos.

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@brunoaguiar2127

1 year ago

Is nanite going to be able to do in vr??

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@apokrif7315

1 year ago

Hi! Do you have discord channel?

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@MetalGearMk3

1 year ago

The Strata material is going to allow more realistic materials.

2 |

@artificial374

1 year ago

WHERE CAN I FIND THE LINK FOR THE UPDATE ;?

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@cryptoholicdad2588

1 year ago

Is nanite the best way to go for better performance? Even though its a larger file. Im building open world levels, multi player, metaverse concepts.

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