Views : 13,445
Genre: Gaming
Date of upload: Jan 30, 2024 ^^
Rating : 4.898 (14/533 LTDR)
RYD date created : 2024-03-16T17:42:52.871579Z
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Top Comments of this video!! :3
As far as I know, indie IS the "A" in the A, AA, AAA breakdown of studio outlooks and goal; I don't think it's a separate designation. I believe A is indie games with little to no creative controls but limited budget or team sizes, AAA games are big budget, large team/studio, shareholder safe game that have a clear and obvious market appeal in order to get their funding. AA is everything that lands between those extremes.
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The way we talk about "seasons" for a game now is part of the problem. Devs used to make a game then make changes and improvements for "Game 2." Now they plan to milk a game for as many years as possible, so they focus less on the short term. This usually means an awful campaign or single player experience, which used to be the priority. Get people hooked in the world/ gameplay and they'll play the endgame or multiplayer forever (Half- Life was so good it spawned Counter Strike and Team Fortress, which have been Valve's golden geese for decades now).
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Remember when Updates weren't a thing. And game makers released polished games (Early Nintendo and Dreamcast). Now you got games like Andromeda or even Cyberpunk. Held back for how many years. Releasing with in pre-alpha energy. "Don't worry, we'll patch it". Dude. I paid $90. I expect excellence.
And I think inde developer's are going to become the new normal sooner then later. Because if mod creators (who do it for free) can make a game like fallout 4 or skyrim (remastered a few times) look like a realistic game and add awesome content. Beyond what teams with 150+ employees can do. I mean "get rekt" big devs.
I dont go to the Keg and expect a Big Mac.
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For me on D4 a problem for me is I think a lot of the core decisions of D4 are very boring and unfun. So despite how much improvements and QoL these core mechanics get they can't actually fix anything without entirely throwing them out.
For example itemizations, the main core design on stats is idea of conditional damage (also extends to most aspects). You can balance out the different stats and improve the buckets but at the end of the day you still have really boring stat design that is generally unfun to interact with.
D4 is rotten at very fundamental level. And by actually fixing them, you are essentially just creating a entirely new game at that point. Knowing the impossibility of actually fixing D4 it kills all interest I have in its future. Because I know there no changes that could ever be made to make the game fun in the long-term.
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Completely agree that they should put seasons on hold until they have an actually good core game. Seasons are meant to spice up and refresh the experience, they're not meant to carry the experience themselves. My biggest gripe is still itemization, which should have been fixed MUCH sooner, and until it is I won't be touching the game, season or not. And I mean having actually fun/interesting items, not just removing the "damage to werewolves on tuesday" affixes.
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@MisterNightfish
3 months ago
I'm sorry but I don't understand how anyone could expect diablo 4 to be anything other than what it is. It is 100% the game I expected current day blizzard to make. What did blizzard do in the last 10-ish years to make anyone think this would be different?
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