Views : 2,069
Genre: Gaming
Date of upload: Streamed live on May 3, 2024 ^^
Rating : 5 (0/52 LTDR)
RYD date created : 2024-05-11T22:27:52.202615Z
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Top Comments of this video!! :3
Awesome stuff! Some tips for the grind:
1: They move back you move forward, they move forward you move back
2: your uptime is your damage, use your abilities to keep yourself alive first so you can keep emptying mags into the enemy team
3: Off-angles and crossfires are king in OW. If your team is engaging one way, try and find a new angle to shoot from. From above, below, the side, even as a flank, make it impossible for the enemy to not get shot by you
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1:03:30 you being there wouldnt nesecarily been bad as long as you keep track of that hook if he doesnt have it just dont play in his face and you should be good him being nanod and in a zen ult however there is no shot youre killing him even tho you popped visor the moment you see those 2 ults just wait them out just consider your visor wasted (unlucky) and consider it not usable in that small choke
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if you aren't good enough to 100% carry your team, off angles aren't the be all and end all, I am currently in silver just came back for the first time since 2017, it is not uncommon if I take an off angle as sombre for example while my entire team is up and healthy I drop invisibility to get my one on one pick on x person usually a support, I will test the waters and pepper some damage in to the enemy team just to see how competent they are and see if I can keep their attention with out dying, it is not uncommon for me to be holding the attention of 3 of the remaining 4 enemy team, they are looking at me, trying to kill me, for an extended period of time, they are looking the compete opposite direction of my team, so now my team has a 4v1, next minute? my entire team is dead. moral of the story off angle are inherently less useful if your team can not capitalise on them. at lower ranks sometimes your team simply can't capitalise, on the advantage you are giving them, you need to read each game and each team, some times you need to be less independent, and fight with the team cause they aren't capable of putting out enough straight on damage for what ever reason. most importantly the game is a game of number it is all about damage which team can do more damage and which team can sustain more damage, this isn't a common understanding, it is not uncommon to be the losing team and you look at the score board and it doesn't make sense, well both our teams did the same amount of healing, but their supports did a combing 9+k more damage then our supports, that is why we lost, the enemy team essentially had 3 DPS worth of damage while we only had 2 DPS worth of damage. it is all about damage, but damage your team can use and an off angle isn't always damage your team can use.
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@Real_MisterSir
1 week ago
Two golden rules for off angles: 1. They should make your own shots as easy to focus on as possible (aka few distractions, safe distance) 2. It should be an inconvenience for the enemy to deal with you (they have to turn their attention away from what's in front of them, and invest time and resources to fight back) Typically, a good off angle is one, where the enemy either doesn't expect you and actively has to turn their view away from the direction towards your team/the objective, or alternatively an angle where they have to push into your sight lines rather than the other way around. This way you also ensure you're not exposed to the sight of more than one enemy player at a time. If your angle isn't making your shots easy, and isn't much of an inconvenience for the enemy team to direct their attention towards you, then you need to immediately seek out a better off angle and not waste time shooting. It may feel counter intuitive at first to stop doing damage and reposition, but it's necessary, and the better you get at it and knowing the maps, the easier it will be. A big part of applying this knowledge, is of course getting familiarity with the maps, as well as understanding what certain heroes are / aren't capable of. Knowing how far a Winston can jump, means you can more easily tailor your angle of attack and the distance you put in between yourself and the enemy. Same with other heroes, often it's good to use high grounds, but certain heroes like Junkrat can boost themselves up and into your face and take you out quickly, without giving you the chance to reposition. In these cases it's important to acknowledge which enemies are actually a threat to you, and focus on repositioning yourself around them and where they play on the map. Other heroes you've deemed inconsequential, you can basically ignore as they only serve as a target for you, not the other way around. This should help you with filtering what information to take in, and what to filter out. OW is a game of fundamentals, but with very complex interactions, and as you rightly acknowledge, its something that simply takes time to build experience with. Especially with a hero like Soldier, it's often more important to fight for a good position, than to fight for eliminations and damage. Because a good position will grant both by nature, cus you have the aim to actually support a good position and angle of attack. Certain positional amplifiers exist, such as health packs, which allow you to stay and fight for a position if someone like a Winston tries to jump you for example. Another amplifier is if you know you're in line of sight of a ranged support ally like Ana who can help you out from a distance. This type of awareness will be important in the future when you move up to higher ranks, so you spend less time running around dodging threats that aren't actually as dangerous as you think. It's easy to get spooked when enemy aggression turns towards you, but in many cases (especially with your aim), having some cold blood and discipline with your actions you'll be able to win in most situations even tho they may seem frightening at first. It's all about hero interactions, trusting yourself, and knowing what information to filter and what to focus on. Lastly, a major aspect of Overwatch is sound cues. Gun shots, ability sounds, foot steps, these are all crucial to paint a picture of your surroundings and base your awareness of of what you hear. Vision is mono directional, audio is not. And Overwatch has a very good sound stage to pick out noises. Enemy hero sounds will always be a bit louder than ally sounds, so you can more easily differentiate between them. A tip is when you're in a match, as said before, locate which enemies are the highest threat to you, and try to pay attention specifically to their audio cues only. Did you hear the Junkrat use his explosive mine? Did the Winston jump somewhere outside your field of view? Is Zenyatta charging up his volley of destructive orbs behind a wall? The heroes and abilities that can take you out quickly, those are the most important to get familiar with. And the footsteps of the heroes that use those abilities. I know a lot of this will come naturally with time and practice, so these are just pointers to keep in mind as you progress :) Keep up the good work dude
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