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Modding Halo Tutorials EP3: Intro to Map Editing Using Sapien
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3,407 Views • Oct 1, 2023 • Click to toggle off description
Salutations, and welcome to the next installment of VKMT’s Halo Mod Tutorial series. This episode will focus on the scenario editor; Sapien. This program is where the magic happens. Sapien is used to bring your map to life. You can place down objects such as weapons, vehicles, scenery, AI squads, and a whole lot more. I'll be starting this tutorial with Halo CE, but I will also be mentioning the other versions of Sapien as each game added more features to it.
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Views : 3,407
Genre: Gaming
Date of upload: Oct 1, 2023 ^^


Rating : 4.926 (4/211 LTDR)
RYD date created : 2024-05-11T13:54:55.914215Z
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YouTube Comments - 27 Comments

Top Comments of this video!! :3

@xrxk1ngx

7 months ago

YES! we need more, i understand you guys are busy, but im glad you're at least trying to make these

10 |

@jameskelly892

7 months ago

Awesome! Glad to hear this series is still in the works. Your team’s work is greatly appreciated, keep it up!

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@dermonch7959

7 months ago

Saved. Good that 343 gave an official guide of sorts, but these tutorials make it so comprehensible.

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@cerjmedia

7 months ago

your previous guides were so incredibly useful and Sapien is by far the most confusing thing so far for me so I am thankful to finally have this!

2 |

@skurly8689

7 months ago

Great tutorial! Short and to the point

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@sillonmetalico

7 months ago

Thx for the tutorial!

2 |

@Super787B

7 months ago

I needed a guide like this so bad! I’m just about finished with balancing for my mod with tags, and sapien looked super complicated at first for me.

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@highiqwarrior

7 months ago

Awesome, can’t wait for the next 1000 bloodgulch mods 😅. Joking aside, the custom edition modding kit is the first mod kit I ever used. It was fun to mess around with weapon spawns and projectile edits.

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@anthony-s026

1 month ago

They should have kept collections and made them a forge item. Imagine being able to change the weapon/vehicle spawns based on game mode and game settings instead of a new map version.

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@jacobfaro9571

7 months ago

I’d love to see a variant of jackrabbit with ability to shoot and face different directions like Scorpion.

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@Nicolas-C

7 months ago

Thanks I really need a IA tutorial for H2EK

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@JusTomThings

2 days ago

ik im late but when i try to open the tag test place it crashes in a second.. idk why-

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@tecnobalance

2 weeks ago

Good video, is it possible to create an elite or bot that has realistic movements to dodge bullets? for marksmanship training purposes

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@user-yu4be2jm5h

6 months ago

Could you go over how to change the armor of noble team and the troopers in the Reach campaign? The Mk.V noble team mods don't work anymore and I think they're abandoned. I tried myself but I just couldn't figure it out

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@Schmidty_D

1 month ago

Question: how hard would it be to load halo ce maps into the halo 2 engine? Like play halo ce single player missions in halo 2s engine?

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@RipMeGaming

2 months ago

So, I did everything right and when I save it, the game just says "-FATAL- design:hs: this is not a valid function or script name.: map_name levels\test\tutorial\test" (what?)

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@wasdwasd609

4 months ago

I launch Sapien, it opens an explorer box, and there's nothing else I can even do. There's absolutely no file in the HCEEK directory that its able to open. So I literally can't even start the thing...

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@Valkrill

7 months ago

I really want to make a custome map from scratch for Halo 3, a tutorial on that would be great. I already know exactly what I want to make.

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