Views : 5,332,012
Genre: Education
Date of upload: Sep 4, 2021 ^^
Rating : 4.911 (1,515/66,320 LTDR)
RYD date created : 2022-04-09T21:40:09.40713Z
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Top Comments of this video!! :3
After Caves and Cliffs part 1 came part 2. New Regions were added such as Lush Caves, Jagged peaks, Deepslate caves and Deepslate Mineshafts. Next came The Wild Update. New mobs were added such as Allays, Frogs and even The Warden. New regions were added such as Mangrove Swamps and The Deep Dark. Fun Fact: There were many Minecraft Warden Prototypes.
Next Came The 1.20 Update. New Mobs were added such as Sniffers and Camels. It also added Rafts, Hanging Signs, Bamboo Blocks, and a new Biome known as Cherry Blossom. It also added archeology. Thank you.
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4:09 I feel like this was the version I remember seeing folks play, during the time I was in the fifth grade. But I could be mistaking it with this one 4:48, which would've been during my sixth grade. It's hard to say for sure. But from there, many of the updates kept adding up to the world, making it feel more lush, varied, expansive, yet still cohesive.
For instance, it was in this time that I remember having once bought a Minecraft magazine in London, which talked about the future release of Minecraft: Story Mode. I was honestly really excited for the story of that game...
Either way, I remember seeing folks in my school play the game on their laptops... I still remember being scared of hearing the zombies, seeing the spiders, the caves... but also being fascinated with the expansiveness of the world. Things definitely started feeling more... "alien" with the Combat update. I dunno, I feel like that was when the biggest shift of feel happened. But it could be just me.
Going a bit on a tangent here, but it's interesting how, back then, folks didn't know how to craft things, the game didn't tell them the recipes, and they had to figure them out, experiment, or talk with others to learn new things. It was a very "word of mouth" game, akim to the older games of the 80s and 90s that weren't as straightforward, like the Legend of Zelda for the NES.
As handy as the recipe inclusion in the game is, I kinda miss that older aspect of the game.
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0:55 name of the game was Cavegame, not Caveman xD
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started playing 2010 or early 2011, around the time weather was introduced to the game. The game has really evolved since then, doesn't feel the same as it does now though. It had a different vibe back then. Back then it seemed like a game that attracted a more mature audience. There was much less content and instruction back then, but that's what made it magical imo. You had to find your way and make your own stories. There was no goal, no directions or anything. It was a pretty lonely game with beautifully depressing music..Just you in a randomly generated world with a few animals and a few mobs. Each update introduced more content in the game, it was blowing up. Minecon became a thing then got too big for Notch to handle and he wasn't as in tune with the community anymore, I feel when the tone started to change was when he sold it to Microsoft. Yes, it kept blowing up afterwards but I felt the direction of the game changed a bit, became more kid friendly which is smart on a marketing level but it started to feel a bit different imo and the momentum seemed to have died down a little each year since.
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@revisionryan7943
2 years ago
Minecraft is a game that aged like fine wine
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