Views : 167,283
Genre: Gaming
Date of upload: Dec 23, 2023 ^^
Rating : 4.757 (196/3,036 LTDR)
RYD date created : 2024-05-15T03:59:32.818205Z
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Top Comments of this video!! :3
Ok, this is honestly such a huge coincidence, but I'm actually an Assassin's Creed Multiplayer content creator haha. The multiplayer community for Assassin's Creed has existed well beyond its launch and its initial trending stages among gamers. I've been playing it competitively for 9 years, only stopping recently due to Ubisoft shutting down the servers back in September/November (funnily enough, all the servers were supposed to be entirely shut down in September across all platforms, and then randomly in November they went back up on PC, Xbox, and PS3 lol. Gotta love Ubi's server moderation). But yeah, after playing it for so long, I can assure you that one of the main reasons Assassin's Creed MP never maintained its popularity was because many videos/guides/etc covering it never showcased just how unique of an experience it is when playing competitively. The multiplayer has many insane exploits and glitches, many of which require serious training to master, which developed a massive skill gap between veteran players and people just trying to enjoy the novelty of an AC multiplayer.
Us in the AC multiplayer community have tried countless times over the past 13 years to erase the barebones perception of the game as just being a replica of the campaign's heavy focus on stealth and small strings of combat sequences that don't really need much thinking. In simple terms, it definitely isn't a "cat and mouse" experience, but I totally understand where you guys are coming from. As mentioned earlier, the amount of exploits/glitches/other competitive advantages across all the multiplayer installments is something that many players didn't really care to learn at the peak of the game's popularity, since again, they're just playing for novelty. Ubisoft themselves never really bothered to support the competitive community either, the formula everyone perceives ACMP as is what Ubisoft stuck with. They also would often remove many exploits, add random game breaking patches, and other modifications to the games/servers that in the end, served zero purpose. Their staff that was assigned to work on the multiplayer even has a lot of controversy within the competitive AC multiplayer community, just look at EscoBlades for example. He was originally a competitive player who joined Ubisoft's PR team for the multiplayer games. Besides the deplorable things he did while employed at Ubisoft, he would frequently backstab his longtime competitive friends, as well as the entire cross-platform community, badmouthing us to his higherups and pushing for our servers to shutdown sooner than they were. He was one of the only voices we had that could reach Ubisoft, and he completely turned his back on us.
I've been debating making a documentary on the AC multiplayers for years now, and I think I'll finally go along with it. But it's very interesting to see you guys cover it, as you can tell I'm very passionate about it haha. Great video though!
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EA's frequently poor MP servers really didn't help Titanfall 2. After launch and during beta connectivity was a major issue which definitely scared folks off, not that Battlefield 1's servers were great either but more reliable from my experience of both betas and release.
Friday the 13th's lack of support due to the IP fight was the big thing that killed it.
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Titanfall 2 is actually one of my if not my most favorite game(s). The game has suffered so much, and got even worse around the ddos attacks. The game has recovered the player base isn’t what it used to be but I still enjoy getting online and playing a solid match of attrition. Battlefield Hardline was actually not a half bad game imo. I’ve never been a fan of the Battlefield games so I’ve never really played them. I never played the multiplayer but the campaign was kind of solid. It wasn’t crazy good or terrible. It was innovative for a game about police officers. The twist ending was definitely something I ever expected going through it, though tbh I don’t I really remember it too much. I remember at the time being quite surprised by the ending. I would definitely go back and play it since I have played it in a very LONG time and I could probably see it for the piece of garbage it actually was. But I genuinely want to just experience the story again and see if I was right about the campaign not being too bad.
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Yo okay with BFH, lets talk about the work that Visceral did to the netcode that ended up going over to make BF4 better as the netcode was abhorrent. Hardline did a lot that people just weren’t receptive to and personally was my favorite entry to the franchise with both campaign and mp being superb. I came into the franchise at 3 but going back and playing the beloved Bad Company games on PC they just weren’t that great of an experience coming to them in 2016.
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4 months ago
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