Views : 28,997
Genre: Gaming
Date of upload: Mar 5, 2024 ^^
Rating : 4.775 (69/1,156 LTDR)
RYD date created : 2024-05-20T12:38:56.065685Z
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Top Comments of this video!! :3
About being a "hard shooter", I think that the gist here is that Overwatch as a whole, despite what people like to say about kiddie graphics and feel and whatnot, is an extremely difficult game. Yes, Winston, Brig and Mercy, etc., don't require much, if any, aim, but they are often difficult to succeed with in other ways.
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I think the point he was making about acceleration/hitboxes is that you end up handcuffed to certain heroes that don't require aim. If you Mercy one-trick up to Diamond and get bored, you have to either make an alternate account, stop playing competitive for multiple seasons, or derank as try to learn Ana or Zen. On top of learning new projectile/hitscan mechanics with varying amounts of recoil, you also had to learn the differences in positioning and ability usage to pick up a new character or even flex to something that works better with your team. The acceleration and weapon variety made ALL these mechanics so costly that people would be wary to go on the required losing streak to learn new characters.
Making it easier to hit shots could potentially help retain players by reducing the learning curve involved in picking up a new character to spice things up or to add more strategies to your playbook. The immortality abilities and whatnot are what anger competitive/hardcore players (<5% of the playerbase at any given time) that were not getting rewarded for the skill they've polished. Making the game easier to pick-up-and-play is addressing an issue that mainly affects casuals that have limited free time and a bunch of other games they could be playing instead.
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I think it's worth pointing out that when you were looking at overbuff for stats on console, you were looking under all game modes instead of just comp. I think a lot of players are more inclined to pick heroes they are worse at (including aim intensive heroes) when they feel that there are lower stakes. If you look under the competitive category for console instead, you do see a shift in the popularity towards some of the less aim intensive characters. I think some people will certainly pick characters regardless of whether or not their aim is good enough to get value, but for myself at least (a PC player with less than stellar aim), I certainly do think there is some validity in his claim that aim mechanics end up forcing players into smaller hero pools.
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20:35 Brig has a 49.15% winrate across all rank in the last month, it goes up to 50.88% in gm and is under 50% Silver to Dia, (51.26% in master)
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i think you were kind of blindsided by alot of his points and rebutted with your own informed opinion on x state of things. most of the time you counter with a statement which is true but also has nothing to do with this guys original claim. at one point you rambled for a few mins about brig and then directly repeated the statement you were replying to on accident. "the switch is not a device made for this kind of game" the problem is that blizzard wants battle pass purchases on the switch. instead of having a hardcore competitive shooter with instant acceleration, which rewards good aim, positioning, movement and aim duel mixups (like the last hardcore shooter quake, whose dead in the water because skibidi toilet minigames in fortnite) they want battle pass purchases on the switch. theyre just continuing down the line of casualizing the game while in the end you agree it felt like you wanted to fight it talking about how good moira and monke are whereas the statement was theyre traps because they dont have any aim engagement but require good positioning and awareness something which is irrelevant at the skill ceiling but would certainly be a trap for noobs
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9:15 its def an OW thing, not just a kiri thing. There's way more than a couple characters who share a similarly difficult hitbox to hit
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@candy1049
2 months ago
Do you guys remember when Blizzard held a test for 5v5, and they had a bunch of pro players playtest it and give feedback, and all the pros were begging "No, don't do this!", and Blizzard just kind of ignored them?
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