Views : 3,312,557
Genre: Gaming
Date of upload: Jul 15, 2020 ^^
Rating : 4.714 (3,597/46,742 LTDR)
RYD date created : 2022-04-09T21:53:14.841421Z
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Top Comments of this video!! :3
My favorite thing about the "You think you want it, but you don't " debacle is that it happened to XIV as well.
Yoshida, at a fanfest, was asked if he'd consider doing 1.0 servers. The man burst out laughing halfway through the question, even before the translator started translating the question, and responded with a single word.
"N I G H T M A R E."
There would be no classic servers, but because it was handled in such a charming way, the fans smiled and went along with it.
Also 1.0 was boo boo bad, objective garbage fire.
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"The shady thing is that they rehired these positions"
This is actually pretty common in triple-A game companies, especially these based in countries when work laws are pretty loose like the USA.
There is that thing of burning out when you expect your employees to be over 100% daily so that they can push out more work, but the cap on it is that it makes people require rest to eventually get back from the stress and tiredness it produces, both physically and mentally.
What companies came with in response to that is the crunch. It consists in spreading tasks, organising work and putting a big focus on KPI and productivity so that your employees work far more than is healthy while on a project, then releasing that project far sooner than would have been healthily possible. Then, instead of having to wait for your workforce to rest before starting another project, you lay the crunched employees off and hire new, unbroken, dream-headed ones and start over.
The people who are thrown away by these game companies are mostly people who aren't hirable anytime soon anyway because they have been worked to death and need lots of rest, sometimes counselling.
What Blizzard was doing then and does now is not anywhere new, but it pains me to know that my former dream game developer is doing crunch.
When it comes to Warcraft 3, this is just this in play. They have axed away resources from this project to reinject them elsewhere, mostly overwatch, but still made it so that they could have something to announce during BlizzCon. So, basically, the reforged thing was a way to have something to announce, run away with the cash people paid and then move on as if nothing happened.
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As someone whose first true mmo was FFXIV I was surprised by the divide that dungeon finder caused. As long as I played 14 there was always a duty finder to queue for dungeons and later raids. It never really stopped people from grouping it just made it easier for solo players to complete stuff because dungeons were tied directly into the story
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Oh and his point about Iwata coding Gold and Silver is 100% true, he also helped out loads in more than just that Pokemon game, he helped Gamefreak aswell as loads of other departments within Nintendo itself when it came to coding and such as he himself was a programmer. He was a freaking legend and it breaks my heart to think he is gone and that we will probobly never see a CEO of a billion dollar company with such a big heart.
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TBH some of my favorite WoW experiences were putting together a dungeon group in vanilla private servers and having to cold-call anyone I could find in /who in the right level range just to get the shit going in less than 20 minutes before people start signing off. The sheer amount of player interaction that was required to get anything done in vanilla was a beautiful balance that I've never seen nailed in any other game and ever since WoW classic launched, not only have the classic servers died but the private vanilla servers died as well. It's truly disheartening.
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1:18:34 a moment of silence for the poor souls who wrote "Cd project red" at this very moment
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44:43 love how everyone in the chat was so sure about next expansion (shadowlands) being good. that aged well.
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@AsmonTV
3 years ago
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