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Animated Spellbook: This must be the worst D&D spell. (AD&D ERASE)
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195,877 Views • Apr 19, 2024 • Click to toggle off description
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The Erase spell!
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Views : 195,877
Genre: Film & Animation
Date of upload: Apr 19, 2024 ^^


Rating : 4.989 (49/18,409 LTDR)
RYD date created : 2024-05-04T23:03:59.698455Z
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YouTube Comments - 730 Comments

Top Comments of this video!! :3

@davidreno6

2 weeks ago

So fun thing about AD&D spells is that there's the player-facing rules in the PHB, but there's also the spell's description in the DMG as well which hides additional rules about a spell. This is to not "spoil" creative uses of the spell which Erase does have! If you don't care about the spoiler, Erase removes Glyph of warding as a first level spell which makes it a tool for higher level casters to remove Glyphs of Warding from trapped spell books or a trapped dungeon that you have the ability to leave and come back to. Is it great in general or for level 1 wizards? No. Is it way cheaper than preparing dispel magic if you know there's a glyph of warding in your way? Absolutely.

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@abayal5814

2 weeks ago

“Desperately need that spell book” was the most visceral I’ve ever heard you sound

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@Koopaperson

2 weeks ago

ok here's my use for erase-You cast it on your spellbook to remove it and beg to the DM to let you re-roll for another spell

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@bobgreiner9780

2 weeks ago

The idea of a wizard who doesn’t know any good spells concocting a heist on another wizard for their spell book seems like a cool adventure idea

581 |

@mcbadrobotvoice8155

2 weeks ago

Playing a low level wizard in this sounds like playing a slightly aggressive toddler

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@Haru-spicy

2 weeks ago

the DM's face when you sign your soul away to a devil only to Erase your signature and free yourself of the consequences afterward

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@SageofStars

2 weeks ago

Ah, listening to someone playing First Edition for the first time. How long until someone tries to grapple and he winds up going mad?

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@Galbrei

2 weeks ago

5e has a spell with a similar effect. It's called Fireball. It erases more than a couple pages though.

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@PIEDAPOEKILLA

2 weeks ago

I like to imagine Elminster or some old-ass dragons live on in 5e still knowing some of these "ancient" spells and reflect on "...how easy the scholars of today have it." and how back in their day, you had to "ferry everything on your floating disc both ways through the dungeon! And may the gods HELP you if you forgot your ladder for the pit traps!"

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@LoneSwordsmanTheory

2 weeks ago

The goblin with a hammersaw chainhammer is absurd and horrifying, I love it!

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@SAMURIADI

2 weeks ago

"if you have erase prepped.. YOU NEED THAT SPELLBOOK" XD the FORCE spoken into that is chefs kiss flawless

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@toboraton5911

2 weeks ago

Hahaha. Gygax:"Lock down identify! It will break the game! Player:"Huh, if you don't wear armor, you can be a wrestling god". Gygax:"The rules are fine, save more ink for meandering asides!"

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@ConstantChaos1

2 weeks ago

I legitimately gaffawed at "you desperately need that spellbook" I mean i might be higher than a storm giant's nut sack but still that was a solid joke/accurate observation

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@ixelhaine

2 weeks ago

"I'd like to case Erase to erase Erase from my spell book."

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@LORDOFDORKNESS42

2 weeks ago

That was a COOL zoom out at the end there. Props!

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@woodrobin

2 weeks ago

AD&D 1st edition did have cantrips, as far back as 1982 (Dragon Magazine #52, article by E. Gary Gygax), added fully officially in Unearthed Arcana (1985). You could substitute up to four for a 1st level spell slot. You automatically know as many of the 20 "Useful" cantrips as you have points of Intelligence and get to choose from the list, and you know 2-8 (2d4) from each of Person (person-affecting), Personal (handy little tricks, e.g. Firefinger is a short little jet of flame up to 6 inches long sufficient to light a candle or ignite kindling, Spider summons a random type of normal-sized spider native to the area (which will be irritated and isn't under the caster's control, etc), and Reversed (reversed versions of Useful cantrips, such as Tarnish vs Polish, or Spill vs Gather), and 2-5 (1d4+1) Legerdemain (minor "magic trick" style effects like Change (an alteration that can make a small object or creature be another of roughly the same size for up to about 10 minutes, within the same kingdom of animal or general type of material -- for instance, make a sheet of paper into a linen handkerchief, or a mouse into a bat) and Haunting (makes real or illusory sounds useful for simulating haunting or the presence of someone unseen, like Footfall, Tap, Groan, etc). So, you could potentially have a 1st-level Wizard with 15 Intelligence know up to 15 Useful cantrips, 8 Person, Personal, and Reversed, and 5 Legerdemain and Haunting, for a total of 49 cantrips. They could could only cast 4 of them per 1st-level spell slot they allotted for cantrips, though, but 4 handy little "0-level" spells would be handy during downtime. It was a pretty common house rule to add the cantrips at 4 per 1st-level spell slot, so if you could cast two 1st-level spells per day, you could also cast 8 cantrips per day, instead of having to trade. Most of them were handy for roleplaying and hard to abuse.

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@tristancase8720

2 weeks ago

You ever wonder why spells like this exist in the first place? Like what was going on in their heads that they were thinking: "yes this is a spell that someone would want to use resources on casting."

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@enigmaodell6806

2 weeks ago

the more ad&d rules you describe the more confused I am, keep it up, this is fun.

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@franciscraft4541

2 weeks ago

When youre talking about the spell prep process for wizards, its important to remember that they were Vancian magic. The spells were concepts that took time and space in a trained brain to hold onto

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@DanaOtken

2 weeks ago

Interesting. This immediately recalls to me one of the original inspirations for the magic system: Jack Vance's "Dying Earth" setting. For a wizard who's generally acting as a solo adventurer exploring the lost ruins of an ancient civilization. and who's so very limited in both access to spells and the ability to have them ready to cast that any sane wizard will train in physical combat just to reduce how often they'll need to save precious mental space for an attack spell, a near-certain bypass for any inscribed spell would be a vital tool.

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