Views : 40,039
Genre: Gaming
Date of upload: Sep 30, 2023 ^^
Rating : 4.919 (40/1,936 LTDR)
RYD date created : 2024-05-15T03:28:24.928675Z
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Top Comments of this video!! :3
3:41 Adrian is absolutely correct! A game needs to be fun before it's pretty. I wish most gaming companies would think like this, but sadly they don't.
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In further defense to the Library (in my opinion):
I get why you don't like the repetitiveness of the level design and the combat scenarios. However, this benefits the Flood concept by making you feel overwhelmed by their numbers and the feeling of hopelessness to actually stop the endless horde. It also helps give more understanding to just destroy the Halo ring instead of just traditional combat to defeat the Flood in Two Betrayals up to the Maw. That's how I see the Library as.
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9:00 SO TRUE, don't understand when people complain about this as being a legitimate issue in modern gaming. People want to talk to their friends, not random people screaming slurs and being annoying. Pre and post game lobbies are overrated, and people chose to use game chat less because the majority of the time it's less annoying and makes more sense to use party chat.
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The age you played it, the nostalgia, means nothing to me. I'm super nostalgic for genres of games that don't exist anymore: Robotron 2084, Sinistar, Ultima III, Wing Commander 2. Playing Halo games when you were 10 is unimaginable to me: when I was 10, Asteroids was brand new. Pacman was a year away.
I got started playing Halo under the worst circumstance: Our company was making us work 10-12 hour days. It was the Dot-Com Crash, so I was just thankful to still have a job.They made a lounge we could crash in for naps and it also had a TV set and one of those new X-Boxes (modded by a colleague) with Halo installed on the HDD.
I got hooked, on campaign, and playing overworked coworkers. Actually, the multiplayer was not NEARLY as fun as Unreal Tournament II. The campaign was what I stuck around for. I've played every game since. Halo: Infinite was so bad it made me question if continue following the series. I want a campaign that's a challenge, when you think things through, on legendary and not fricking impossible because of boss battles.
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I unfortunately missed the post, but my Halo hot take is that ODST is the vest campaign.
I love the mystery of the story, all the characters are fantastic with fantastic chemistry, I actually quite like the weapons and enemy combinations, and the diversity of New Mombasa's locations is absolutely surprising. Plus, I like feeling like every combat encounter is an uphill battle, unlike being an unstoppable monster like Chief or Noble.
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I've been playing a lot of Marathon recently and honestly it's kinda left me scratching my head as to why there aren't MORE levels like the Library. The Flood ambushes, the drawn-out confusing level design, everything is dark and looks the same, it's all Marathon to a T. You can also get a taste of it in the alien corridors aboard the ship in T&R and the meandering up-and-down you have to do in 343GS, but generally moments where you're just trying to slog through as fast as possible and wishing you had a map are few and far between. It makes me wonder if we could've gotten even worse levels (gameplay wise) than the Library if they hadn't had to reuse level geometry from the first half of the game and actually had time to design new stuff for the last 3 levels
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4:19 People value nostalgia differently, so it definitely just depends on the person. I finally played Halo 2 only relatively recently, and it's by far my favorite game in the series.
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Here's what I think is probably a pretty hot take: I prefer the Anniversary versions of Halo CE and Halo 2 because I see them as an upgrade. They play exactly the same, it just looks better. And Halo 2 Anniversary in particular has cutscenes that are downright beautiful to look at. Gravemind for example went from a booger in the original to a truly horrifying and disgusting monster in the Anniversary version.
I totally understand if nostalgia or a crummy computer makes the Anniversary versions worse for some people, but I like their graphics a lot.
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CE's magnum isn't OP, the majority of the maps in the original game was meant for 2v2 because CE was made before Xbox live was a thing and thus the only way to play with people was via split screen so its not that much of a surprise that mcc trying to fit the game into the 4v4 design of the other games makes it about as fun as halo 2 is on legendary. host a custom game with 3 of the boys and now your playing the social party game that the designers intended instead of the spawn die spawn die sim that is CE's matchmaking in mcc
also its just straight up easier to get a kill with any of the main precision weapons in any of the other games then the CE magnum because of its slow projectile speed requiring leading your shots on any map that is somewhat big like hang em high, low bullet magnetism, and pseudo bloom if you fire to quickly
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8:11 I didn't know I could relate so much to a take. (For comparison I get more pleasure from feeling pain and being exhausted than from playing halo 4)
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Honestly, I mostly agree about Infinite's campaign. I never disliked it, and thoroughly enjoyed it; but it is definitely lacking in some ways. I really hope that once 343 is done with filling the gaps mp was missing, they work on a campaign DLC (hopefully about something related to the post-credit cutscene).
Also it was pretty funny hearing you try to pronounce my username lol (it's pronounced either "so-lo-toe-see-us" or "so-lo-to-chi-us")
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@Cephlapodninja
7 months ago
So for the nostalgia debate i think Ce is one of the best shooters ever created and I played it for the first time last month so.
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