Views : 27,962
Genre: Gaming
Date of upload: Mar 25, 2024 ^^
Rating : 4.988 (5/1,616 LTDR)
RYD date created : 2024-05-17T11:34:33.625193Z
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Top Comments of this video!! :3
6:31 This initiative removes the Weak Supply Chains modifier ( that only lets soldiers move into zones adjacent to allied soldiers/structures )
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14:51 I assume like other initialitives before they have an effect, they need to be constructed across the map first.
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@donttrackme.
1 month ago
Scenario creator here. Airstrikes were bugged due to me accidently using "and" instead of "or" for their dependencies, I have fixed those initiative combos (the original version of the scenario didn't have airstrikes at all, I added them later to speed things up). You can't place garrison on remote zones, thats why you struggled a bit, which I intended for it to happen since a garrison right by the insurgent base mountain would make the too easy. Advisors were disabled since there isn't a way in the scenario editor to regulate which ones are to be made available or not, which would not have been a problem until the recent DLC update that added advisors that would break the balance of the scenario. I would've loved to add some cool events including encounters with wildlife and such but Rebel Inc's scenario editor is quite limited (whats funny is that you can add events and have a greater range of customization in Plague Inc which had an earlier release). Lastly, rural areas in this scenario have their populations greatly reduced whilst urban one's have theirs increased due to harsh weathers (thats why you were able to stabilize rural zones rapidly).
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