Views : 276,246
Genre: Science & Technology
Date of upload: Sep 20, 2022 ^^
Rating : 4.851 (317/8,215 LTDR)
RYD date created : 2024-05-15T14:29:43.883936Z
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Top Comments of this video!! :3
For me, this is almost tear inducing. I grew up using the C64, and it is still one of the most "home" feelings I'll ever have. Some of the games are still among my favorites of all time, as is the physical technology itself. It reminds me of long ago, when things were less messy, my family was still around, and the world seemed bright and overall good. But then again, the 80s in general seem that way, even looking back now, for all of their faults.
Thanks so much for reviewing this -- I know I'm just a random person on the internet, but I hope you can get some positive vibes at least from the thanks. :)
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I've been an occasional reader of Greg Naçu's blog pages talking about his design decisions and other challenges. This is an amazing achievement, right up there with Adam Dunkel's Contiki.
There just isn't enough space on the VIC-II text screen to show very much. And with UI gadgets and other elements like borders and title bars all around, it's compromised even more. GEOS, for all its glacial (pre-global warming) speed, managed to use bitmap graphics to circumvent that limitation. Even just an 80×25 screen would make a world of difference. The simulated 80 columns of Contiki's second release also come to mind.
I know—I know... that using a bitmap screen is a big memory hog. A text screen takes 1000 bytes (not even 1K!) and a bitmap screen takes 8 times as much, and twice that if you're using double-buffering. That isn't even getting into things like color maps and sprite pointers. Greg's managed to get 5 screens in there, switchable, and he's still only 62.5% of the memory footprint of just one bitmap.
So, obviously, he's made some deliberate choices. He's favoring speed and compactness over information density. Plus a bitmap screen has the problem of attribute clash, so a text screen is actually more practical for color. Not that a text screen doesn't have its own color limitations, but at least the color isn't going to be split up in ways that break across the middle of a UI element.
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I just had to check this out, it caught my eye in the sidebar, 40 years ago my buddy had a C64 with no tape drive or floppy drive, we spent a half a day typing in a BASIC program, he or I tripped over the power cord and lost all our work and that was pretty much it for my interest in a C64! Cool and crazy that somebody is writing a new OS for it! I think Terry Davis is in heaven smiling down at this development!
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@PhillHorrocks
1 year ago
The dev took the toothpaste tube, used it up, squeezed everything out of it then managed to get even more out! Absolutely astonishing work
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