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AMAZING New OS for the 40-year-old Commodore 64! C64 OS Review
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276,246 Views • Sep 20, 2022 • Click to toggle off description
Exclusive review of the new operating system for the 40 year-old Commodore 64 computer - C64OS! Is it better than GEOS? Oh and check out PCBWay.com/ - great PCBs from just $5!
👾 Support us for exclusive perks: patreon.com/perifractic or youtube.com/channel/UC6gARF3ICgaLfs3o2znuqXA/join

🎧 Get the music: retrorecip.es/music
👕 Merch: perifractics-retro-recipes.cre...
🗨️ Full linktree: retrorecip.es/linktree

RECIPE INGREDIENTS*
• Get C64 OS: c64os.com/c64os/
• Retrospecs 😎: amzn.to/3S26ygi
• JiffyDOS: store.go4retro.com/search.php?search_query=JiffyDO…
• EasyFlash 3: store.go4retro.com/easyflash-3/
• Savyour: www.mssiah.com/index.php
• ZZAP! & CRASH Annuals: www.kickstarter.com/projects/zzap642021annual/our-…
• Jungle Joe: vector5games.itch.io/jungle-joe
• 🛠 Get the tools I use: 🇺🇸amzn.to/3eT3SzD | 🇬🇧amzn.to/30y05lg

SAUCES & CHEERS
• Gregory Nacu
• Wikipedia / Wikimedia Commons
• The Internet Archive
• Gardenside Prods., Clue Detectives & Paradise Radio
• Special thanks to Ladyfractic & the Puppyfractics!
• All other media featured is marked as public domain on Google Images or used with written permission or shown under fair use law.

MENU
0:00 Intro & Unboxing
3:24 Setup
8:00 Boot & Desktop
9:40 Menus & Utilities
20:07 Desktops & Backdrops
22:39 Chess & Graphics
31:08 Multitasking File Manager
33:33 Running PRGs/D64s
38:03 Price/Review Conclusions

SOME INGREDIENTS FROM
MattGrandis.net/ - design of retrorecip.es/
twitter.com/_GazMarshall - certain graphics

© All music & content Copyright & TM Retro Recipes™ LLC 1988-2022.

*Some links may offer some peanuts to support this retrochannel but all opinions are 100% unbiased.

#retro #retrogaming #retrocomputing #dogs #gaming #gamergirlk
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Views : 276,246
Genre: Science & Technology
Date of upload: Sep 20, 2022 ^^


Rating : 4.851 (317/8,215 LTDR)
RYD date created : 2024-05-15T14:29:43.883936Z
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YouTube Comments - 1,048 Comments

Top Comments of this video!! :3

@PhillHorrocks

1 year ago

The dev took the toothpaste tube, used it up, squeezed everything out of it then managed to get even more out! Absolutely astonishing work

206 |

@stephanepiquemal8297

1 year ago

This is an absolutely amazing piece of software. The fact that you can play music and move a window at the same time on this 40 years old computer is nuts. Really some people have talent :)

277 |

@aureliomarsili3902

1 year ago

What a great thing to know that almost 40 years later, someone is still developing on these platforms ... THANKS for sharing !!!

96 |

@tiredoftheliesalready

1 year ago

For me, this is almost tear inducing. I grew up using the C64, and it is still one of the most "home" feelings I'll ever have. Some of the games are still among my favorites of all time, as is the physical technology itself. It reminds me of long ago, when things were less messy, my family was still around, and the world seemed bright and overall good. But then again, the 80s in general seem that way, even looking back now, for all of their faults. Thanks so much for reviewing this -- I know I'm just a random person on the internet, but I hope you can get some positive vibes at least from the thanks. :)

68 |

@mandriva4280

1 year ago

Actually seeing a printed manual after many years made me feel very nostalgic. I miss the old big boxes with manuals and sometimes extras like maps and stickers.

20 |

@sohl947

1 year ago

Hats off to Gregory Nacu on this very impressive accomplishment! Excellent run-through and review in this video.

41 |

@Fratm

1 year ago

Can you imagine how things would have turned out if the C64 had this as its OS in the 80s? Such an amazing idea.

95 |

@bkucenski

1 year ago

It's amazing how much of the limitations of early hardware came down to storage rather than the CPU.

17 |

@KieronWray

1 year ago

a clea labour of love - having written my own text-based screen os back in the day (emulator for clipper in dos, back in the day using turbo pascal), you can see the time and effort taken to manage the wimp interface and make it fully functional for the running apps. Really impressive

32 |

@MrJbeckettjr

1 year ago

This is as groundbreaking as GEOS was back in the day. Seemingly unlimited potential on a 40-year-old platform. I can't wait to see this evolve. There may be some lessons here for modern system programmers in using resources...

34 |

@Bobbus74

1 year ago

This OS incorporates ideas and functions that we could only have dreamed of back in the eighties. Mind-blowing!

22 |

@friedpicklezzz

1 year ago

Absolutely magical. How on earth does someone code such a thing with so little resources and leave enough for apps to run on it?

20 |

@johanlaurasia

1 year ago

Actually OS9 for the Color Computer 3 is a full multi-user, multi-tasking OS that is still being developed and updated today, and the original version goes back to the original coco and that was before the c64 I believe...

6 |

@AszullGames

1 year ago

All I can say is wow.... The C64 was my first experience with computers and even being online with quantumlink. It's so awesome to see new software that is so advance for this system.

15 |

@Bobbias

1 year ago

I remember watching a few of his earlier update videos. Even early on what he was able to accomplish was absolutely mindblowing. I'm really happy to see it has reached the 1.0 milestone!

21 |

@kelli217

1 year ago

I've been an occasional reader of Greg Naçu's blog pages talking about his design decisions and other challenges. This is an amazing achievement, right up there with Adam Dunkel's Contiki. There just isn't enough space on the VIC-II text screen to show very much. And with UI gadgets and other elements like borders and title bars all around, it's compromised even more. GEOS, for all its glacial (pre-global warming) speed, managed to use bitmap graphics to circumvent that limitation. Even just an 80×25 screen would make a world of difference. The simulated 80 columns of Contiki's second release also come to mind. I know—I know... that using a bitmap screen is a big memory hog. A text screen takes 1000 bytes (not even 1K!) and a bitmap screen takes 8 times as much, and twice that if you're using double-buffering. That isn't even getting into things like color maps and sprite pointers. Greg's managed to get 5 screens in there, switchable, and he's still only 62.5% of the memory footprint of just one bitmap. So, obviously, he's made some deliberate choices. He's favoring speed and compactness over information density. Plus a bitmap screen has the problem of attribute clash, so a text screen is actually more practical for color. Not that a text screen doesn't have its own color limitations, but at least the color isn't going to be split up in ways that break across the middle of a UI element.

15 |

@MrCoreyTexas

1 year ago

I just had to check this out, it caught my eye in the sidebar, 40 years ago my buddy had a C64 with no tape drive or floppy drive, we spent a half a day typing in a BASIC program, he or I tripped over the power cord and lost all our work and that was pretty much it for my interest in a C64! Cool and crazy that somebody is writing a new OS for it! I think Terry Davis is in heaven smiling down at this development!

3 |

@basvanharen2904

1 year ago

Always cool seeing new stuff released for our old toys, cudos for the developper! J.R. must be gratefull playing with you🙂

20 |

@fuckutube65

1 year ago

The light blue area in the memory layout is the zeropage ($0000-$00ff), stack ($0100-$01FF) and most likely the used screen area (default goes from $0400-$07E8)

7 |

@notanfningain

1 year ago

It's amazing that after all these years so many old systems are still very much alive.

9 |

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