Views : 634,600
Genre: Gaming
Date of upload: Sep 23, 2023 ^^
Rating : 4.93 (390/22,016 LTDR)
RYD date created : 2024-05-04T05:38:33.249675Z
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Top Comments of this video!! :3
I really want the dungeons back 😭 I love the open world, but I miss the concept of needing a specific item to reach other areas. Like the hookshot, or a special set of clothes that lets you breathe under water etc. - and I really miss music being a part of the gameplay. Learning melodies to open new dungeons and stuff like this.
40 |
One thing I miss about the older games, were the songs. To this day I still remember learning the Bolero of Fire, New Wave Bossa Nova, Saria's Song....And hearing those same notes dancing between melodies in future games. Going forward I hope they continue showing love and care for crafting the world, her enemies, her citizens, and respecting or paying homage to older titles, will still be there for people who have the same eyes for appreciation for what we truly love. <3
653 |
I would love if they made a game within this world where you can explore under water. All the lakes, rivers and surrounding sea has so much potential! I wanna be able to progress from Link only being able to dive for as long as he can hold his breath to obtaining an armor that allows him to breathe under water and then maybe we can discover a vehicle that we can drive through the underwater world. You could also expand the Zora storyline like this.
224 |
Bring back the music! All of the tunes in OoT and MM just do something magical to the mind whenever they remind you of fond times as a child. That prologue music of Wind Waker's Legendary Hero? The drama emulated by the ancient sounding folk instruments just squeezes the heart every time for that nostalgic adventure. Not to mention the rest of the tunes in that game sometimes feature the really great style of Irish Folk music. And those traditional dungeons too! Though the open air is great for the gamers that love to explore but make the exploration matter by giving rewards that actually affect gameplay.
160 |
If I were to shake up the formula a bit, I would design dungeons to be enormous with multiple points of entry. The puzzles will change based on which entrance you take, and after beating your "course", you can always come back later and enter through the other entrances to do optional puzzles and get new rewards.
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Personally, I'm hoping they'll switch between the traditional formula and the Breath of the Wild formula. The remakes of Skyward Sword and Link's Awakening showcased that the traditional formula can sell, and games that are easier to produce can act as a good way continue keeping people interested in the franchise between open world installments during the six year gap. The original version of Twilight Princess was the best selling game before Breath of the Wild, and I'm sure a new traditional game can sell.
536 |
I hope the next game reins in the open world / non-linear aspects. They shouldn’t throw it away all together, but I think the way forward is refocusing on the dungeons and story. I also really really miss dungeons items like the Hookshot.
If they can find a way to include these elements, I think it’d be a nice fusion of classic and fresh.
72 |
I really want them to go back to the medieval fantasy roots of the game and draw out the deeper spiritual lore of the triforce itself. I'd love to see Link enter a sacred realm that reflects the top graphics available to the series going forward. There was an impersonal, unfathomable, transcendant beauty to the Triforce itself, and I feel like after Ocarina of Time, that lore has largely dropped off the map. I remember WISHING I could just find the Trifoce in OOT, but unfortunately it was all just a bunch of rubbish. I still want to hold the Triforce as 3D Link!
194 |
I wouldn't mind seeing something with the Breath of the Wild formula, but on a smaller scale with more focus on story and detail.
Ie: the whole game takes place in Hyrule Castle, but every inch looks amazing and is loaded with secrets. The anti-thesis to TotK's hoverbiking over the depths and not really missing a lot. A game where you can keep coming back to the same area and find new ways to interact with it.
2 |
I’d definitely prefer a return to form for the next Zelda game. I just want traditional dungeons and weapons that don’t break. I feel that you can continue the freedom and exploratory nature of the new games while implementing more classic elements of past games will result in the perfect Zelda game
291 |
I just want to see something as fleshed out in it's story, quests, dungeons, and minigames as Ocarina of Time, but with a similar sense of scale that comes with Tears of the Kingdom.
I'd be fine with them scaling down the world space if it means filling it with more. More dungeons, more enemy variety, more quests, more lore, etc at the cost of a smaller map to play in.
While traveling from Air - Land - Depths never gets old, the amount of things to do within those areas feels less like story and more like refreshed ubisoft checklists.
Also, I miss the Zelda music being a constant rather than in locations or during cutscenes.
13 |
I hadn't played a Zelda game since I was a kid and Link to the Past was my favourite! I picked up Wild this year and TotK. As it turns out, these are two of the greatest games I've ever played! The music, the exploration, the feeling I had when I was a kid - it's all there! When all other gaming companies seem to be failing, Nintendo keeps putting out gold.
45 |
@AJX-2
7 months ago
I hope to see a Hyrule at its peak again. The post-apocalyptic setting is cool, bht I would love to see an open-air kingdom of Hyrule that really feels like a mighty and proud civilization.
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