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Starfield - 5 More Things I WISH I Knew About Sooner
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131,879 Views โ€ข Oct 22, 2023 โ€ข Click to toggle off description
Starfield is full of hidden features, unexplained and sometimes strange stats, and many tips and tricks you need to know about. For better or worse, Starfield does not tell us heaps of things, and in this video I'm going to cover some, along with other things I discovered way too late!

Starfield Timestamps
0:00 - Intro
0:56 - Vulture's Roost
2:55 - Every Character Trait REMOVED
5:22 - Sell Loot FAST with Unlimited Credits Vendor method
7:21 - Weapon Mods can be very powerful... Try Hornet Nest!
11:11 - Chameleon Gear Stack? Yes or No?

Social: twitter.com/OldBerryChew
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Views : 131,879
Genre: Gaming
Date of upload: Oct 22, 2023 ^^


Rating : 4.854 (194/5,103 LTDR)
RYD date created : 2024-05-14T05:34:37.143053Z
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YouTube Comments - 360 Comments

Top Comments of this video!! :3

@jacobmccarty8070

6 months ago

Iโ€™d love it if they added the trade authority kiosk being buildable at your base or allow you to build a traders lodge at your base so they can have traders randomly show up via ship and leave after a certain amount of time. Just to make a base more of a central location.

169 |

@pendantblade6361

6 months ago

It's so lame we have options to remove traits but not add them. If I want to embrace a religion, I should be able to do it normally, organically.

349 |

@LordKojotas

6 months ago

Along with what y'all mentioned, it'd be nice if they added in a "radio" to the game. They could get around the travel time of radio waves by making a fetch quest related to finding old earth music and doing it mix tape style like Star Lord. I'd also like to see more old earth items in the game. More weapons, nasa items, and earth/luna locations. I think there could be so much more to do in the Sol system.

43 |

@WAF74

6 months ago

Vendor inventories change every 24 UT hours. Vendor credits replenish every 48 UT hours. Dungeon chests reset every 168 UT hours.

28 |

@obejo4477

6 months ago

i hope we get a bounty hunter DLC, new faction and stories, weponds and all that. i hate how there's EM weapons and theres holding cells in the game but there's no option of taking the targets in alive for extra pay or other benefits. i would like to be able to carry dead bodies to hide them and EM paralized targets back to my ship.

14 |

@BrycePerry

6 months ago

As a non-melee guy it never occurred to me that there weren't any mods for the melee weapons. Seems like a pretty big, obvious oversight.

16 |

@davidlivingston4203

6 months ago

missed you guys. glad I'm not the only one. I love playing a scientist/explorer type, it's such a blast! so I look forward to your take on the build and role play of the character

51 |

@glasscanon8758

6 months ago

I love that you can hail other ships and sell your stuff to them. The high ship traffic outside popular worlds adds to the immersion, but the fact that you can sell to most of them including Trade Authority ships who will buy stolen and contraband stuff is useful. Once I discovered that Iโ€™ve never had serious issues selling stuff other than contraband, but The Den and Red Mile sort that out. Easier still if you get shielded cargo and a frequency jammer at Red Mile.

11 |

@mattmeyer6186

6 months ago

About Vulture's Roost. In the "bedrooms" and another place or two, there is a lot of contraband, so as a smuggler or pirate you can go loot the place and then apparently when the place resets the contraband does too, so it's a perfect place to raid every so often to get a bunch of contraband at once. Also can't wait for the Scientist explorer. I recently did an exploration-focused Xenobiologist playthrough who, mostly, focused on quests without a combat focus, and only did surveying, transports, helping civilians and exploring. Kinda a Constellation build. I would use Photo Mode to take pics of creatures up close as a part of my Xenobiology background. Very fun playthrough. IMO. Also, I would do the quest/radiant quests in Cydonia where the Mining business guy who has you clean out heatleeches gives you things to liberate from hostiles, so he can sell, BUT I would use a Disruptor to knock everyone out and just grab the stuff. Non-lethal but still spiced things up. Tons of other things but you get the idea.

22 |

@eb9782

6 months ago

Glad to see another video from my favorite necromage glitch exploiters ;) Another great "hidden" location is the Neuradyne Botany Lab - less for rewards than for the INCREDIBLE environmental storytelling, it is absolutely gorgeous. Another fixed location, check it out!

29 |

@olliehays3206

6 months ago

They should eventually add in DLC or something not only replacing traits, but some new ones for variety.

5 |

@meerkatmatrix

6 months ago

I have an extended mag elemental skip shot coachman with hornets nest, I call it "Praise the Sun" and it has killed me a lot

28 |

@nle3694

6 months ago

I wish I knew that you can use scanner to select fast-travel locations to go to. Like land on planet run to a location, unlock, then fire up scanner and fast travel back to ship. Works well in new Atlantis too.

8 |

@dahow22

6 months ago

Fudge Muppet are the best Starfield content creators. And I LOVE that Starfield doesn't hold your hand and people are still discovering all these features.

8 |

@nocturnechanson

6 months ago

I wish Iโ€™d known constellation members can give quests other than just their companion quest. Barrett gave me a short quest called Worlds Apart that was a hoot. ๐Ÿ˜‚

3 |

@Chris_Sizemore

6 months ago

What I'd really love to see is an option to partially re-make your character after each NG+. Change your appearance, name, traits and your background. The only backgrounds you can change to are the ones you already have the skills for. You take no skill penalties for choosing a new background. Also since this is a NG+ overhaul, add in new traits. Include an ability to get random traits assigned with each NG+ if you want to roll the dice and take a chance.

3 |

@prototype102010

6 months ago

Excited to see you guys back and looking forward to your upcoming videos. I took a slight Starfield break recently and coming back... well the honeymoon period is over. 100 put into Starfield and I still love it but... I've got some issues. I'm interested to hear what you guys have to say!

8 |

@brandongallacher8387

6 months ago

I got rid of my wanted trait because it was too tough at first, but now that I'm a force to be reckoned with, I'd love to be able to add it back. :(

2 |

@arianebarnes

6 months ago

Chameleon doesn't stack with concealment, hence no help with staying hidden, but double Chameleon and concealment means 4x damage while hidden. There is another factor in stealth called gravitic composites available ONLY in armor research. This apparently does stack with concealment, but I still haven't found if it stacks with chameleon or not. It is a good substitute if you can't find chameleon gear.

4 |

@nocturnechanson

6 months ago

I wish Iโ€™d known extensive exploring can bug out the temples. This latest run through I rushed the temples and it went so much smoother. Now I can take my time on everything else. ๐Ÿ˜ƒ

7 |

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