Views : 131,879
Genre: Gaming
Date of upload: Oct 22, 2023 ^^
Rating : 4.854 (194/5,103 LTDR)
RYD date created : 2024-05-14T05:34:37.143053Z
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Top Comments of this video!! :3
Along with what y'all mentioned, it'd be nice if they added in a "radio" to the game. They could get around the travel time of radio waves by making a fetch quest related to finding old earth music and doing it mix tape style like Star Lord. I'd also like to see more old earth items in the game. More weapons, nasa items, and earth/luna locations. I think there could be so much more to do in the Sol system.
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i hope we get a bounty hunter DLC, new faction and stories, weponds and all that. i hate how there's EM weapons and theres holding cells in the game but there's no option of taking the targets in alive for extra pay or other benefits. i would like to be able to carry dead bodies to hide them and EM paralized targets back to my ship.
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I love that you can hail other ships and sell your stuff to them. The high ship traffic outside popular worlds adds to the immersion, but the fact that you can sell to most of them including Trade Authority ships who will buy stolen and contraband stuff is useful. Once I discovered that Iโve never had serious issues selling stuff other than contraband, but The Den and Red Mile sort that out. Easier still if you get shielded cargo and a frequency jammer at Red Mile.
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About Vulture's Roost. In the "bedrooms" and another place or two, there is a lot of contraband, so as a smuggler or pirate you can go loot the place and then apparently when the place resets the contraband does too, so it's a perfect place to raid every so often to get a bunch of contraband at once. Also can't wait for the Scientist explorer. I recently did an exploration-focused Xenobiologist playthrough who, mostly, focused on quests without a combat focus, and only did surveying, transports, helping civilians and exploring. Kinda a Constellation build. I would use Photo Mode to take pics of creatures up close as a part of my Xenobiology background. Very fun playthrough. IMO. Also, I would do the quest/radiant quests in Cydonia where the Mining business guy who has you clean out heatleeches gives you things to liberate from hostiles, so he can sell, BUT I would use a Disruptor to knock everyone out and just grab the stuff. Non-lethal but still spiced things up. Tons of other things but you get the idea.
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What I'd really love to see is an option to partially re-make your character after each NG+. Change your appearance, name, traits and your background. The only backgrounds you can change to are the ones you already have the skills for. You take no skill penalties for choosing a new background. Also since this is a NG+ overhaul, add in new traits. Include an ability to get random traits assigned with each NG+ if you want to roll the dice and take a chance.
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Chameleon doesn't stack with concealment, hence no help with staying hidden, but double Chameleon and concealment means 4x damage while hidden. There is another factor in stealth called gravitic composites available ONLY in armor research. This apparently does stack with concealment, but I still haven't found if it stacks with chameleon or not. It is a good substitute if you can't find chameleon gear.
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@jacobmccarty8070
6 months ago
Iโd love it if they added the trade authority kiosk being buildable at your base or allow you to build a traders lodge at your base so they can have traders randomly show up via ship and leave after a certain amount of time. Just to make a base more of a central location.
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